Attract(Vector, float)=0 | InfluenceShape | [pure virtual] |
bone | InfluenceShape | |
Collision(ThreadInfo *, Vector &min, Vector &max) | RObject | [inline, virtual] |
Falloff(Vector)=0 | InfluenceShape | [pure virtual] |
FindBounds(Vector &min, Vector &max)=0 | InfluenceShape | [pure virtual] |
Friction(Vector, Vector, float)=0 | InfluenceShape | [pure virtual] |
GetAttenuation(float d) | InfluenceShape | [inline] |
GetType()=0 | RObject | [pure virtual] |
InfluenceShape() | InfluenceShape | [inline] |
Intersect(const Vector &, const Vector &, ThreadInfo *) | RObject | [inline, virtual] |
Intersect(const Vector &, const Vector &, Vector &, Vector &) | RObject | [inline, virtual] |
IsInside(Vector p)=0 | InfluenceShape | [pure virtual] |
IsPatch() | RObject | [inline, virtual] |
Lighting(const Vector &, Vector &, float &)=0 | InfluenceShape | [pure virtual] |
LightingNoCap(const Vector &p) | InfluenceShape | [inline, virtual] |
m_k0 | InfluenceShape | |
m_k1 | InfluenceShape | |
m_k2 | InfluenceShape | |
Normal(Hit &, Vector &, Vector &) | RObject | [inline, virtual] |
operator delete(void *ptr) | RObject | [inline] |
operator new(size_t size) | RObject | [inline] |
screeninverse | InfluenceShape | |
screenmatrix | InfluenceShape | |
SetAttenuation(float attenuation) | InfluenceShape | [inline] |
SetMatrices() | InfluenceShape | |
steadyscreenmatrix | InfluenceShape | |
Transform()=0 | InfluenceShape | [pure virtual] |
Vortex(Vector, Vector, float)=0 | InfluenceShape | [pure virtual] |
worldinverse | InfluenceShape | |
worldmatrix | InfluenceShape |
Generated on Thu Oct 27 11:47:00 2005 with
1.4.5 written by Dimitri van Heesch,
© 1997-2001