Jump to content


Photo

A character I started working on yesterday


  • Please log in to reply
49 replies to this topic

#1 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 05 January 2018 - 04:24 AM

I decided to work on another face. Its still in the early stages but I like where its going.

 

Attached Thumbnails

  • untitled0.jpg


#2 robcat2075

robcat2075

    persistent smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 24061 posts
  • Robert Holmén
  • *Moderator*
  • Dallas, Texas
  • current
  • Windows
  • Programmer:NO

Posted 05 January 2018 - 08:58 AM

This is the guy who gets everyone yawning at the weekly department meeting.

Looks good!


Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CDT (1700 GMT)

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#3 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 05 January 2018 - 01:02 PM

Thanks Rob

It does look like he is yawning. I was working on his mouth and teeth so I used an action window to make sure everything was placed right. In the original model sheet I used his eyes were closed. I usually upload whatever model I am woeking on but this one has too many issues right now. I actually made this one after seeing the last character you did. I was trying to keep the patch count low but still have a nice looking model.

This is the static pposed model.

Attached Thumbnails

  • jbkn0.jpg
  • du0.jpg


#4 robcat2075

robcat2075

    persistent smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 24061 posts
  • Robert Holmén
  • *Moderator*
  • Dallas, Texas
  • current
  • Windows
  • Programmer:NO

Posted 05 January 2018 - 04:29 PM

I like stylized heads.

 

One suggestion... you can usually get a smoother appearing mesh going to the Surface Properties, turning Average Normals ON, and setting Normal Weight to 50%


  • jirard likes this

Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CDT (1700 GMT)

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#5 Shelton

Shelton

    Steve Shelton

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 2340 posts
  • Steve Shelton
  • Tulsa, OK
  • current
  • Windows

Posted 06 January 2018 - 08:56 AM

Very cool. I love the chin
In Production (somewhat of a production) "Cupid's Sick Day"

#6 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 07 January 2018 - 07:21 PM

Thanks Rob & Steve 

Here is the "mask"

 

Attached Files

  • Attached File  mask.mdl   549.19KB   34 downloads


#7 robcat2075

robcat2075

    persistent smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 24061 posts
  • Robert Holmén
  • *Moderator*
  • Dallas, Texas
  • current
  • Windows
  • Programmer:NO

Posted 07 January 2018 - 08:04 PM

The blue specular color is very interesting! Where does that come from?


  • jirard likes this

Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CDT (1700 GMT)

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#8 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 07 January 2018 - 10:14 PM

lol I had to look into the surface properties to see what you were talking about. I usually model a characters skin using blue and turning up specularity. It makes it easier to see what I need to smooth out. I just forgot to change it



#9 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 21 February 2018 - 04:35 AM

Here is a pic of 2 characters I am working on from the original face.

 

Attached Thumbnails

  • du0.jpg

  • robcat2075, largento and Shelton like this

#10 Wildsided

Wildsided

    Ever so slightly mad

  • Special Topics
  • PipPipPipPipPipPipPip
  • 756 posts
  • Dan
  • Canada but born and raised in England
  • v18
  • Windows

Posted 21 February 2018 - 05:59 AM

Awesome stuff Jirard.  


  • jirard likes this

#11 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 21 February 2018 - 07:14 PM

Thank you Wildsided. I'll post the models when I get home. They are messy but I'm still working on them.

#12 itsjustme

itsjustme

    David Simmons......me.

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 5481 posts
  • David Simmons
  • current
  • Windows

Posted 21 February 2018 - 07:38 PM

Great stuff, Jirard!

#13 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 21 February 2018 - 11:08 PM

Thanks 

Here are both so far. I used the head that I had been tinkering with to make both models. And the torso and hands are from other models.

 


The heads are warped from over using the distortion mode.

Attached Thumbnails

  • du0.jpg
  • yt0.jpg

Attached Files


  • robcat2075 likes this

#14 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 29 March 2018 - 04:15 AM

Added a few more things. I'll post the model after I rig it.

 

Attached Thumbnails

  • du0.jpg

  • robcat2075 likes this

#15 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 05 April 2018 - 09:48 PM

Found an old one on another computer. 

Attached Thumbnails

  • untitled0.jpg

Attached Files

  • Attached File  old1.mdl   161.68KB   28 downloads

  • robcat2075 likes this

#16 robcat2075

robcat2075

    persistent smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 24061 posts
  • Robert Holmén
  • *Moderator*
  • Dallas, Texas
  • current
  • Windows
  • Programmer:NO

Posted 06 April 2018 - 06:15 AM

that's a great face!


  • jirard likes this

Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CDT (1700 GMT)

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#17 robcat2075

robcat2075

    persistent smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 24061 posts
  • Robert Holmén
  • *Moderator*
  • Dallas, Texas
  • current
  • Windows
  • Programmer:NO

Posted 06 April 2018 - 09:42 AM

Found an old one on another computer. 

