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#409320 v19.0 Mascot Contest: Deadline midnight pst on 09/05/16

Posted by Jason Simonds on 05 June 2016 - 01:06 PM

Mascot Contest rules:

  • All entries must be at least 1440 x 1920 and keep the 3:4 aspect ratio.
  • The winner must summit a rendered image with no background of 480 x 640.
  • All entries are usable by Hash, Inc. and Animation Maser for promotional material.
  • All entries must be emailed to support@hash.com by midnight pst on 09/05/16
  • No offensive or pornographic material.
  • The winning image as voted by the Animation Master Community will be the new splash screen for v19.0.
  • Rules are subject to change without notice.(I do not plan on any changes but you all know I forget stuff all the time)

Winners:

Notes:
This has no bearing on the time frame till v19.0 is release so please lets not go down that path here.


Good Luck All!
Jason Simonds.


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#410996 October Surprise - Cloth for leaves. Update: full sim added.

Posted by robcat2075 on 31 October 2016 - 11:16 AM

A brief test using SimCloth for Autumn leaves...

 

Attached File  BooH264.mov   1.51MB   149 downloads

 

 

 

UPDATE... here is a shaded wireframe render of the full cloth simulation that takes place before the rendered  portion above.

 

Although "Show backfaces" is ON, the cloth patches only show their decal on one side in shaded mode.  Not sure why.

 

Attached File  Boo Cloth Simulation.mov   2.08MB   119 downloads


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#407784 New Soulcage Department A:M commercial

Posted by Elm on 16 February 2016 - 06:02 AM

Hi freaks!

 

After a pretty long abscence from Animation Master, we finally did a project again with a whole lot of A:M usage involved. It's a (web-) commercial for a company called "Lieferheld" (which some of you might know as "Delivery Hero"). All characters have been modelled, rigged, shaded, animated and rendered with A:M, backgrounds have been created with softimage and Modo. We kindly invite you to have a look at it:

 

https://youtu.be/6R81osEkf_Y

 

Lots of greetings,

Elm.


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#414541 Image Contest WIP bits and pieces

Posted by robcat2075 on 31 October 2017 - 12:47 PM

The T-shirt is a cloth simulation.

 

I started with the most basic mesh I could spline to approximately form it to the character, then I used the SplitPatch plugin to subdivide it for cloth.

 

ShirtSubDiv.PNG

 

There were several cycles of that where I'd run a simulation, decide it was too tight or too lose in places and go back to the low-spline version to make alterations, subdivide and test again.

 

 

Since the shirt was made in a T-pose, the character needs to start out that way, too. I also made a pose slider for the character to squish him so that none of him was touching the cloth on the first frame.

 

This GIF shows the complete simulation starting from the T-pose, expanding the body, and then moving into position for the planned image

 

(click to animate)

ClothSim.gif

 

post-544-0-41818100-1509482634.gif


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#413688 New character

Posted by fae_alba on 25 July 2017 - 06:29 AM

Here's a character that is so new that the paint is still wet on it!

 

test0.png

 

I pulled this guy out of my hat in a few nights of random splining. He even sports a very basic rig and pose sliders for eyes and eyebrows.


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#412978 I'm Martin, and I'm Back

Posted by martin on 04 May 2017 - 10:01 AM

Thanks, guys. Hope to see you around on the forum.

 

Had the first Hash Inc. meeting in 10 years on Sunday. Jason, Heath, myself, and Steve were in attendance. We discussed which shows we would like to do, and what we expect to get while we're doing them. I suggested we contact the guest artists and invite them to hangout in our booth, maybe sign autographs. I know when we go to a show, it's nice to talk to people like us. Customers are always welcome, especially when most of you are more than customers, you're part of the family.


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#410763 What I'm working on...

Posted by itsjustme on 30 September 2016 - 10:48 PM

This character isn't done yet, but it's something I can show that I'm working on.  I'm in the middle of rigging him and reducing/adjusting splines.  After I finish that, I'll texture him, give him better hair and do a little animating with him.

 

 

Attached Thumbnails

  • Ham_front_10_01_2016.png
  • Ham_fortyfive_10_01_2016.png
  • Ham_side_10_01_2016.png
  • Ham_back_10_01_2016.png

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#409041 May 2016 3rd Thursday - Fortune Cookie

Posted by NancyGormezano on 17 May 2016 - 10:27 AM

This months assignment was to illustrate the text found in a fortune cookie of your choice. My fortune cookie said "The great pleasure in life is doing what people say you cannot do".

 

So I rendered out a version in A:M and then hand "painted" the image in photoshop, to get a more scribbly, spontaneous feel. Here's both versions before and after PS.

