00001 // BC 5/3/2004 \Bob110\Include\Hit.h 00002 00003 #define __HIT_H 00004 00005 #ifndef __VECTOR_H 00006 #include "Vector.h" 00007 #endif 00008 #ifndef __DATATYPE_H 00009 #include "DataType.h" 00010 #endif 00011 00012 class RObject; 00013 class BinNode; 00014 class RayPatch; 00015 class Follicle; 00016 class HairCubic; 00017 00018 class Hit { 00019 public: 00020 double t; 00021 Vector p, 00022 m_truen; 00023 RObject *object; 00024 BinNode *baseobject; 00025 RayPatch *raypatch; 00026 Follicle *follicle; 00027 HairCubic *m_haircubic; 00028 float u, v; 00029 int offset, 00030 m_polyid; 00031 ULONG m_patchid; 00032 union { 00033 ULONG flags; 00034 struct { 00035 BITFIELDS32 isexitblobby : 1, 00036 is5point : 1, 00037 unused : 1, 00038 isblobby : 1, 00039 side : 1, // for triangle intersection 00040 isflipped : 1, 00041 ishit : 1, 00042 m_isadditivetransparency : 1, 00043 m_ismultiplyspecularbytransparency : 1; 00044 }; 00045 }; 00046 00047 Hit() { Empty(); } 00048 void Empty() { m_polyid = -1; 00049 baseobject = NULL; 00050 t = 0; 00051 object = NULL; 00052 follicle = NULL; 00053 flags = 0; 00054 offset = 0; } 00055 }; 00056
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