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Installers:

Change Log
  • New All: (0006593: Wizard: Import Images on Grids)
  • Plugin "Gridimages" , avaible from a choreographie

    "Add Images"opens a image selection dialog for selecting the decalimage, multiple selection is possible if the checkbox "Import as an animation or a sequence of images" (win) or "Import as sequence" (mac) is checked and the selected image is a imagesequence a animated decal is created can be used multiple times, new selected images are added at the end of the imagelist

    • "Clear List"

      remove all items from the imagelist

    • Listbox Imagelist

      you can drag and drop the entries to make a specific order with RMB You get a menu

      • Menu item "Add Images"

        the same as the Button "Add Images"

      • Menuitem "Remove selected"

        removes the selected item from the list

    • "Pixel per unit"

      let You define the gridsize for the create model/layer, can be a float value (as example 6.4)

      resulting gridsize is shown in the listbox

    • "Subdivision"

      how many subdivision in the width/height axis should be createt, has only influence if "Create as" "Model" is selected

    • "Create as"
      • "Model" , creating models for the images
      • "Layer" , creating layers for the images[/b][/b]
    • "Create as CookieCut Decal"

      create the decal as a CokkieCut deacltype instead of the default Color typ decal has only influence if "Create as" "Model" is selected[/b][/b]

    • "Add to chor"

      add the created models/layers to the choreographie, if more than one image is in the imagelist a general offset between the importet models is computet, so they don't overlap[/b][/b]

      • "First position"

        the position for the first created model[/b]

      • "Offset"

        a additonal position offset

    • "Orientation"

      in which view the grid should be created has only influence if "Create as" "Model" is selected

    • "Modelname"

      the basename for the created models/layers

  • New All:

    menu entry bones menu "Bone snap to CP" snap Bone to nearest cp

    • no keyboard modifier -> bone pivot is snapped
    • keyboard modifier Shift -> bone pivot is snapped, bone end is moved to maintain bone length
    • keyboard modifier Ctrl -> bone end is snapped, bone pivot is moved to maintain bone length
  • New All:

    popup menu entry for imagecontainer "Reload Images"

    reload all images, if the timestamp for a image is modified , refresh icons in the projectbar and realtime textures related sdk command GetHProject()->ReloadImages();

  • New All:

    popup menu entry for single image

    "Reload Image"

    reload the image, if the timestamp for the image is modified , refresh icons in the projectbar and realtime textures

  • New All:

    SDK addition

    HLayer creation and import into a chor

  • Fixed All:

    Turn rotates only around the global axis of selected objects , not the local axis

  • Fixed All:

    [bug]6605[/bug] Group constraint does not obey normal Compensate Mode practices.

  • Fixed All:

    [bug]6606[/bug] Moving Bone does not "dirty" model

  • Fixed All:

    "Snap group to grid" for CP's in action or relation

  • Fixed OSX:

    Imagefile dialog has now the checkbox "Import as sequnce" similar to the windows version

  • Fixed OSX:

    file open dialog has now the checkbox "Cancel all remaining missing files during this load." similar to the windows version

  • Informational

    "Bone snap to grid" snap Bone to nearest grid position no keyboard modifier -> bone pivot is snapped keyboard modifier Shift -> bone pivot is snapped, bone end is moved to maintain bone length

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