

Posted 01 December 2010 - 09:49 PM
Robert Holmén
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Posted 01 December 2010 - 11:15 PM
Posted 03 December 2010 - 03:08 PM
Rodger Reynolds
Some suggestions concerning non-character modeling in A:M
Posted 04 December 2010 - 09:01 AM
You and me both!53000 patches. ouch!
I'm curious if it's all one model or you've assembled it in an action. If it is all one model, how long does it take to find patches and align normals?
Posted 04 December 2010 - 09:44 AM
Rodger Reynolds
Some suggestions concerning non-character modeling in A:M
Posted 04 December 2010 - 05:29 PM
Posted 05 December 2010 - 10:02 AM
When you add or subtract a patch in a model, A:M pauses to do this before it can save the model file or screen render it in shaded mode. During this pause, the messages "Finding Patches [file name]" and "Aligning Normals [file name]" appear in succession on the left side of the status bar (see attached screen grab). When you remove some patches from the GG1 and hit save, how long is this pause?"finding patches, aligning normals" ? Not sure exactly how to test this.
Sorry no. The only reference images I have for electric locomotives come from a book published in 1922, 12 years before they started building the GG1. All I can offer are low res dimensioned drawings of what looks like a precursor loco, a quill motor assembly and a pantagraph (see attached). It's unlikely that these last two changed much in 12 years.Also do you happen to have a detail diagram or know where I might find one of the GG1...
And as far as I'm concerned, there's nothing wrong with that as long as your not working for a customer who demands museum quality. If your satisfied with the look of your design guesses, that's all that matters. 99.9% of the potential audience for movies starring your GG1 wouldn't recognize an accurate quill motor if all 16,700 lbs. (7590 kg.) of it was dropped on their foot.And some of the details I have done, I am guessing at
Rodger Reynolds
Some suggestions concerning non-character modeling in A:M
Posted 05 December 2010 - 08:44 PM
That’s slowFantastic model! But I really would like to know what your "finding patches, aligning normals" times are. I'm planning on upgrading my computer and I'd like to calibrate my expectations for wait times. Currently 49,392 patches takes somewhere between 45 and 60 minutes on my 10 yr. old, 1.5Ghz Athlon.
Posted 05 December 2010 - 09:04 PM
Posted 06 December 2010 - 02:43 AM
Last year I made a super high patch terrain model, which had over 100,000, patches. To render it, my computer would take approx. 35 seconds to "think" before it started to try rendering it. Also it ran at 6fps in wireframe and something like 25 spf in shaded. I am on a 15" MacBook Pro with 2.4ghz Intel Core Duo.
Posted 06 December 2010 - 04:16 PM
Only if your not expecting it. I just structure my time so I can hit save and do something else in the real world.That’s slow
Thanks. It's nice to be able to look forward to at least a 3X improvement....it takes 17 min...
Rodger Reynolds
Some suggestions concerning non-character modeling in A:M
Posted 06 December 2010 - 04:48 PM
Last year I made a super high patch terrain model, which had over 100,000, patches. To render it, my computer would take approx. 35 seconds to "think" before it started to try rendering it. Also it ran at 6fps in wireframe and something like 25 spf in shaded. I am on a 15" MacBook Pro with 2.4ghz Intel Core Duo.
really? 100,000 patches? well try this one... only 625 patches and it runs alot smoother in wireframe but watch out in shaded mode... will definitily bog down your machine
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