 

(EDIT: adjusted levels on hand rendered to bring out the highlights, tad more contrast)

Attached Thumbnails

  • 7Frame9test50rotoWEB.jpg
  • 7Frame9test25roto7paintedtextvariationselevelsWEB.jpg

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#408989 Recent Tireman animations

Posted by John Bigboote on 11 May 2016 - 02:01 PM

Heyyo-

Recently completed 3- :15second Tireman web-loading-spots for Belle Tire. In these- I strived to get the best render out of A:M that I could, so very little post-processing or compositing is used.

Attached Files


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#407311 1950's style street car

Posted by rodger_r on 01 January 2016 - 04:27 PM

It seems appropriate that a new year brings a new model. This one is a PCC (President's Conference Committee) street car from the middle of the last century. The design was the final attempt by all stakeholders in the street car industry to sell a fast, quiet, state-of-the-art vehicle to cities with street cars and withstand the spread of diesel buses. And we all know how that turned out.

street_car_PCC_construction_00.jpg

street_car_PCC_construction_01.jpg

 

Once it has an interior, its going to be painted in a scheme similar to the Toronto Transit Commission which had the largest PCC fleet in the world and kept running some "Red Rockets" into the 90's.

 

street_car_PCC_proto.jpg


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#407264 Forum Like System (Troubleshooting) - Problem Resolved?

Posted by Rodney on 29 December 2015 - 08:15 PM

I'm still receiving reports that the like system isn't working for folks.

The issue on my end is that I don't see any setting that is restricting the use of likes.

 

If you would be so kind...

 

Please like this post and comment if you cannot get it to work with the nature of the error.

You can comment if it works as well but that will be assumed by the number of likes.   ;)

 

 

Added:  I don't see the 'like' option (presumably) because I'm the originator of this post.


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#404237 Creepy Crawly Contest

Posted by NancyGormezano on 06 June 2015 - 12:50 PM

Characters I've been working on for the Summer 2015 Image Contest: INSECT!

 

Meet Madame Mothra, Beetle Zabub, Captain Wanna Bee and Mr. Money Bugs.

Attached Thumbnails

  • MadameMothraBeetlezabubCaptainWannaBeeMrMoneyBugs.jpg

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#414697 Image Contest, Matt Campbell's workthru

Posted by John Bigboote on 22 November 2017 - 10:01 AM

AND--- my image took 2nd place. EXCELLENT! Thanks ever-buddy! I've been holding-off on posting these 2 movies... of my ice-cream cone. I'm the kinda guy that once an image is all set and lit and awesome... I've gotta do an animation of it... even just a camera fly-by always excites me. I remember when the great A:M user Jim Talbot had made his 'jungle queen' image with the tigers, I begged him to do a camera move thru it- and he did!

 

Here, I did a little animation on my ice-cream scene in A:M:

Attached Files


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#414596 Analog to digital modeling technique

Posted by ToreB on 07 November 2017 - 07:42 AM

Last character now modelled...

 

making_the_wife.png

 

...and inserted into scene. Rachmaninoff and wife ;-)

 

interior.png


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#414027 African grey?

Posted by Roger on 27 August 2017 - 09:47 AM

African Grey is a type of parrot.    I think that may be what the color is referring to. 

 

1200px-Psittacus_erithacus_-perching_on_tray-8d.jpg


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#413622 The Saucy Rig (Version 1.5)

Posted by Mechadelphia on 16 July 2017 - 05:32 PM

Hi Everyone.

 

It has been quite awhile since I have posted in this forum but I wanted to let you know that I have an update coming soon for the Saucy Rig.

 

It is primarily a major fix for the behavior of the IK legs.  The knees have a tendency to get a bit wonky when rotating the pelvis control.  That problem was caused by the way that I parented some of the bones but that is fixed is in the new rig.

 

I also have 2 additional rig types that you can swap in in case you may prefer a different way of controlling the body (you'll see...)

 

I also made a few minor tweaks to improve the usability a little bit.

 

Anyway, I will let you know when I post the new rig file(s). I am hoping to post it by this Wednesday or Thursday.

 

I want to thank everyone that has tried the rig and I thank all of you that have complimented me for it.  I really appreciate it.

 

I have not read all of the post yet where some of you have had trouble.  When I post the new rig I will also answer those questions if they have not been answered yet.

 

If you have any questions in the meantime then please let me know here.

 

Take care.

 

 

 


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#412553 I'm Martin, and I'm Back

Posted by martin on 06 April 2017 - 12:13 PM

An Open Letter to Animation:Master Users;

 

It's been a long time since I've been around the Animation:Master forum, but I'm back. After recently Facebook-Friending a bunch of old-time users, Elm from SoulCage, asked where I'd been, and rather than write all this just to him, I thought I'd tell the entire Animation:Master userbase what transpired.

