Animation:Master
News and Information
Subforums
-
- 143
- posts
-
- African grey?
- By Fuchur,
916 topics in this forum
-
- 1 follower
- 16 replies
- 8k views
Hello, I started a FAQ using http://www.phpmyfaq.de/ It seams to be what i was looking for. I'm open to software suggestions for FAQ's but more what i'm looking for here is categories and things you would like answered. Lets start out small install questions, Systems requirements, And getting started things. If you want to help with this and be a user that can submit info to that you can sign up here http://www.hash.com/faq/?action=register I think i get a Email when this is done and i will approve the names i know. Of you can post your FAQ's and answers you and i will add them to to faq at http://www.hash.com/faq/ Thanks Again All, Just remember t…
Last reply by robcat2075, -
- 6 replies
- 41 views
Strange blotches appear on occasional random frames of an SSAO render... If I render the same frame number plus 0.01 the mark will not appear...
Last reply by robcat2075, -
- 1 follower
- 3 replies
- 35 views
Just enter a thickness the book says. Did that and nothing shows up on the thickness timeline as in the book. Trying to get the hair emitter to taper the thickness over the length of the hair to a point. What am I doing wrong (again)???? Also I must admit that I still don't know HOW to ask a question-start a topic? Could use some advice on that also. Any help appreciated.
Last reply by robcat2075, -
- 3 followers
- 1 reply
- 116.7k views
On Saturdays from 12 Noon to 1PM Central Time I will be available on Google Meet and attempt to answer/solve/demonstrate any A:M question you may have. 1PM-2PM Eastern time 12 Noon to 1PM Central Daylight Time 11AM-12 Noon Mountain time 10AM-11AM Pacific time 1700 Saturday Greenwich Mean Time (while US is on Daylight Time) You will need your Google account and a microphone. You don't need a camera, I don't have one either but we can show each other what we are doing with screen sharing. Note: We are trying out new Google Meet instead of the ostensibly discontinued Google Hangout To access the Google Meet, click on this link. …
Last reply by robcat2075, -
- 0 replies
- 30 views
I put a bump map on this model to simulate some wrinkles on the top, but although both top patches have their normals facing out, one patch shows the inverse bump result of the other... Just to try it, I did RMB>Renumber CPs... That fixed it! Don't know why, don't know how, but that did fix it.
Last reply by robcat2075, -
- 3 replies
- 61 views
Today at Live Answer Time we tried all the wrong ways to put a skirt on someone, then we did it the right way... simcloth! KiltWalk18.mp4 @Roger
Last reply by robcat2075, -
- 3 replies
- 7.9k views
Look at this fabulously flexible result of rigging a face with the Transfer_AW plugin. Steve @Shelton modeled this great character (right) and then we pulled out a lo-res version (left) with just enough splines to cover the essential landmarks of the face. We rigged and CP-weighted that with some minimal bones for the jaw and lip corners and then used Transfer_AW to interpolate that lo-res rig to the hi-res mesh. It would need some further fine-tuning but this is a huge time saver for rigging a face. TAW Hans.mp4
Last reply by robcat2075, -
- 2 replies
- 52 views
A forum member has posed this problem... LightSource.prj That is the correct behavior. Only ray-traced lights can accurately account for the shadowing created by boolean cutters. So, with the box as a boolean cutter, the sphere is completely "cut" and casts no shadow from the ray-traced light. The z-buffered light can not handle that complex situation, so even though the box cuts the sphere from the camera's view, the z-buffered light still sees it and a shadow is cast. Interesting way to get a shadow-only pass! I shall remember that!
Last reply by robcat2075, -
- 1 follower
- 294 replies
- 31.1k views
Jason
Last reply by martin, -
- 1 follower
- 3 replies
- 99 views
Hello dear hashers! Offer. I propose to make it possible to assign hotkeys for all installed plugins, addons, extensions and wizards. In particular, I really want to have a quick call + and quick repeat smooth plugin. Many thanks to Mr. Hash, Mr. Yoda and all the developers and fans of Hash for the invaluable gift they give to humanity! Love you all! Peace, health and prosperity to everyone! Let us live on a planet without states and nationalities as one family, one brotherhood, one humanity! Всем мира, счастья и творческих успехов!
Last reply by serg2, -
- 1 reply
- 60 views
Pencil Guy.mdl
Last reply by robcat2075, -
- 7 replies
- 198 views
Festive New Year Greetings to all the Animation:Master users! Update: The cloth simulation I didn't quite get working on New Year's Eve...
