I've always wanted to extend the pause between the question and the answer in the 'Can you keep a secret' exercise.
The primary reason being to establish a beat for the character to perform.
The idea being:
Q: Can you keep a secret?
<pause while character looks around to see if anyone might overhear or to allow some revelation to flash across Keekat's face>
A: Didn't think so.
It's like a good joke.
It needs to build up... up... upwards... in anticipation of a final payoff.
Then right before the reveal... perhaps a slight move in the opposing direction... to further build suspense and anticipation or perhaps even make the audience think they don't have it figured out even if they are heading in the right way.
Then the resolution.
The hard part of using this isolated audio is that there isn't a lot of time to animate a performance.
Some time could be added before the question.
Some time could be added after the answer.
But adding a beat or two between those two keys is essential to the telling of the story's pacing.
Have you heard this joke?
What's the difference between a good joke and a bad joke timing?
So, yeah. While cleaning out the excess noise I'd like to re-time that thing or perhaps even better... split it into two audio files.
A quick workaround to this for use in A:M would be to save the current audio as two different files then trim the audio once it's inside A:M.
Of course a program like Audacity makes editing of audio trivial too.
Audio is like animation itself in how beats can be inbetweened to evoke specific thoughts and emotions.
Keekat has a bunch of secrets and (I think) he's suggesting one of those may be 'timing'.