boids | FlockBuf | |
Clear(void) | FlockBuf | |
CreatePeerBoxList() | FlockBuf | |
DistributeBoids() | FlockBuf | |
FindClosestNeighbor(Boid *boid, Boid *excludedboid) | FlockBuf | |
FlockBuf() | FlockBuf | |
GetFallOffValue(const Vector &p) | FlockBuf | |
influenceshape | FlockBuf | |
InitBoidList(int num) | FlockBuf | |
lrbounds | FlockBuf | |
m_maxactionoffset | FlockBuf | |
numboids | FlockBuf | |
operator=(const FlockBuf &other) | FlockBuf | [inline] |
p | FlockBuf | |
pbdepth | FlockBuf | |
pbheight | FlockBuf | |
pbwidth | FlockBuf | |
peerboxlist | FlockBuf | |
prevframe | FlockBuf | |
prevpos | FlockBuf | |
subdiv | FlockBuf | |
ulbounds | FlockBuf | |
worlddirection | FlockBuf | |
worldp | FlockBuf | |
~FlockBuf() | FlockBuf | [inline] |
Generated on Thu Oct 27 11:46:51 2005 with
1.4.5 written by Dimitri van Heesch,
© 1997-2001