Posted 21 January 2014 - 07:10 AM
Though the terrain could have easily been generated in A:M, I worked on the mesh in a different program that I'm trying to learn.... The thing that I think is worth pointing out here is that the landscape renders are just being used as background rotoscopes. So the only things that I'm really dealing with in the shot is the character(s).
Also, I had to make some compromises on the rendering options that I can afford to use...I initially was using a sunlight+global illumination+ambient occlusion+multipass(9x) and my frames took 1-1/2hrs to render @ 1280 x 720. Switching to Z-buffered lights and eliminating AO and global illumination took it down to 2min/frame. Though some of the later frames are over 14minutes (I think this is due to the number of particles still living in the scene...)
Posted 21 January 2014 - 08:18 AM
Posted 21 January 2014 - 10:25 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users