Jump to content
Hash, Inc. Forums

ROM/Firefall Update


Recommended Posts

Cool!

 

Are the constraints making more sense now?

Rob, yeah, a little thanks. My question is, though, what's the difference between kinematic constraints and doing the same (?) thing a little simpler with Translate to/orient like?

 

I was under the impression that a kinematic constraint more or less took one bone and treated it like it was connected to the target bone, as if the two were connected in any regular chain.

 

Also, I probably need to study rigging a little better. I built both figures with very little understanding of the foundation of the rig.

 

Rich

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...