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October Surprise - Cloth for leaves. Update: full sim added.


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#1 robcat2075

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Posted 31 October 2016 - 11:16 AM

A brief test using SimCloth for Autumn leaves...

 

Attached File  BooH264.mov   1.51MB   123 downloads

 

 

 

UPDATE... here is a shaded wireframe render of the full cloth simulation that takes place before the rendered  portion above.

 

Although "Show backfaces" is ON, the cloth patches only show their decal on one side in shaded mode.  Not sure why.

 

Attached File  Boo Cloth Simulation.mov   2.08MB   90 downloads


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#2 Tom

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Posted 31 October 2016 - 11:51 AM

That is Fun Rob!

 

Did you do a cookie cutter for the leaves or?

 

Tom


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#3 robcat2075

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Posted 31 October 2016 - 11:54 AM

That is Fun Rob!

 

Did you do a cookie cutter for the leaves or?

 

Tom

 

 

Thanks!

 

It was a cookie cutter with alpha channel.


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#4 Rodney

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Posted 31 October 2016 - 08:38 PM

Very nice!  :)


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#5 steve392

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Posted 01 November 2016 - 12:32 AM

Very good Robert it looks very natural intill


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#6 Elm

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Posted 01 November 2016 - 01:27 AM

VERY VERY VERY NICE !!!!

 

I haven't played around with simcloth so far ( I think )...  This really makes me want to... Could you post your workflow on that?


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#7 Fuchur

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Posted 01 November 2016 - 03:36 AM

Killer Rabbit in the Leaves... the new movie by Robert Holmén...
Be AMAZED ;).
 
Looks great Robert :).
Nicely done especially nice how the leaves slowly reposition/drop down after landing.
Very natural like that :).
 
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#8 tysono_71

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Posted 01 November 2016 - 04:18 PM

Wow Rob that turned out great!


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#9 itsjustme

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Posted 01 November 2016 - 09:47 PM

Great stuff, Robert!


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#10 detbear

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Posted 02 November 2016 - 05:26 AM

Robert,

 

Awesome work. Turned out Great!!!


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#11 robcat2075

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Posted 02 November 2016 - 07:52 AM

update... I've added a render of the full cloth simulation in the top post so you can see how that is set up.


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#12 John Bigboote

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Posted 02 November 2016 - 07:56 AM

VERY COOL! I like the way the leaves respect each other in the pile-up without so much 'clatter'... cloth sim seems pretty strong for this- this is how you do your soft-body dynamics too, right? THANKS for the alternate 'behind the scenes' movie- answers some questions.


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#13 robcat2075

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Posted 02 November 2016 - 08:58 AM

VERY COOL! I like the way the leaves respect each other in the pile-up without so much 'clatter'...

 

R-E-S-P-E-C-T

 

You can reduce clatter and excess liveliness in cloth by increasing the "Damping" values. This reduces the tendency of the particles to keep oscillating and reduces the effect that the motion of one particle has on neighboring particles.


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#14 Elm

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Posted 28 November 2016 - 02:07 AM

... THANKS for the alternate 'behind the scenes' movie- answers some questions...

 

I'd like to know / see more...  What soft body dynamic examples are you talking about?

 

Greetz,

Elm.


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#15 robcat2075

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Posted 01 December 2016 - 11:15 AM

 

... THANKS for the alternate 'behind the scenes' movie- answers some questions...

 

I'd like to know / see more...  What soft body dynamic examples are you talking about?

 

Greetz,

Elm.

 

 

 

Hi Elm... I've looked back at some of my old posts on  soft body cloth and I think you've seen them, right?

 

 

like this one?


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Posted 02 December 2016 - 07:07 AM

Very cool Rob!  I wasn't expecting the rabbit hiding under the pile.  :lol:



#17 robcat2075

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Posted 04 December 2016 - 01:47 PM

No one expects... the rabbit hiding under the pile!


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#18 Maniac

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Posted 20 January 2017 - 07:52 PM

very nice 


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