Attract(Vector, float) | Cylinder | [virtual] |
axis | Cylinder | |
base | Cylinder | |
beta | Cylinder | |
bone | InfluenceShape | |
Collision(ThreadInfo *, Vector &min, Vector &max) | RObject | [inline, virtual] |
Cylinder() | Cylinder | [inline] |
Cylinder(float, float, float, float) | Cylinder | |
Falloff(Vector) | Cylinder | [virtual] |
falloffdistancedelta | Cylinder | |
FindBounds(Vector &min, Vector &max) | Cylinder | [virtual] |
Friction(Vector, Vector, float) | Cylinder | [virtual] |
GetAttenuation(float d) | InfluenceShape | [inline] |
GetType() | Cylinder | [inline, virtual] |
InfluenceShape() | InfluenceShape | [inline] |
Init(float, float, float, float) | Cylinder | |
Intersect(const Vector &, const Vector &, ThreadInfo *) | Cylinder | [virtual] |
Intersect(const Vector &, const Vector &, Vector &, Vector &) | Cylinder | [virtual] |
IsInside(Vector p) | Cylinder | [virtual] |
IsPatch() | RObject | [inline, virtual] |
L | Cylinder | |
length | Cylinder | |
lengthsqr | Cylinder | |
Lighting(const Vector &, Vector &, float &) | Cylinder | [virtual] |
LightingNoCap(const Vector &p) | InfluenceShape | [inline, virtual] |
m_k0 | InfluenceShape | |
m_k1 | InfluenceShape | |
m_k2 | InfluenceShape | |
Normal(Hit &, Vector &, Vector &) | Cylinder | [virtual] |
operator delete(void *ptr) | RObject | [inline] |
operator new(size_t size) | RObject | [inline] |
radius | Cylinder | |
radiusfalloffdistance | Cylinder | |
radiusfalloffdistancedelta | Cylinder | |
radiussqr | Cylinder | |
S | Cylinder | |
screeninverse | InfluenceShape | |
screenmatrix | InfluenceShape | |
SetAttenuation(float attenuation) | InfluenceShape | [inline] |
SetMatrices() | InfluenceShape | |
softfalloffdistance | Cylinder | |
steadyscreenmatrix | InfluenceShape | |
Transform() | Cylinder | [virtual] |
Vortex(Vector, Vector, float) | Cylinder | [virtual] |
worldinverse | InfluenceShape | |
worldmatrix | InfluenceShape | |