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Poser 11 export with Pauline


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#1 ruscular

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Posted 29 January 2018 - 01:46 AM

I just discover that Pauline is one of the new character for poser, and I think they had a game engine in mind with that model, because I just notice that Pauline have about half the polygon that Victoria 4 have. I was able to import Pauline into Hash, and has very few patch issues. It also moves around inside of Hash and quite workable. This might be the workflow in getting a ready made model into Hash. They also have Paul the male figure that im guessing about the same level of polygon suitable for import.



#2 Fuchur

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Posted 29 January 2018 - 03:05 AM

Very cool :).

Could you post an image on how the model came in?

 

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#3 ruscular

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Posted 29 January 2018 - 01:12 PM

szmqAut.jpg

 

took me 1:40 minute to load it in!



#4 detbear

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Posted 29 January 2018 - 04:02 PM

I did this same type conversion multiple times a few years back. It brought in the UV's correctly,

but since the mesh was so dense, I ended up spending way too much time doing a complete

retopology on the character. I think I was able to complete two or three of those. Unfortunately I

was so exhausted that I gave up after the first few attempts to rigg them. I will say this, though......

I got the model to look really close even though I shed about 70-85% of the splines.



#5 robcat2075

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Posted 29 January 2018 - 05:13 PM

In another thread I broached the idea of applying neural network "deep learning" to the task of resplining dense polygon shapes down to A:M splines.

 

If you presented it with enough examples of correct conversions... eventually it would figure it out and be able to do it for you?  That's the general premise.

 

 

But I'll also note that we have people on this forum, like Steve Shelton, who can knock out good-looking realistic humans in A:M quite handily.


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#6 detbear

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Posted 30 January 2018 - 07:29 AM

In another thread I broached the idea of applying neural network "deep learning" to the task of resplining dense polygon shapes down to A:M splines.

 

If you presented it with enough examples of correct conversions... eventually it would figure it out and be able to do it for you?  That's the general premise.

 

 

But I'll also note that we have people on this forum, like Steve Shelton, who can knock out good-looking realistic humans in A:M quite handily.

 

Where are Steve's realistic humans? Are there any samples on the forum? I'm not sure if I've seen them.



#7 robcat2075

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Posted 30 January 2018 - 09:59 AM

 

Where are Steve's realistic humans? Are there any samples on the forum? I'm not sure if I've seen them.

 

 

Here's a thread with lots of WIP shots. 

 

https://www.hash.com...showtopic=44044

 

 

post-7041-1387865287_thumb.jpg

 

 

post-7041-0-12818200-1444542565_thumb.jp

 


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#8 ruscular

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Posted 30 January 2018 - 08:56 PM

Those are some nice looking low res model!






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