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YOU CAN SEND YOUR 'PTB2009' ENTRIES HERE


John Bigboote

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Here is an address to email your submissions for 'Pass The Ball 2009' project:

 

Please compress the files into Quicktime format and try to get the file size below 10 mb... if this is a problem, let us know in this forum and we'll advise.

 

mcampbell@gwstudio.com PLEASE PUT 'PASS THE BALL 2009' into the subject line.

 

Again, here are the details (pasted) THANKS! Can't wait to see what you create...HAVE FUN!- Matt Campbell -aka 'John Bigboote'

 

_____________________________________________________________________

 

 

WHAT IS IT?

The 'Pass the Ball' was not a competition, it was a short movie made by the Hash forum in 2006. The criteria was simple... have a ball, or similar object- enter from frame LEFT, have your character(s) interact with it for a few seconds, and have it exit frame RIGHT. Will Sutton then cut the entries together with some music and came-up with this:

 

PASS THE BALL

http://www.hash.com/amfilms/search/entry.php?entry=1080

 

 

I have volunteered to collect and compile the clips (Unless someone else really wants to.). We have a musician who has volunteered music... at this point we are having a healthy/positive conversation about the simple rules... those being:

 

THE RULES:

 

 

-participants will make a unique cartoon/movie with the ball entering screen-left(your left) interacting in the screen (whatever you want) and exiting screen right.

 

-participants can enter as many as they want.

 

-movie parameters: 864W X 486H @ 30 frames-per-second (3 second minimum/9 maximum)... we will place this on Youtube HD. The final copy will also be made available at D1 letterboxed resolution for those wishing to burn a DVD.

 

- A 'ball' will be made available as a common file. However, those wishing to use their OWN model as the 'ball' can do so.

 

-Movie files will be sent via electronic delivery by JUNE 1, 2009. ( to a yet undetermined address)

 

If these rules sound 'jiggy' with everyone...away we go!

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BALL!

 

I forgot that I had volunteered this model... anyone that wants to use it may certainly feel free to do so... OR download it just to 'have' it...you never know when you might need a stylized baseball...

 

NOTE: There is a pose you need to turn 'ON' to get the stitches onto the ball.

HashBaseball2V13.zip

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BALL!

 

I forgot that I had volunteered this model... anyone that wants to use it may certainly feel free to do so... OR download it just to 'have' it...you never know when you might need a stylized baseball...

 

NOTE: There is a pose you need to turn 'ON' to get the stitches onto the ball.

 

Hi John.

I downloaded your ball, even though mine is turned.iin

I just wanted to tell you how cool I think your base ball is a great ball.

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Thanks Katt!

 

I remember when I set-out to make a baseball, I thought- 'this should take 5 minutes'... THEN I discovered that a baseball, though a rudimentary prop, is actually a logistical NIGHTMARE to model in 3D...if I were to ever teach a 3D class I would have students try it as an exercise, to open their eyes. I have another model as well, that is more of a 'real' ball--- and I made it in a completely different manner...

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864W X 486H @ 30 frames-per-second

 

uh, bluh, duh....(there's always one in the crowd)...I just noticed the 30 fps...How about 24 fps? less frames to render, smaller file sizes - I've already rendered... :(

 

(I guess I could re-time the frames in AE if necessary, rather than re-render)

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864W X 486H @ 30 frames-per-second

 

uh, bluh, duh....(there's always one in the crowd)...I just noticed the 30 fps...How about 24 fps? less frames to render, smaller file sizes - I've already rendered... :(

 

(I guess I could re-time the frames in AE if necessary, rather than re-render)

 

 

 

Not a prollum! I'll add '3:2 pulldown' to it...and it will be just fine! What is 3:2 pulldown you ask? http://en.wikipedia.org/wiki/3:2_pulldown#3:2_pulldown

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Thanks Katt!

 

I remember when I set-out to make a baseball, I thought- 'this should take 5 minutes'... THEN I discovered that a baseball, though a rudimentary prop, is actually a logistical NIGHTMARE to model in 3D...if I were to ever teach a 3D class I would have students try it as an exercise, to open their eyes. I have another model as well, that is more of a 'real' ball--- and I made it in a completely different manner...

I would like to see the other ball some time , there kinda like a puzzle, to figure out . :P

thanks John

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If its already rendered why does the number of frames per second matter?

 

 

Because I will be editing all the entries into 1 linear movie...which will be set at 30 fps (frames per second) if I throw a 24 fps into the mix without the 3:2 pulldown on it--- it will appear to play fast... which may not be acceptable to Nancy. I am sure there will be other 'non-conformists' in the mix- but I MAKE things work by hook or crook.

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  • 1 month later...

John,

 

I just wanted to verify that you received my email with my pinBall movie. I didn't receive a confirmation and sense my email has been a bit wonky of late I want to make sure you did receive it.

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WOW! I have a full inbox today! This is GREAT! I am trying to send a reply to each as I download them. I did get yours, Fae...I'm reply-ing right now with a question regarding your 'credit'.

 

The deadline was June 1... SOOO, anyone who still hasn't sent...has until the end of the day today, June 1st.

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All the entries I've seen so far look amazing. I wish I could have gotten in on this... just don't have the chops yet.

 

Maybe next year.

 

Great job everyone. Can't wait to see the finished product.

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