CreateEulerMatrix(const Rotate &rotate) | Matrix34 | [friend] |
GetScaleMatrix(void) const | Matrix34 | [inline] |
GetScaleVector(void) const | Matrix34 | [inline] |
GetTranslate(void) const | Matrix34 | [inline] |
GetXAxis() const | Matrix34 | [inline] |
GetYAxis() const | Matrix34 | [inline] |
GetZAxis() const | Matrix34 | [inline] |
Identity34(void) | Matrix34 | [friend] |
InitBottomRow() | Matrix34 | [inline] |
Inverse(void) const | Matrix34 | [inline] |
InvertRotateTranslate() const | Matrix34 | [inline] |
Matrix34(void) | Matrix34 | [inline] |
Matrix34(const Vector4 &, const Vector4 &, const Vector4 &) | Matrix34 | [inline] |
Matrix34(const Matrix34 &m) | Matrix34 | [inline] |
Matrix34(float fillvalue) | Matrix34 | [inline] |
Matrix34(const RotateVector &rotate) | Matrix34 | [inline] |
Matrix34(const Quaternion &) | Matrix34 | |
Matrix34(const RotateEuler &re) | Matrix34 | [inline] |
Matrix34(const TSQ &tsq) | Matrix34 | |
MatrixTimesScale(Matrix34 &a, const Vector &s) | Matrix34 | [friend] |
NoTranslate(void) const | Matrix34 | [inline] |
operator *(const Matrix34 &) const | Matrix34 | |
operator *(const Vector &) const | Matrix34 | [inline] |
operator *(const Vector &v, const Matrix34 &m) | Matrix34 | [friend] |
operator *=(const Matrix34 &other) | Matrix34 | [inline] |
operator!=(const Matrix34 &a) const | Matrix34 | [inline] |
operator==(const Matrix34 &a) const | Matrix34 | [inline] |
operator[](int row) const | Matrix34 | [inline] |
operator[](int row) | Matrix34 | [inline] |
Rotate2V(const Vector &from, const Vector &to) | Matrix34 | [friend] |
Rotatef(float angle, float x, float y, float z) | Matrix34 | [friend] |
RotateV(float angle, const Vector &axis) | Matrix34 | [friend] |
RotateVRadians(float angle, const Vector &axis) | Matrix34 | [friend] |
Scalef(float x, float y, float z) | Matrix34 | [friend] |
ScaleTimesMatrix(const Vector &s, Matrix34 &a) | Matrix34 | [friend] |
ScaleV(const Vector &v) | Matrix34 | [friend] |
Set(const Vector4 &a, const Vector4 &b, const Vector4 &c) | Matrix34 | [inline] |
SetIdentity(BOOL state) | Matrix34 | [inline] |
SetIdentity() | Matrix34 | [inline] |
SetTranslate(const Vector &t) | Matrix34 | [inline] |
StandardToVectors(const Vector &newzdir, const Vector &newydir) | Matrix34 | [friend] |
ToMatrix33(const Matrix34 &m) | Matrix34 | [friend] |
ToMatrix33(const Matrix44 &m) | Matrix34 | [friend] |
ToMatrix34(const Matrix44 &m) | Matrix34 | [friend] |
ToMatrix34(const Matrix33 &m) | Matrix34 | [friend] |
ToMatrix44(const Matrix33 &m) | Matrix34 | [friend] |
ToMatrix44(const Matrix34 &m) | Matrix34 | [friend] |
TransformVector(const Matrix34 &matrix, Vector &p) | Matrix34 | [friend] |
TransformVectorNoTranslate(const Matrix34 &matrix, Vector &p) | Matrix34 | [friend] |
Translatef(float x, float y, float z) | Matrix34 | [friend] |
TranslateV(const Vector &v) | Matrix34 | [friend] |
Transpose(void) const | Matrix34 | [inline] |
TwoVectorsToAxisAngle(const Vector &from, const Vector &to, Vector &axis, float &radangle) | Matrix34 | [friend] |
v | Matrix34 | [protected] |
VectorsToStandard(const Vector &becomezdir, const Vector &becomeydir) | Matrix34 | [friend] |
XRotate(float angle) | Matrix34 | [friend] |
XRotateRadians(float anglerad) | Matrix34 | [friend] |
XZYRotate(float xangle, float zangle, float yangle) | Matrix34 | [friend] |
YRotate(float angle) | Matrix34 | [friend] |
YRotateRadians(float anglerad) | Matrix34 | [friend] |
YXRotateRadians(float yangle, float xangle) | Matrix34 | [friend] |
YXZRotate(float yangle, float xangle, float zangle) | Matrix34 | [friend] |
YXZRotateRadians(float yangle, float xangle, float zangle) | Matrix34 | [friend] |
ZRotate(float angle) | Matrix34 | [friend] |
ZRotateRadians(float anglerad) | Matrix34 | [friend] |
Generated on Thu Oct 27 11:47:00 2005 with
1.4.5 written by Dimitri van Heesch,
© 1997-2001