Last reply by robcat2075, -
- 3 replies
- 138 views
Hey You Guys, I need to export a short obj sequence. There was a way in the past, but I seem to have forgotten how. I exported each frame as an obj, but every obj has the same mesh shape. There are no differences. So I need to figure out how to export a short animation with each frame as a seperate obj. Anyone know how this is done? Thanks, Detbear
Last reply by Xtaz, -
- 5 replies
- 148 views
Hey guys, I wish you all the best and a great celebration time Best regards *Fuchur*
Last reply by Xtaz, -
- 7 replies
- 193 views
Hey all. I have a design that needs to be printed onto paper. It is a pop up book. But I have never actually printed a template out from A:M. I have an idea as to how to approach it. But I didn't want to waste any time on a method that doesn't get the desired results. Main thing is that I need to print the same physical dimensions as exists on the model template. So if something on the model is say.....3.5 inches on the model, it needs to be 3.5 inches on the physical paper print out. Has anyone tackled a template printout from A:M??
Last reply by robcat2075, -
- 2 replies
- 121 views
Anonymous asks... You can set exact angle in the bone's properties. Combinations of X Y and Z can be confusing. It is best to work from bones that start from straight vertical or horizontal orientations.
Last reply by detbear, -
- 3 replies
- 149 views
It used to be possible to click on the View Setting at the lower right corner of the interface and get this dialog... But now it doesn't work. And it doesn't work in previous versions of A:M either, although it did in the past. Does this happen for anyone else?
Last reply by Michael Brennan, -
- 2 replies
- 133 views
Hi everybody... it is that time of the year again. Here is another calendar created with A:M. Everyday a new door with a funny, cute or just well done advertisment clip will be there for you to open :). https://advent.targomed.de I hope you have fun :). Best regards and I wish you the best pre xmas time *Fuchur*
Last reply by itsjustme, -
- 3 replies
- 132 views
Load SpriteAndCookieTest001.prj SpriteTest.zip How do the sprites appear in the real-time shaded view? Are they arrows or squares? How does the patch on the right appear? Arrow? Blank? Red square? Does switching Tools>Options>Global>Real-time Driver change anything? SpriteTest.zip
Last reply by Tom, -
- 3 replies
- 198 views
Hey guys, I am currently using A:M mainly for 3d print modelling of spare parts or small "helpers" and so I wanted to show a couple of them to you and what I am up to. Some images are rendered from the 3d models created in A:M for printing others are just the resulting prints. It is not character modelling or printing (most of the time) but stuff that serve a real life purpose. Most are small, some are bigger and they are not "great" innovations in general but just sometimes pretty useful. Hope you like a couple of them. If you like to see time laps of the printing, etc., have a look here: https://www.patchwork3d.de/blog-5-en These are the cor…
Last reply by itsjustme, -
- 2 replies
- 165 views
Time machine option. Master_64_Ak9ODHtqzO.mp4
Last reply by serg2, -
- 1 reply
- 160 views
William Hennes @willaim is so busy doing cool things with A:M that he never gets around to posting it here, so I'm posting it for him! "Replacement" animation is a variation of stop-mo where, instead re-posing a clay or rigged model, pre-sculpted portions are swapped out for each exposure to create movement. head_animation.mp4
Last reply by itsjustme, -
- 1 reply
- 216 views
I am receiving a "Wrong Host for License" message when I attempt to open A:M on my Windows machine. I purchased the license earlier this year (2023) and after some confusion was able to register the license, but now it seems to be no longer linked to this machine. I have not installed it on another computer. Please advise.
Last reply by robcat2075, -
- 5 replies
- 265 views
Long time A:M user William Hennes @willaim is so busy with A:M that he never gets around to showing the cool stuff he does with it... so I'm posting it! Oct 15, 2022 Dwarf Head modeled in A:M, 3D printed in resin. For his "dragons of winter" project.
