Absolute(void) const | Vector | [inline] |
Cross(const Vector &v) const | Vector | [inline] |
Cross(const Vector &a, const Vector &b) | Vector | [friend] |
CrossSelf(const Vector &a) | Vector | [inline] |
Dot(const Vector &a) const | Vector | [inline] |
Dot(const Vector &a, const Vector &b) | Vector | [friend] |
Hundredize(void) | Vector | [inline] |
Hundredized() const | Vector | [inline] |
IsBackward(const Vector &a, const Vector &b, const Vector &c) | Vector | [friend] |
Max(float max) | Vector | [inline] |
Min(float min) | Vector | [inline] |
Negate(void) | Vector | [inline] |
Norm(void) const | Vector | [inline] |
Normalize(void) | Vector | [inline] |
Normalized(void) const | Vector | [inline] |
NormalizeLength(void) | Vector | [inline] |
operator *(const Vector &a) const | Vector | [inline] |
operator *(float s) const | Vector | [inline] |
operator *(const float s, const Vector &a) | Vector | [friend] |
operator *=(const Vector &other) | Vector | [inline] |
operator *=(float scale) | Vector | [inline] |
operator *=(const Matrix34 &m) | Vector | [inline] |
operator *=(const Matrix33 &m) | Vector | [inline] |
operator *=(const Quaternion &q) | Vector | [inline] |
operator!=(const Vector &a) const | Vector | [inline] |
operator+(const Vector &a) const | Vector | [inline] |
operator+=(const Vector &other) | Vector | [inline] |
operator-(const Vector &a) const | Vector | [inline] |
operator-(void) const | Vector | [inline] |
operator-=(const Vector &other) | Vector | [inline] |
operator/(float s) const | Vector | [inline] |
operator/(const Vector &a) const | Vector | [inline] |
operator/=(const Vector &other) | Vector | [inline] |
operator/=(float scale) | Vector | [inline] |
operator==(const Vector &a) const | Vector | [inline] |
operator[](int i) const | Vector | [inline] |
operator[](int i) | Vector | [inline] |
operator^(const Vector &a) const | Vector | [inline] |
operator^=(const Vector &a) | Vector | [inline] |
operator|(const Vector &a) const | Vector | [inline] |
Reciprocal(void) const | Vector | [inline] |
Set(float xi, float yi, float zi) | Vector | [inline] |
Set(float f) | Vector | [inline] |
Square(void) const | Vector | [inline] |
Swap(Vector &a) | Vector | [inline] |
Swap(Vector &a, Vector &b) | Vector | [friend] |
Vector(void) | Vector | [inline] |
Vector(float xi, float yi, float zi) | Vector | [inline] |
Vector(const Vector &other) | Vector | [inline] |
Vector(float f) | Vector | [inline] |
Vector(const Vector2 &v2) | Vector | [inline] |
x | Vector | |
y | Vector | |
z | Vector |
Generated on Thu Oct 27 11:47:04 2005 with
1.4.5 written by Dimitri van Heesch,
© 1997-2001