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need help with applying seamless texture


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#1 Kombowz

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Posted 25 June 2013 - 01:08 PM

Hi Everyone, I seem to have run into a problem with texturing a seamless texture onto a model. I've made a seamless texture that I would like to apply to a model. I understand by selecting all patches and dropping the image on it will put the image on each patch. This is great, but it looks like it changes the direction on some of the patches... making the model look like it has lines on it because it breaks that seamless texture due to direction. I was wondering if there was a way I can apply my texture and have it stitch it without rotating the seamless texture. basically it's a base seamless texture I'm using for a pair of jeans for example that I will then paint with 3d painter the details on it afterwards. Please see attachment for what I mean Thank you everyone for your guidance.

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#2 Rodney

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Posted 25 June 2013 - 03:07 PM

In this case I believe you'll need to select the patch/patches and rotate them. A less useful approach would be to apply another image that is rotated. Using the Select Patch tool with the Shift key will allow you to quickly grab and Right Click/Rotate the images. P.S. I replaced your BMP image with a JPG image because Bitmaps are not browser friendly.
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#3 Kombowz

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Posted 25 June 2013 - 03:42 PM

Thank you Rodney, I will give it a try when I get home and let you know how it goes

#4 Rodney

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Posted 25 June 2013 - 04:14 PM

I grabbed your texture and made a similar one to test... Note that depending on how you create your model/mesh the applied images will (or will not) be oriented correctly. If you can get core A:M tools to create the shape then the odds of textures matching increases significantly. Lathing is one of the safest ways to make sure textures align.

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#5 Kombowz

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Posted 25 June 2013 - 08:11 PM

Thanks Rodney, The funny thing is, I thought that lathing would be the best option but in every case they don't match up properly. I tried the select patches and rotate method you suggested and that worked. Now the problem with that is if I have a texture that isn't so obvious and having to do it this way. Like say I'm using a jean texture for pants, or a cotton shirt texture. This method would prove quite difficult esspecially if there are a bunch of patches that need to be rotated. Any other tricks you know of that I could try? I wish there was a "don't rotate texture when applying" option or something like that. I appreciate your help.

#6 Rodney

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Posted 25 June 2013 - 08:26 PM

I think you are going to want to use decals (or even Materials) rather than Patch images for something like blue jeans.

If you haven't seen Robert's introductory video to Texturing it's a great place to start:

http://www.youtube.c...h?v=nVoSpsiUlTM

If using procedural materials for texturing you can Bake the textures into an image so that the procedural calculations don't bog down rendering.

Edit: I read back to your first post and saw this:

basically it's a base seamless texture I'm using for a pair of jeans for example that I will then paint with 3d painter the details on it afterwards.


There are several approaches and it'd be good to see more of what you are working on before suggesting any specific approach.
It's hard to beat using a photo image of the texture of a real object as a Decal for a base from which to work.
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#7 thefreshestever

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Posted 26 June 2013 - 01:53 AM

for a jeans i would go for a decal as well. jeans are quite easy to do, because you can create one decal for the front, and one for the back, and you wonŽt have to worry about seams, because jeans do have seams on the sides ;) if you want it to be seamless anyway and just use a small tileable image, iŽd go for a bitmap plus material.

#8 NancyGormezano

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Posted 26 June 2013 - 10:02 AM

if you want it to be seamless anyway and just use a small tileable image, iŽd go for a bitmap plus material.


I second that 100%. Bitmap Plus will make seams - but in the case of real life sewing - there are always seams!

here's a post/discussion with how to make a bitmap plus material

You would use your denim image instead of those images shown in the examples. Scale the bitmap plus material to fit your model by changing the size values in the material

#9 Kombowz

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Posted 26 June 2013 - 10:19 AM

Wow, what a great video - good job Robert, and much appreciated. I will experiment with various methods and see what I can come up with. I wish there were more videos like this one on different things. Like this video with step by step on how to make that barrel and how to apply the displacement, bump, and color maps etc. Thank you for all your help, you're right that video was a great start and very inspirational.




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