maddle Posted October 3, 2009 Share Posted October 3, 2009 Hi , i m studying and playing the tsm 2 basic rig and i have this "little" problem.Each time i m turning the leges From IK to LK i come from this ... to That ! Any any idea ? Thx Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 3, 2009 Hash Fellow Share Posted October 3, 2009 You mean the distortion , right? I think this may be a twisted bone. Check that all the non-geometry bones in the leg (colored black in teh PWS) have all their handles pointing back and not off to the side. Check this in the model window. Quote Link to comment Share on other sites More sharing options...
maddle Posted October 3, 2009 Author Share Posted October 3, 2009 You mean the distortion , right? I think this may be a twisted bone. Check that all the non-geometry bones in the leg (colored black in teh PWS) have all their handles pointing back and not off to the side. Check this in the model window. Hello Robcat Thank you , it s fixed. Another question : I ve created a new action and i m tryng to create a key but i ve to click" force keyframe " there is not automatic key for all hiearchie .. ? Any idea ? Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 3, 2009 Hash Fellow Share Posted October 3, 2009 You mean the distortion , right? I think this may be a twisted bone. Check that all the non-geometry bones in the leg (colored black in teh PWS) have all their handles pointing back and not off to the side. Check this in the model window. Hello Robcat Thank you , it s fixed. Another question : I ve created a new action and i m tryng to create a key but i ve to click" force keyframe " there is not automatic key for all hiearchie .. ? Any idea ? A:M will auto-key things you explicitly move. "Force Keyframe" is a one-button way to key things you didn't move. There are more times you will want to key only what you moved than to key everything if anything was moved. Have you watched my "Keyframe Options" video? It' s in the tuts link in my sig. Quote Link to comment Share on other sites More sharing options...
maddle Posted October 3, 2009 Author Share Posted October 3, 2009 You mean the distortion , right? I think this may be a twisted bone. Check that all the non-geometry bones in the leg (colored black in teh PWS) have all their handles pointing back and not off to the side. Check this in the model window. Hello Robcat Thank you , it s fixed. Another question : I ve created a new action and i m tryng to create a key but i ve to click" force keyframe " there is not automatic key for all hiearchie .. ? Any idea ? A:M will auto-key things you explicitly move. "Force Keyframe" is a one-button way to key things you didn't move. There are more times you will want to key only what you moved than to key everything if anything was moved. Have you watched my "Keyframe Options" video? It' s in the tuts link in my sig. i ve may be forgot to push the magic button...i ve this grey ligne in the time line , it seems like something is not activated .. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 3, 2009 Hash Fellow Share Posted October 3, 2009 The dot at the end of the grey line means there's keyframe at that time. It must be on a bone or a user property below the screen, not visible until you scroll down. I can't tell what it is you are wanting to do that you can't do. One note.... see all those bones with "roller" or "int" or "inter"... you never want to force keys on those. You never want ot even see them in the PWS timeline.. You got keys on those by using the "Whole model " filter to start with. You don't want to do that. Watch the video I pointed you to. It shows you how to get keyframing started properly. Quote Link to comment Share on other sites More sharing options...
maddle Posted October 3, 2009 Author Share Posted October 3, 2009 The dot at the end of the grey line means there's keyframe at that time. It must be on a bone or a user property below the screen, not visible until you scroll down. I can't tell what it is you are wanting to do that you can't do. One note.... see all those bones with "roller" or "int" or "inter"... you never want to force keys on those. You never want ot even see them in the PWS timeline.. You got keys on those by using the "Whole model " filter to start with. You don't want to do that. Watch the video I pointed you to. It shows you how to get keyframing started properly. Sorry if my english is not clear enough : but no key are created( these little red dot representig keyframe) when i move any bones...i ve tried with other models and it do not works neither.I ve open A:M 10.5 this time the autokey works.May be it s ther V 11 version ? here is when i rotate a bone and no red dot are created ?!! Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 3, 2009 Hash Fellow Share Posted October 3, 2009 You've got the "A" button turned off. It's at the top. Leave that on at all times unless you know why you want to turn it off. Quote Link to comment Share on other sites More sharing options...
maddle Posted October 3, 2009 Author Share Posted October 3, 2009 You've got the "A" button turned off. It's at the top. Leave that on at all times unless you know why you want to turn it off. Shame on me...thanks Rob Quote Link to comment Share on other sites More sharing options...
maddle Posted October 4, 2009 Author Share Posted October 4, 2009 You've got the "A" button turned off. It's at the top. Leave that on at all times unless you know why you want to turn it off. Shame on me...thanks Rob Hello , i can t copy and paste keyframe using tsm 2 rig and by the way no pose mirror any idea ? Thx Quote Link to comment Share on other sites More sharing options...
John Bigboote Posted October 5, 2009 Share Posted October 5, 2009 Firstly--- I always turn ON TSM2's knee-controllers... I find them very useful in properly posing the legs. 2ndly- when trying to copy/paste mirror... make sure you have no neutral/unmirrorable keyframes selected- like for the torso, body, hips or head. Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted October 5, 2009 Hash Fellow Share Posted October 5, 2009 make sure you have no neutral/unmirrorable keyframes selected- like for the torso, body, hips or head. I'm doubtful about that one. C/P/M shoudl mirror spine curves properly too Quote Link to comment Share on other sites More sharing options...
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