Last reply by Roger, -
- 12 replies
- 410 views
This PRJ in this ZIP is contrived to require you to find a missing asset, "vase.mdl" When you open this PRJ in v19.5, do you get a dialog asking you to find it or do you get a freeze? Also tell me what version of A:M you are using. Thanks! TestAssets.zip
Last reply by robcat2075, -
- 0 replies
- 181 views
I thought I'd get a full color Eddie after the effect but it didn't work out... CloudEddieC000.mp4
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 366 views
There was a lot of interest in the Cap Your Mo, Summer Mo-Cap Challenge! The most frequent question I got was, "Do I really have to show myself in the video?" "Why, of course!" I answered, "That's half the fun, right?" There the interest diminished quite a bit! That video rule does seem to have warded many people off. But we do have a fine and worthy winner! The First Prize of a $150 Hash Store Credit, for mo-capping, bravery, and getting the one entry in on time goes to... @Wildsided Dan Skelton! "Only Fools and Horses" A $50 Hash Store Credit, for his not-in-by-the-deadline-but-I'm-glad-he-got-it-done entry goes to... @She…
Last reply by KingVidiot, -
- 1 follower
- 3 replies
- 246 views
For a very long time, one of the nice tools in A:M is being able to constrain cp motion along an axis during a rotate; see embedded project. This is a top view of two tubes whose axes are parallel to the Z axis. Open this project in v19p (or any version going back to the last century) and select the central circular 4pt. spline of the green tube. Select the Rotation tool and rotate the tool 45 deg. counterclockwise while holding down the 3 key. The spline rotates but the movement of the cp's are constrained to only move along the Z axis. Open this project in v19.5a and select the central circular 4 pt. spline of the red tube. …
Last reply by robcat2075, -
- 1 follower
- 6 replies
- 262 views
Shown are three copies of the head of the Jungle Queen. Each head uses single attribute "skin" materials. The leftmost head material has subsurface scattering turned OFF while it's turned ON in the rightmost head. The centre head has subsurf. scat. turned OFF on it's right side while it's turned ON on it's left side. These three models are arranged in a chor that uses a single "sun" style light source and the global color (256, 256, 256) for ambient occlusion. With subsurf. scat. turned off in the camera, all three heads are screen rendered as expected with just sun, just ambient or both illuminating it. When subsurf. scat. is enabled in the camera and the only illum…
Last reply by robcat2075, -
- 1 follower
- 8 replies
- 420 views
Something new is happening when I try to Zoom-RMB around an area. As shown in the screen capture, each time I hit Z and then depress the the screen reverts to the previous view but does result in zooming to the selected area. My current work around is to hold down the space bar (Refresh) before RMB. This issue seems to have started after AMD upgraded my drivers for the Radeon RXT 6700 XT. buggy_zoom.mp4
Last reply by R Reynolds, -
- 1 reply
- 237 views
I am not sure what this is going to be, if it has something to do with A:M or not but this is pretty interesting. Those two guys are Petey & Jaydee:
Last reply by Michael Brennan, -
- 1 follower
- 3 replies
- 225 views
This issue may not be fixable if it's an unavoidable side effect of how AO works but I'll submit it anyway. Here is a prog. render of the test model illuminated by a sun type light source. The model is a flat grey surface above which hovers four glass windows. Each window model (7 in. x 7 in.; 17.8 x 17.8 cm) is 4x4 patches surrounded by a tubular frame. The greenish glass has a 90% transparency. Each window is floating a different distance above the grey surface ranging from 2 in (5.1 cm) to 1/2 in. (1.3 cm). This is a final render(9 passes) of the model after you turn on AO = 100% with a sky blue global colour. Notice that the ambient light is still bein…
Last reply by R Reynolds, -
- 1 reply
- 184 views
Progressive screen renders have issues with most but not all hooks as the weights of averaged normals increases from 0. All normals are aimed in the outward direction. The hooks on the rear skull, the nose and near the mouth don't seem to cause problems. avg_nrmls_hooks_prog_render_embed.prj
Last reply by robcat2075, -
- 2 followers
- 12 replies
- 372 views
So I got a new Shining 3D EinScan scanner and the models are much more complex, in the range of a million polys. Very smooth and detailed and orders of magnitude larger than my old scans with the Xbox Kinect. So I'm trying to load the 3D files (mostly scans of automotive parts I replicate) and it will initially load, say it's around 1.4 million polys and then go to 30% and never load. I've left it for over 3 hours and it never loads, but doesn't crash. What is the limitation of importing OBJ or STL files to AM from the plugins utility? Thanks!
Last reply by R Reynolds, -
- 1 follower
- 3 replies
- 190 views
Here is a comparison of a real time screen render of the same model. v19.5a appears to have an issue with alpha channels in decals, rendering the patches as clear. Progressive renders are correct in both versions.
Last reply by R Reynolds, -
- 3 replies
- 178 views
Open the attached project in v19.5a. It has two versions of the same model. On the left in head_jungle_queen_v19pt5a_no_avg_normals.mdl, you can not change the normal weight of averaged normals because there is no "Average Normals" YES/NO switch in v19.5a. You can try changing the value of "Normal Weight" but it has no effect. On the right in head_jungle_queen_with_avg_normals_from v19p.mdl you can change the normal weight of averaged normals because this model was opened first in v19p and the "Average Normals" switch was set to YES. v19pt5a_no_avg_normals_embed.prj
Last reply by robcat2075, -
- 2 followers
- 3 replies
- 421 views
Just remembered that I used to use it on my amiga a long long time ago and decided to see if it was still available but it looks like the last update was in 2021. I am wondering if version 19 is going to be the last.
