end | RotateVector | |
operator!=(const RotateVector &a, const RotateVector &b) | RotateVector | [friend] |
roll | RotateVector | |
RotateVector() | RotateVector | [inline] |
RotateVector(const Vector &pend, float proll) | RotateVector | [inline] |
RotateVector(const RotateSphere &sphere) | RotateVector | [inline] |
RotateVector(const RotateEuler &euler) | RotateVector | [inline] |
RotateVector(const Matrix34 &matrix) | RotateVector | [inline] |
RotateVector(const Quaternion &quat) | RotateVector | [inline] |
~RotateVector() | RotateVector | [inline] |
Generated on Thu Oct 27 11:47:03 2005 with
1.4.5 written by Dimitri van Heesch,
© 1997-2001