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Retopo Head


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#1 sculptorpro

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Posted 12 February 2016 - 01:52 AM

A character for a story I am working on at the moment, I mixed the head features in Makehuman, saved and imported as .obj/prop, and then retopo'd in a Choreography window of AM. I saw what David Higgins had made with his model and have found it a great way to model relatively quickly and easily. The splines form reasonably smoothly without a lot of editing as well.

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  • Test Head Retopo.jpg


#2 Simon Edmondson

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Posted 12 February 2016 - 05:04 AM

Nice work. Full figure next ?

I used a similar process for previous projects. I found it taught me a lot about spline setup and continuity as well as getting the results.

regards

simon


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#3 Rodney

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Posted 12 February 2016 - 07:58 AM

Looking good thus far.

It's a little hard to say more without seeing more, so I guess this is where I say, "Wireframe please!"  :)


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#4 sculptorpro

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Posted 12 February 2016 - 01:37 PM

Thanks for your comments Simon and Rodney. Here is the wireframe of the head. I am also wondering if this method of modeling would be good for using with Autodesk 123D organic and solid objects.

Attached Thumbnails

  • Head Retopo Splines.jpg





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