... render update.
Okay, so a couple of months ago, I started this thread in hopes of duplicating the style as brought forth by the creator of the awesome images found on the link in the first post.
As usual, the AM family stepped in, and put me on the right track.
I feel I'm pretty close ... which is going to be perfect for my comic.
I have one final issue that have yet to figure out. It's a question of shadows. Light shadow. At least I think it's an issue of shadows.
The turning gif (click on the second pic
); is of a bug monster that was modeled in Animation: Master, then imported into Lightwave. I then rendered the bug using super cel shader with edges turned on to 1.5 percent.
If you notice, there is a slight shadow on the bottom of the face; where the red meets the green, and on the edge of where the red and green meets on the abdomen (butt looking part).
The still image is pure Animation: Master (first pic - side shot
). The toon shader is on, and the toon lines are set to .75 ... I think, I'm on my lap top - no AM on my lap top. Here's the deal, I had to manually add the "light" shadow in the same areas on the still image in pixelmator (bootleg photoshop). I added a layer, and just drew the shadow of the areas in question ... plus on top of the legs.
In order to get the near vector toon-look used by the artist from the original link, I had to use flat shading.
Question, how do I get the light shadow on an image where I use the flat shade option? Is that possible? I mean for now, I can go with what I have because comic images don't move. But as I get deeper into AM, and want to do animations, I'll need the shadow effect ... plus it was pure hell flipping normals in LW after I imported the AM model into LW. AND, I'd rather do everything in AM.