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animation and rendering ?


stefff285

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hi all

 

as you know in other topics, i actually haven't the time to play with this wonderfull software

 

to be clear i go make animation with, i bought it for because i think it is the software power :)

 

but to be clear also, the render seems to be old, gives me the watch of plastic or else. no way to change to blender which is too complicated for me but perhaps do you use in animated shorts some external renderer wich don't consume to much time to render some frames ?

 

anyway i go soon learn it and i am happy to be of yours, because of the good persons i met here and the software abilities

 

regards

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yes im' back

 

so then

 

i have in my head an animated short to do, the script and the story board are made from ages

i would like to have a clay render , too for floor or wall plenty of textures i bought for 2€ on a website

 

but first i have to learn :)

 

apologies yet

 

 

many regards to you all

 

 

stéphane

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hello fuchur how are you ?

 

i particulary like the render of this one

 

 

08.jpg

 

does it necessite some ajustments ? i just owned some 2.1go textures which steam for most, yes animation master is a wonderfull piece of sofware, be sure i will re rent the sofware for a year :)

actually so many projects but how do you think this wonderfull render had been done ? radiosity ? ambiant occusion ? i go put my pencil on paper tomorrow to make my 20 pages cartoon and after YES i will try all my best in A:M which works fine under wine 32 on linux

 

so many regards to you

 

steff

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I don't think this uses Radiosity at all (I am not exactly sure if AO was used, but it really is only adding a little bit to an otherwise very nicely lightened scene).

 

This is just the result of great composition, a little postproduction work and nice textures, lightening and models.
It is a very nice (maybe one of the nicest renderings I've seen) rendering from bugbrain-studios out of their shortfilm "Chicory 'n Coffee".

-> http://www.bugbrain.com/chicory/

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Having good textures plays just a small role in creating good materials. For example, if you take the default material and slap a good wood texture, you will get a plastic with a wood texture.

 

Textures only describe the spatial distribution of the reflectance of the material. The other material properties such as diffuse, specularity, etc., help describe the directional distribution of the reflectance. If you want to avoid the plastic look, you need to experiment with those other properties.

 

Chiccory and Coffee did not use radiosity.

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  • 4 weeks later...

hi all ! how are you ? to be correct i haven't right now yet the time to investigate a:m but soon, in one month i thin

 

i have a question for you: how to make normal maps from blender for example and put it in render ? scult mode interests me too

 

regards to you

 

steff

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  • 3 weeks later...

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