 

Everyone should download that just to see the "smile" pose!  :clap:


  • jirard likes this

Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CDT (1700 GMT)

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!


#18 John Bigboote

John Bigboote

    that one guy

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6390 posts
  • John Bigboote (aka Matt Campbell)
  • Detroit, MI USA
  • v18
  • Windows

Posted 06 April 2018 - 11:32 AM

 

Found an old one on another computer. 

 

Everyone should download that just to see the "smile" pose!  :clap:

 

I did... well worth it. GREAT model!


  • jirard likes this

#19 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 06 April 2018 - 12:23 PM

Lol, I didn't even know I saved that pose. I was just testing out the topology.

#20 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 06 April 2018 - 01:57 PM

Thanks for the kind words.

#21 itsjustme

itsjustme

    David Simmons......me.

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 5481 posts
  • David Simmons
  • current
  • Windows

Posted 06 April 2018 - 02:14 PM

Great character Jirard!  Love the smile pose and the economy of splines for the ears (overall as well, but the ears especially).  He has a lot of personality.


  • jirard likes this

#22 Rodney

Rodney

    A:M Bot 14309

  • Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6980 posts
  • Rodney Baker
  • *Admin*
  • Illinois (not Japan)
  • subscriber
  • Windows

Posted 06 April 2018 - 04:06 PM

Agree. Very nice character with great personality built right in to the splinage.

Nicely done.


  • jirard likes this
"Animation is 90 percent hard work.  The other half is entirely mental!"
See my effort to think about the art of animation at: My Blog
Want to learn A:M? Start TaoA:M

#23 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 06 April 2018 - 05:03 PM

Thanks guy's, I have a few more model wips that I will post. All are faces that are half done.

#24 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 06 April 2018 - 09:08 PM

Another modified version of the first model.

 

Attached Thumbnails

  • untitled0.jpg

Attached Files

  • Attached File  old.mdl   92.16KB   18 downloads

  • robcat2075 likes this

#25 Rodney

Rodney

    A:M Bot 14309

  • Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6980 posts
  • Rodney Baker
  • *Admin*
  • Illinois (not Japan)
  • subscriber
  • Windows

Posted 07 April 2018 - 05:29 AM

You definitely have the knack for modeling heads/faces.

Nice work!

 

 All are faces that are half done. 

 

 

Your 'half done' surpasses my 'fully done' by a considerable margin.

Attached Thumbnails

  • Jirards.png

  • jirard likes this
"Animation is 90 percent hard work.  The other half is entirely mental!"
See my effort to think about the art of animation at: My Blog
Want to learn A:M? Start TaoA:M

#26 Fuchur

Fuchur

    PatchWorker

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 5009 posts
  • Gerald Zum Gahr
  • Karlsruhe, Germany
  • current
  • Windows

Posted 07 April 2018 - 09:14 AM

I just like the style of your models... can't help myself ;).

Best regards

*Fuchur*


  • jirard likes this
"I know, that I don't know."
See my projects, tutorials, reviews and join the German Animation:Master-Community at
www.PatchWork3d.de

Name: Gerald Zum Gahr, alias Fuchur
What stands "Fuchur" for?

Do want to see my favorite A:M-images?
Best of A:M collected by Gerald Zum Gahr

Searching for a *.X-Exporter(DirectX) or a *.dts-Exporter(Torque) for A:M?
Exporter Page

And how can I export to *.FBX-files or other 3d- / game-engines?
FBX-Pipeline to Unity3d / DirectX-Pipeline to Quest3d

Need more converters? *.obj OBJ), *.lwo , *.act or *.dxf ?
Arthur Walaseks' Exporters

Searching for great and free plugins?
www.sgross.com by Steffen Gross

You are searching for tutorials? More video- and text-tutorials can be found here:
Tutorial section of PW3d

You want to make your own video tutorial?
Recommended Tools and Step By Step Instructions

"R M B" stands for "Right Mouse Button"!

#27 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 07 April 2018 - 11:50 PM

Thanks guys

I modeled this one using porcelain the whole way. I just dropped it in the model and started modeling. Its gonna have creases if you dont use the porcelain.

Attached Thumbnails

  • du0.jpg

Attached Files


  • Vong likes this

#28 John Bigboote

John Bigboote

    that one guy

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6390 posts
  • John Bigboote (aka Matt Campbell)
  • Detroit, MI USA
  • v18
  • Windows

Posted 09 April 2018 - 06:37 AM

That is a great model, Jirard! Trying to figure-out what porcelain does- here I thought if you used the new 'normal weight' feature at 100% it would do the same thing... but I get odd results. When I open the hood of porcelain tho... all it is- is a material that sets the normal weight at 100% What is the difference?



