Attract(Vector, float) | RSphere | [virtual] |
beta | RSphere | |
bone | InfluenceShape | |
center | RSphere | |
Collision(ThreadInfo *, Vector &min, Vector &max) | RObject | [inline, virtual] |
Falloff(Vector) | RSphere | [virtual] |
falloffdistance | RSphere | |
falloffdistancedelta | RSphere | |
falloffdistancesqr | RSphere | |
FindBounds(Vector &min, Vector &max) | RSphere | [virtual] |
Friction(Vector, Vector, float) | RSphere | [virtual] |
GetAttenuation(float d) | InfluenceShape | [inline] |
GetType() | RSphere | [inline, virtual] |
InfluenceShape() | InfluenceShape | [inline] |
Init(float, float, float) | RSphere | |
Intersect(const Vector &, const Vector &, ThreadInfo *) | RSphere | [virtual] |
Intersect(const Vector &, const Vector &, Vector &, Vector &) | RSphere | [virtual] |
IsInside(Vector p) | RSphere | [virtual] |
IsPatch() | RObject | [inline, virtual] |
L | RSphere | |
Lighting(const Vector &, Vector &, float &) | RSphere | [virtual] |
LightingNoCap(const Vector &p) | InfluenceShape | [inline, virtual] |
m_k0 | InfluenceShape | |
m_k1 | InfluenceShape | |
m_k2 | InfluenceShape | |
Normal(Hit &, Vector &, Vector &) | RSphere | [virtual] |
operator delete(void *ptr) | RObject | [inline] |
operator new(size_t size) | RObject | [inline] |
radius | RSphere | |
radiussqr | RSphere | |
RSphere() | RSphere | [inline] |
RSphere(float, float, float) | RSphere | |
S | RSphere | |
screeninverse | InfluenceShape | |
screenmatrix | InfluenceShape | |
SetAttenuation(float attenuation) | InfluenceShape | [inline] |
SetMatrices() | InfluenceShape | |
softfalloffdistance | RSphere | |
steadyscreenmatrix | InfluenceShape | |
Transform() | RSphere | [virtual] |
Vortex(Vector, Vector, float) | RSphere | [virtual] |
worldinverse | InfluenceShape | |
worldmatrix | InfluenceShape | |