need help with applying seamless texture
Posted 25 June 2013 - 01:08 PM
Posted 25 June 2013 - 03:07 PM
Posted 25 June 2013 - 03:42 PM
Posted 25 June 2013 - 04:14 PM
Posted 25 June 2013 - 08:11 PM
Posted 25 June 2013 - 08:26 PM
If you haven't seen Robert's introductory video to Texturing it's a great place to start:
If using procedural materials for texturing you can Bake the textures into an image so that the procedural calculations don't bog down rendering.
Edit: I read back to your first post and saw this:
basically it's a base seamless texture I'm using for a pair of jeans for example that I will then paint with 3d painter the details on it afterwards.
There are several approaches and it'd be good to see more of what you are working on before suggesting any specific approach.
It's hard to beat using a photo image of the texture of a real object as a Decal for a base from which to work.
Posted 26 June 2013 - 01:53 AM
Posted 26 June 2013 - 10:02 AM
if you want it to be seamless anyway and just use a small tileable image, iŽd go for a bitmap plus material.
I second that 100%. Bitmap Plus will make seams - but in the case of real life sewing - there are always seams!
here's a post/discussion with how to make a bitmap plus material
You would use your denim image instead of those images shown in the examples. Scale the bitmap plus material to fit your model by changing the size values in the material
Posted 26 June 2013 - 10:19 AM
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