 

I started Hash in my mid-20s while I was still at Hewlett Packard in the late 1980s. 3D was my passion: I spent weekends & every lunch working on the progenitor program, Animation:Apprentice, using a technology I'd developed called voxels. The big breakthrough of spline modeling came in my hotel room at SIGGRAPH in 1990, with the first rendered “Hash Patch,” and Animation:Journeyman was born. It was a roller-coaster ride after that: first with Playmation being used at Will Vinton's studios, then a purchase of the technology by Microsoft, and subsequently the development of Animation:Master as you know it today by myself and a handful of other guys who hitched onto my star. It was awesome & it was awful, ending after two decades in betrayal, disappointment & self-doubt.

 

I always wanted to make movies, that's why I started writing software in the first place, and during my career at Hash Inc., I made 3 feature-length movies & several Shorts, so goal achieved, though it was a Pyrrhic victory because the financial failure of the movies meant I could not fool myself into thinking success was just around the corner. I lost my naive optimism, which is essential for anybody trying to do the impossible.

 

I never wanted to write software as a profession but the people I hired did, and I lost sight of my goals. It was especially brutal that the people who prevented me from doing what I wanted then stole the opportunity I had created, including my reputation. In the beginning, people thought I was brilliant, but by the end I was the goat, made worse by the fact that I never made any money from two decades of 24/7 programming. Thank god, my wife, Gwynne, was supportive by working to pay the bills at home. She saw what was going on before I did, and suggested I get out, but I thought I owed it to my supposed friends/employees, and I still had the dream of making movies.

 

Basically, what happened is our “professional” customers intentionally torpedoed us. Dale Carmen, of RealFX, literally told me that he was behind a giant online attack. Avalanche Studios, specifically Jeff Bunker, who we worked for as free programmers for years, were purchased by Disney then they secretly hired the programmers who had gotten all their credibility from my efforts. People who I had trusted for years stabbed me in the back, and cast doubt on my abilities. There was absolutely nothing left to work for.

 

Having lost faith in myself, I separated from the situation, left programming forever, and tested my meddle & intelligence in other fields. Turns out, I'm still brilliant: one of only 20 people in the world with doctorates in science, medicine & law; traveled to 100+ countries on 7 continents; wrote books & magazine articles, produced podcasts, developed a philosophy, and showed that it was always me who was the special one, everybody else was a hanger-on. And you know what? I also gained wisdom enough to not care. So what if I lost back-in-the-day? It was still a good ride: achieved my big goal of making-movies, got recognized by newspapers & magazines; and did something noteworthy with my youth. So now, after a decade away & regained self-confidence, I can look at Hash & Animation:Master, and see how excellent they are. I want to get back acquainted with tradeshows, customer art, and the forum community.

 

Thanks during the past 10 years of my absence go to the only programmer, Stefen Gross, who works tirelessly & without any sort of remuneration to keep the software up-to-date & fix bugs. And thank you to Jason Simonds for keeping day-to-day operations going all that time without any sort of pay except my gratitude. Thanks to my son, Heath, who still demonstrates at tradeshows. And, most importantly, a special THANK YOU to all of you who have supported Animation:Master through thick & thin.

 

I'll just sit in the background for now. I'll never write another line of code, and I won't have anything to do with all the stuff that made me leave in the first place, like the constant request for features, complaints about bugs, questioning my motives & business acumen, disrespectfully asking me to work for free or give money, none of the truly odious things that made things such a drag in the past. My mantra will be “it's for fun.” I will talk animation on this forum, and if you want to talk politics, my other forum at MartinHash.com is open to you. In fact, I invite anyone who thinks they can hold their own in a debate, or just wants the entertainment of lurking.

 

Sincerely, good to be back. I missed you.

 

Martin Hash


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#411890 Starting something new

Posted by Shelton on 03 February 2017 - 08:11 PM

It has been awhile since I posted.  Robert has been working with Chris and I over the past few months and I have learned a great deal.

 

Here is something I started in 2006 and it is time to get started again.

 

Steve

Attached Thumbnails

  • Face0.jpg

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#410520 Unfinished Mascot

Posted by jirard on 08 September 2016 - 06:18 PM

Didnt finish in time. This is one of the many models I made using this character. I'll post more and the basic model later

 

Attached Thumbnails

  • untitled0.jpg

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#408085 Mark "Stalled Trek" Largent Interview

Posted by largento on 12 March 2016 - 01:13 PM

I was very honored to have "Stalled Trek: Amutt Time" selected for this and really appreciated the positive review. 

 

"Hilarious! Brilliant! A perfect parody of one of the most classic fan-favorite TOS Star Trek episodes" would be a great quote for a new back cover.

 

One interesting thing I discovered is that Amutt Time may have been the first successful Kickstarter for a Star Trek fan film. There were a couple of unsuccessful ones before mine, but the one that is given credit for being the first ran between September and November of 2012, whereas Amutt Time ran between March and April of 2012. Of course, mine didn't raise nearly as much money or attention. :-)

 

I'm hoping this gets the movie in front of more Star Trek fans who might appreciate it. I think it's telling that the blog writer's first impression (before actually watching it) was that it looked "silly." That's probably representative of fans who dismissed it without giving it a chance.


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