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#1 zandoriastudios

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Posted 08 September 2012 - 12:24 PM

Haven't posted a work-in-progress for a while...Started modeling the hyenas in V17

Attached Thumbnails

  • Hyena_wip9_8_12.jpg
  • wip10_31_12.jpg
  • WIP2_11_13.jpg
  • hyenatest00.png
  • hyenatest00.png
  • victoryatninjapass.jpg

Will Sutton

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#2 largento

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Posted 08 September 2012 - 12:44 PM

Cool! Already drooling at the thought of seeing animation of Tar fighting a couple of these guys. :-)

#3 robcat2075

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Posted 08 September 2012 - 01:01 PM

Looks great. Looks a bit Egyptian even, maybe it's the T-pose that does it.

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#4 TheSpleen

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Posted 08 September 2012 - 01:42 PM

AWESOME!
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#5 Shelton

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Posted 08 September 2012 - 01:50 PM

Great use of splines, quoting Gene, Awesome. Steve
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#6 itsjustme

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Posted 08 September 2012 - 02:45 PM

Great stuff, Will!

#7 Rodney

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Posted 08 September 2012 - 03:09 PM

Oh yeah. Looking good! :)
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#8 rekh

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Posted 09 September 2012 - 09:20 AM

:clap: :clap: :clap:

#9 zandoriastudios

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Posted 31 October 2012 - 06:40 PM

wip10_31_12.jpg Some more progress...I'm into the CP weighting now

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#10 johnl3d

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Posted 31 October 2012 - 08:42 PM

Looks like he is happy posing.......Nice modeling as usual

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#11 Kamikaze

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Posted 01 November 2012 - 04:12 AM

ZS Now that's neat ! I can just hear that...so called l laugh.......
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#12 Fuchur

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Posted 01 November 2012 - 04:59 AM

Really an amazing model or better to say character :)... no textures and with wirframelines and I can still feel all the personality (the evil one ;) ) in him! Love it! See you *Fuchur*
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#13 Xtaz

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Posted 01 November 2012 - 08:49 AM

I missed this topic ....amazing model Willian, as usual... Are you intending to use some kind of hair/fur or just textures ????
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#14 zandoriastudios

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Posted 01 November 2012 - 08:55 AM

It will mostly be textures, but I will will use hair to break up the silhouette

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#15 Rodney

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Posted 01 November 2012 - 03:21 PM

I couldn't resist trying to draw this guy again but a little closer to your model. Apologies for the liberties I've taken. When drawing this I was thinking 'saturday morning cartoon'...

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  • LastHyenaStanding.png

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#16 John Bigboote

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Posted 01 November 2012 - 03:38 PM

Outstanding minimal SPLINESMANSHIP!

#17 Dpendleton77

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Posted 29 November 2012 - 08:51 AM

Nice work on that Hyena.
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#18 Gerry

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Posted 29 November 2012 - 09:31 AM

Nice, Will!

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#19 zandoriastudios

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Posted 11 February 2013 - 06:06 AM

Here he is rigged with textures! I'm still tweaking the fur...Can I tweak the brightness down? It looks better without casting shadows, but still too much contrast with the surface that is emitting the hair. I'm thinking about giving that group a darker color, then turning down the properties driven map strength that is coloring the hair to see if that will darken it a bit... If anyone has suggestion, I would appreciate it.

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  • WIP2_11_13.jpg

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#20 agep

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Posted 11 February 2013 - 08:58 AM

Wow! Very nice model Will
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#21 Dpendleton77

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Posted 11 February 2013 - 10:54 AM

Man that Hyena is looking good.
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#22 robcat2075

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Posted 11 February 2013 - 11:33 AM

Lookin' good. Have you tried FakeAO with the hair? that might help to darken the skin and hair roots. The problem I see is when the surface is angled such that the hairs are pointing straight at the camera and the hair doesn't appear to cover the skin.

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#23 Wildsided

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Posted 11 February 2013 - 01:35 PM

Lookin' nice Will, looking forward to some action packed fight scenes

#24 itsjustme

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Posted 11 February 2013 - 03:18 PM

He's looking great, Will!

#25 Rodney

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Posted 11 February 2013 - 04:08 PM

Looking good Will!

The problem I see is when the surface is angled such that the hairs are pointing straight at the camera and the hair doesn't appear to cover the skin.


I believe the classic approach would be to add a second decal (the first driving the hair color) to fake smaller hairs on the surface of the skin. (If you are using a decal to drive hair direction then you'd be adding a third decal)

I can't recall if it was one of the Anzovin videos or a Tech Talk but someone did demo the technique via a video tutorial.
My memory says it was Raf Anzovin who conducted the tutorial. He used straight hair from a top view to create the skin's decal.
I recall the video because he then added a few purple hairs to break up the contrast of the other hairs.