#29 John Bigboote

John Bigboote

    that one guy

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6390 posts
  • John Bigboote (aka Matt Campbell)
  • Detroit, MI USA
  • v18
  • Windows

Posted 09 April 2018 - 10:35 AM

Jirard- could'nt help but adding to her... hoping you don't mind! Played with eyelashes and brows... SSS and skin colors.

Attached Thumbnails

  • HNY_000.png

  • robcat2075 and jirard like this

#30 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 09 April 2018 - 12:08 PM

Looks much better than the original. I upload these models so people can add to them. Thanks

#31 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 09 April 2018 - 12:11 PM

I don't know about normal weights. I have always just used porcelain if I felt there was too many creases.

#32 John Bigboote

John Bigboote

    that one guy

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6390 posts
  • John Bigboote (aka Matt Campbell)
  • Detroit, MI USA
  • v18
  • Windows

Posted 09 April 2018 - 01:11 PM

It was a later feature... V17...18? I thought there was some discussion on the forum about it be a sort of replacement for porcelain... but even tho I think it does the same thing... the porcelain looks much better on your model.

Attached Thumbnails

  • aaa_2.jpg

  • jirard likes this

#33 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 09 April 2018 - 02:16 PM

I see, I will have to use it from now on. Porcelain has always given me the soft look I want. It even works great in face poses. What are your SSS settings? Oh I also replaced the model last night after looking at the pic. I realized her head was too wide so I used distortion mode to shape it.

#34 John Bigboote

John Bigboote

    that one guy

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6390 posts
  • John Bigboote (aka Matt Campbell)
  • Detroit, MI USA
  • v18
  • Windows

Posted 10 April 2018 - 08:11 AM

Here is a screenshot of my skin setup, and a movie file of my latest iteration... I will share this model back with the forum once I have it furthered along.

Attached Thumbnails

  • aaa_3.jpg

Attached Files



#35 Rodney

Rodney

    A:M Bot 14309

  • Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6980 posts
  • Rodney Baker
  • *Admin*
  • Illinois (not Japan)
  • subscriber
  • Windows

Posted 10 April 2018 - 08:36 AM

Nice work Matt.

 

Surprise.  Surprise.

Jirard's models look great animated too!  :)


"Animation is 90 percent hard work.  The other half is entirely mental!"
See my effort to think about the art of animation at: My Blog
Want to learn A:M? Start TaoA:M

#36 John Bigboote

John Bigboote

    that one guy

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6390 posts
  • John Bigboote (aka Matt Campbell)
  • Detroit, MI USA
  • v18
  • Windows

Posted 10 April 2018 - 11:06 AM

More tinkering...eye mascara via material gradient... added creases above and below eyes by pinching Jirard's bias handles on those CPs... think I might start adding hair next- dickering between A:M hair or geometry hair...

ALSO- I used this model to explore the capabiliites of the new(ish) SSAO feature, and I am really pushing it here. The trick I have discovered is I realized that the GAMMA setting is reverse to my way of thinking. I thought by cranking it up to it's max (2) that the AO effect would become DARKER.... wrong-ola! Try lowering the gamma and your SSAO will become darker- more pronounced! I also spread-out the effect by increasing the distance and radius settings.

Attached Files



#37 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 10 April 2018 - 11:35 AM

Wow! All of it looks good. I think I will respline the upper lip. I used too many. Great job, hopefully more people will add to it.

#38 John Bigboote

John Bigboote

    that one guy

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6390 posts
  • John Bigboote (aka Matt Campbell)
  • Detroit, MI USA
  • v18
  • Windows

Posted 11 April 2018 - 11:05 AM

I like the modelling on the lips- I even added more splineage! I added another ring of splines around the skin/lip perimeter to puff the lips off the cheeks a little bit... here is an image of where she stands now... I added a decal of a radial gradient (black to transparent) inside of the nostrils that adds better definition to the bottom of the nose... I am also working with some muscle-mode poses (smile, pucker, blink poses) and I added some bones using the falloff feature to calculate smooth CP weight amounts, around the lower jaw and the eyebrows- great feature! Still below 30 seconds per frame to render...

 

New render coming shortly!

Attached Thumbnails

  • HNY_008.png
  • HNY_000.png

  • jirard likes this

#39 John Bigboote

John Bigboote

    that one guy

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6390 posts
  • John Bigboote (aka Matt Campbell)
  • Detroit, MI USA
  • v18
  • Windows

Posted 11 April 2018 - 01:15 PM

https://media.giphy....zSLA1/giphy.gif

 

What is the trick to getting a gif to play in the forum?

 

Normal map added on the lips... normal maps rock!


