Darthlister Posted April 27, 2014 Share Posted April 27, 2014 Hey all-- Been a while since I've updated this; make a bit of progress. As always, any input is welcome. Thanks, Rich ROMFirefallextended.mp4 Quote Link to comment Share on other sites More sharing options...
johnl3d Posted April 27, 2014 Share Posted April 27, 2014 wow! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted April 27, 2014 Hash Fellow Share Posted April 27, 2014 Cool! Are the constraints making more sense now? Quote Link to comment Share on other sites More sharing options...
NancyGormezano Posted April 27, 2014 Share Posted April 27, 2014 Impressive! Quote Link to comment Share on other sites More sharing options...
Darthlister Posted April 27, 2014 Author Share Posted April 27, 2014 Cool! Are the constraints making more sense now? Rob, yeah, a little thanks. My question is, though, what's the difference between kinematic constraints and doing the same (?) thing a little simpler with Translate to/orient like? I was under the impression that a kinematic constraint more or less took one bone and treated it like it was connected to the target bone, as if the two were connected in any regular chain. Also, I probably need to study rigging a little better. I built both figures with very little understanding of the foundation of the rig. Rich Quote Link to comment Share on other sites More sharing options...
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