The following clip of the street car driving slowly towards the camera,
which starts with this frame
and ends with this frame, was rendered to see if the driver's believability could withstand the camera being this close to him. (Please ignore the volatility of the internal seating which changed over the course of the multi-night rendering sessions).
I'm still not sure of the driver but my attention was drawn to the reflections on the interior wavy sheet metal, clearly visible between the two rows of windows.In my opinion this material is too reflective but reducing it makes me run into a A:M limitation that I've known about for some time and would appreciate if it could be fixed.
These two images show a developing material on a spherical cube in the environment I use for testing. In this case I was playing with levels of dirt added to the right side of the model.
Both materials are the same except their reflectivities. As noted, the left material's reflectivity = 0.501 while on the right, its' reflectivity = 0.500. I'm no expert but it would appear that a float value is being incorrectly converted to an integer, making reflectivity = 0 for any value less than or equal to 0.5. I've tried using various combinations of combiners and turbulence to get smaller reflectivities without success.
Any chance this could be looked at for v19?