Last reply by robcat2075, -
- 2 replies
- 393 views
Short version: Use Windows 8 compatibility settings. Longer version: Sometime after I upgraded to a Windows 10 computer a few years ago I noticed that A:M would often freeze during on-screen preview renders. Other A:M users have mentioned this to me also. I could start an on-screen render, either a regular or progressive render, and if it took more than 5 seconds to complete the time counter in the corner would freeze, the progress bar would stop moving and A:M might even gray out and become "not responding" . If I waited as long as the render would have taken to finish, A:M might return, maybe with a finished render, maybe not, but ESC-aping out of the long ren…
Last reply by robcat2075, -
- 0 replies
- 132 views
It is still possible to join our C++ study group! https://forums.hash.com/topic/52292-c-study-group-june-4-2023/
Last reply by robcat2075, -
- 1 follower
- 4 replies
- 233 views
I'm working on my very first human walk cycle. (My hat's off to anyone who gets a believable cycle without days (weeks?!) worth of tweaking.) I have a vague memory that there used to be switch that compensated for the fact that the first and last frames of the cycle are identical. I don't remember what its name was and can't find a reference to anything like it. Is this still a thing?
Last reply by robcat2075, -
- 11 replies
- 345 views
"When I mirror my constraints from left to right, the right constraints behave similarly to the left ones, resulting in a mirrored effect on both sides of the body, making my character appear as a double lefty." How can I correct this?
Last reply by robcat2075, -
- 2 followers
- 12 replies
- 648 views
Hi everybody! Just wanted to post this on the off chance anyone wishing to use A:M on a Mac wonders if you can use Parallels to run the Windows version of A:M on a Mac. I'm working on the third (and last!) of my Stalled Trek films and wanted to see if I could make use of some of my old files for extras on the boxed set I'm making, so I purchased a subscription to A:M and tried to use it in Parallels. I'm using a Mac Studio with an M1 Max chip on Monterey. This is version 19.0P of A:M. The chief issue is presumably graphic card related: It's possible to see a model and tumble the view in wireframe, but shaded view doesn't work. (see screenshot.) …
Last reply by a.quaihoi, -
- 1 follower
- 5 replies
- 330 views
I have three models overlapping and I want to select only the CPs of one of them so I can scale it. So basically, how do I select all the CPs in a particular object? I know noob question, and I've searched the forum but it only gives me threads with hitting Cntrol+A to select all the CPs in the scene. Thanks
Last reply by robcat2075, -
- 3 replies
- 235 views
Is A:M v.19 compatible with an Intel i7 PC running Windows 11?
-
- 3 replies
- 267 views
I've never tried a "Spring System" before! They were introduced as part of the previous cloth system. Although that scheme is gone, the tools for making springs are still there. Unfortunately, the essential "bone to spring" constraint seems not to survive a save and reload. That will be a bug to report.
Last reply by Tom, -
- 4 replies
- 308 views
I think I've found an anomaly in the way cookie cut maps with alpha channels (which is the only way I use them) render specular highlights. My test map is shown below, an out of focus ellipse. I applied this as a color decal to a blue, four patch plane as a TGA file with an alpha map based on luminance so it should appear as a fuzzy white oval. The blue plane had a white specular color with size and intensity equal to 33%. In the top half of the following image are screen renders (9 pass) of the plane as seen from four different viewing angles; 20 deg. off perpendicular, 15 deg., 10 deg. and 0 deg. or normal to the plane. As expected, both the fuzzy o…
Last reply by R Reynolds, -
- 6 replies
- 397 views
I recall when radiosity renders took hours. Now it's a few minutes. I dropped some old models from the AM CD into my tiny house room lit with radiosity. All the lighting is just that one bulb light near the ceiling. Mach 5 Racer: BioBot: MotorCycle: Janitor of War: Space Marine. Something about the surface specularity on this model and the previous one is causing the conspicuous bright spots in the room ( I think).
Last reply by detbear, -
- 1 follower
- 8 replies
- 456 views
Hello everyone, back after a long illness and very happy to be working in AM again. I got a beautiful SpaceMouse Pro wireless and it works incredibly in Maya and Blender. I see that AM19 has a check box for the Space Mouse which is AWESOME!!! But it's so sensitive that if I move it a micron the model fly off into infinity. Way way way more sensitive than other 3D programs. How do I tone down the sensitivity of the Space Mouse in AM? Thanks!
Last reply by MAYAman, -
- 3 replies
- 279 views
Happy New Year! May it be a productive one for us all!
Last reply by itsjustme, -
- 5 replies
- 345 views
Hello everybody, I wish you a Merry Christmas, Hanuka or whatever you may celebrate at this time of the year :). Best wishes, keep on splining and all the best to your families too *Fuchur*
Last reply by Roger,