Hey David, the standalone five fingered rig says it's a v17 model and might not load correctly -- which it didn't . I get nothing but a base bone in that model. The Sam model says the same thing, but it seems to load correctly in v13, I don't know for sure if anything is missing however. So I don't think this will help me.
I would just get the newest version of A:M, but I can't afford it right now.
Steve, my AO setting for the last render were; Global Color: R: 208, G: 239, B: 251, Ambiance Intensity: 80%, Ambiance Occlusion: 100%. I'm using three lights. All are Klieg lights. Main Light is set to the left at 100% with a slight orange color. Second is to the right and down, and is set to 65% and is a light blue. The third is set to the right and behind and above. It is set to a reddish color at 200%.
My SSS is on all the different colored groups. The groups are a follows: Skin, Blue, Black, Yellow. All are set to Red: 6, Green: 4, Blue: 2, and density at 100 %. None of these groups are connected mesh so I get no weirdness from them being connected.
Hope that helps.
EDIT: I forgot to mention that I am using a sphere with an enviroment map on it for casting reflections.