FlockBuf.h

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00001 // KB  3/5/01  \Ken90\Include\FlockBuf.h
00002 
00003 #define __FLOCKBUF_H
00004 
00005 #ifndef __EXPORTS_H
00006 #include "Exports.h"
00007 #endif
00008 #ifndef __VECTOR_H
00009 #include "Vector.h"
00010 #endif
00011 #ifndef __FLOCKMAN_H
00012 #include "Flockman.h"
00013 #endif
00014 #ifndef __HASHTIME_H
00015 #include "HashTime.h"
00016 #endif
00017 #ifndef __ALLOCATE_H
00018 #include "Allocate.h"
00019 #endif
00020 
00021 class InfluenceShape;
00022 class PLUGINEXPORT  FlockBuf {
00023 public:
00024    Vector           p, worldp, worlddirection, prevpos, ulbounds, lrbounds;
00025    float            pbwidth, pbheight, pbdepth;
00026    InfluenceShape  *influenceshape;
00027    Vector           subdiv; // peerbox lattice dimensions
00028    int              numboids;
00029    Boid            *boids;
00030    PeerBox         *peerboxlist;
00031    Time             prevframe,
00032                     m_maxactionoffset;
00033 
00034    FlockBuf();
00035    ~FlockBuf() { Clear(); }
00036    FlockBuf &operator = ( const FlockBuf &other ) {
00037 //      don't allow flockbuf members to be copied.
00038       return *this;
00039    }
00040 
00041    PeerBox *CreatePeerBoxList();
00042    void DistributeBoids();
00043    void InitBoidList( int num );
00044    void Clear( void );
00045    float GetFallOffValue(const Vector &p);
00046    Boid *FindClosestNeighbor( Boid *boid, Boid *excludedboid );
00047 };

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