  • jirard likes this

#40 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 11 April 2018 - 05:26 PM

Love it! I'd like to make the teeth and tongue after you upload it

#41 Rodney

Rodney

    A:M Bot 14309

  • Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6980 posts
  • Rodney Baker
  • *Admin*
  • Illinois (not Japan)
  • subscriber
  • Windows

Posted 11 April 2018 - 07:08 PM

What is the trick to getting a gif to play in the forum?

 

Size does matter.

I'm not sure of the exact size but...  whatever that size is... we have to post a size equal to or smaller than that.  ;)

Then the gif will animate directly in the post rather that be represented by a still image.

(All that conversion stuff happens automatically in the background by forum code)

 

I confess that I've gotten lazy with this as the primary program I use to turn sequences into gif animation just lets me specify a shrink value and I know that "4" works and provides a reasonable size.

Since the original size in that program defaults to 1920x1080 it would seem that a gif animation of 480x270 should animate in the post rather than be replaced by the still image.

 

Start a new topic and post a few random sizes in that 480x270 range and that will tell the tale! 


"Animation is 90 percent hard work.  The other half is entirely mental!"
See my effort to think about the art of animation at: My Blog
Want to learn A:M? Start TaoA:M

#42 John Bigboote

John Bigboote

    that one guy

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6390 posts
  • John Bigboote (aka Matt Campbell)
  • Detroit, MI USA
  • v18
  • Windows

Posted 11 April 2018 - 07:30 PM

Maybe that is it... im uploading to GIPHY and then trying to link it from there... Which is how they want you to do it on Facebook. I need to try to upload it directly to this forum

#43 Rodney

Rodney

    A:M Bot 14309

  • Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6980 posts
  • Rodney Baker
  • *Admin*
  • Illinois (not Japan)
  • subscriber
  • Windows

Posted 11 April 2018 - 07:53 PM

You should be able to hot link from other sites but the size may make a difference there as well.

BUT you don't want to link from another site... because that link is more likely to break or just go away (resulting in sad faces when the topic is read in the far flung future)

Uploading as an attachment is the best bet all the way around.


"Animation is 90 percent hard work.  The other half is entirely mental!"
See my effort to think about the art of animation at: My Blog
Want to learn A:M? Start TaoA:M

#44 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 11 April 2018 - 10:25 PM

Hopefully it works

 

Attached Thumbnails

  • AM Woman GIF-source.gif

  • robcat2075 likes this

#45 John Bigboote

John Bigboote

    that one guy

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6390 posts
  • John Bigboote (aka Matt Campbell)
  • Detroit, MI USA
  • v18
  • Windows

Posted 12 April 2018 - 07:05 AM

Cool Jirard! I am going to move this over to it's own thread...

https://www.hash.com...=48588&p=416271


  • jirard likes this

#46 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 16 April 2018 - 01:18 AM

Its still in the beginning stages.

Attached Thumbnails

  • du0.jpg

Attached Files

  • Attached File  pr1.mdl   425.85KB   20 downloads


#47 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 13 May 2018 - 11:46 PM

Working on this one. Decided to add a Disney background and a blue light.

Attached Thumbnails

  • du0.jpg

  • robcat2075 likes this

#48 Rodney

Rodney

    A:M Bot 14309

  • Admin
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 6980 posts
  • Rodney Baker
  • *Admin*
  • Illinois (not Japan)
  • subscriber
  • Windows

Posted 14 May 2018 - 11:15 AM

That could easily pass for a photo of a doll in a playset.

That particle hair is quite impressive.   (I assume that it is particle hair)

 

Looking good!


"Animation is 90 percent hard work.  The other half is entirely mental!"
See my effort to think about the art of animation at: My Blog
Want to learn A:M? Start TaoA:M

#49 jirard

jirard

    Craftsman

  • Craftsman/Mentor
  • PipPipPipPipPip
  • 392 posts
  • Lancaster CA
  • Windows

Posted 14 May 2018 - 01:39 PM

Thanks Rodney
Yes it's particle hair. I downloaded Holmslices hair tutorial and it had dreadlocks in the zipped folder.
The lights are skylights and a 5 point light setup.

#50 robcat2075

robcat2075

    persistent smarty-pants

  • Hash Fellow
  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • 24061 posts
  • Robert Holmén
  • *Moderator*
  • Dallas, Texas
  • current
  • Windows
  • Programmer:NO

Posted 16 May 2018 - 07:24 PM

Yes, that is impressive hair!


Robert Holmén
------

Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CDT (1700 GMT)

Watch the 2017 "Summer Memories" Image Contest Awards

 

My tutorials All my most beloved tutorials in one convenient location. Except for the ones I've forgotten about.
 
this is only a ... my gallery of A:M tests

87,848 pushed!: the #1 heavy push on Youtube

Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users