Adding that decal would also darken the base of the hair/skin which would help with the shadow transition.
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#26 Kamikaze

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Posted 11 February 2013 - 04:40 PM

I love the progress on this project ....good going .....
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#27 John Bigboote

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Posted 11 February 2013 - 05:48 PM

Looks good Will, really GREAT! Suggestions? tweek-tweek-tweek, as if you haven't already been. The hair brightness control is keyframeable along the shaft 1-100%, have you set that yet?

#28 zandoriastudios

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Posted 12 February 2013 - 06:34 AM

did a lot of reading and tweaking last night, using the Muhair shader. This is with the hair casting shadows:

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  • hyenatest00.png

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#29 3DArtZ

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Posted 12 February 2013 - 09:29 AM

yeah! looks good Will! Mike Fitz www.3dartz.com
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#30 John Bigboote

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Posted 12 February 2013 - 10:24 AM

This is with the hair casting shadows:


I'd say that is an improvement. The default Muhair settings can be overly 'sheeny', sometimes need be pulled back a bit.

#31 zandoriastudios

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Posted 12 February 2013 - 12:57 PM

I couldn't find a thread that explained the settings, but dialed the % back to 5, instead of 100% on the highlights(?) and the strength down to 20%
--He looks like a mean little bastard!

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#32 largento

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Posted 12 February 2013 - 01:20 PM

He looks really great!

#33 Rodney

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Posted 12 February 2013 - 02:34 PM

That's done it! :) What's next? Armor? Weapons?
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#34 Bruce Del Porte

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Posted 12 February 2013 - 07:38 PM

Fierce looking model, well done!

#35 zandoriastudios

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Posted 28 February 2013 - 07:22 PM

After a lot of experimenting, I just never got happy with the look of the fur. This world has a LOT of animal characters--and It was taking an hour per frame! So...I've gone to the darktree "plush" material for the body.

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#36 robcat2075

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Posted 28 February 2013 - 07:25 PM

After a lot of experimenting, I just never got happy with the look of the fur. This world has a LOT of animal characters--and It was taking an hour per frame! So...I've gone to the darktree "plush" material for the body.


Is it the last one in the first post?

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#37 Fuchur

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Posted 28 February 2013 - 11:09 PM

Still looks great... maybe you could use cookie-cut-maps with dynamic constraints between his ears to get the little bit of hair there... See you *Fuchur*
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#38 largento

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Posted 01 March 2013 - 05:45 AM

I'm with the others, I don't think losing the hair takes anything significant away from the character. It looked great even when it wasn't textured. It's a necessary sacrifice.

#39 zandoriastudios

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Posted 01 March 2013 - 07:16 AM

yes, I just edited the first post:
Posted Image

Once I get the ninja hoods, helmets, etc on the variations of the plush hyena, it may not matter if there is any hair. Or I could just use hair on the animals that have a mane or beard and just leave the body hair plush.

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#40 robcat2075

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Posted 01 March 2013 - 07:49 AM

That's a pretty convincing fur look. If there were some way to roughen up the silhouette edges it would be a complete illusion.

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#41 largento

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Posted 01 March 2013 - 08:12 AM

You could go for painted fur. Much more work, but I wonder if you could create a repeating pattern for it? I was looking to see if I could find an example of how they've done it in The Clone Wars (which uses a painted look for all the textures), but couldn't find a relevant example. But you can see how they handled the long fur of Chewbacca: t1larg.chewie.jpg

#42 zandoriastudios

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Posted 03 March 2013 - 06:11 PM

Ninja version! I modeled the hood, but just modified the bump and color to get the pants and sleeves. The background is just a rotoscope, because I think layers and rotoscopes are how I will do most of the locations (nice because I can render the complete frame and not have to render in passes).

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  • tar_hyena.jpg

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#43 itsjustme

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Posted 03 March 2013 - 11:27 PM

Great stuff, Will!

#44 robcat2075

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Posted 03 March 2013 - 11:40 PM

that's a big hippo.

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#45 zandoriastudios

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Posted 30 April 2013 - 07:56 PM

Doing some experimenting today with Sculptris. This is a rock formation modeled and textured in Sculptris, exported as .obj and imported as a PROP in A:M. The background is a photo. (I'm going to do paintings for the backgrounds, so this is not the final look that I'm going for..)

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  • tar_hyena2.0.jpg

Will Sutton

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#46 Rodney

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Posted 30 April 2013 - 08:18 PM

Very nice! :) I'm enjoying every image you post. There is a 3D Viewmaster feel to this last one.
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#47 itsjustme

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Posted 30 April 2013 - 09:55 PM

Looks fantastic, Will!

#48 jimd

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Posted 01 May 2013 - 04:29 AM

yep your putting the M in master

#49 zandoriastudios

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    AM:Expert

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Posted 10 May 2013 - 05:03 AM

I did some more experimenting last night--this time using Zbrush to model a helmet, extracting geometry from an .obj of the hyena exported from A:M!
http://zandoria.word...9/zbrush-to-am/

Will Sutton

Zandoria Studios


#50 itsjustme

itsjustme

    David Simmons......me.

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Posted 10 May 2013 - 06:37 AM

Looks fantastic, Will!