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AMv13 2008 Rig Installer


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#101 steve392

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Posted 22 November 2009 - 02:09 AM

Mark could what Animas done with the hands be done on any model allready rigged ?.Be good if you can but not a problem if not Got a couple of charectors to put the latest rigg in anyway
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#102 mtpeak2

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Posted 22 November 2009 - 04:24 AM

It depends on what you are changing.
2008 Rig updated 04/20/2011

#103 steve392

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Posted 22 November 2009 - 05:07 AM

Mark I have an old model but don't kno what rig this is ,Iv been bettering the decals but don't understand the rig ,could you take a look please and see if you recognise it
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#104 mtpeak2

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Posted 22 November 2009 - 05:31 AM

Sure.
2008 Rig updated 04/20/2011

#105 steve392

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Posted 22 November 2009 - 05:44 AM

sent The hand thing I was asking about is could I put it into my allready riged models
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#106 mtpeak2

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Posted 22 November 2009 - 06:37 AM

The model has an old version of the squetch rig in it (not up-to-date). The new finger controls are difficult to install into an already rigged model, that's what I'm working on for Michel.
2008 Rig updated 04/20/2011

#107 steve392

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Posted 22 November 2009 - 07:59 AM

Thank's Mark ,no wander I didn't know it .Ok with the fingers Ill just use them in newer models ,but theye look real good
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#108 steve392

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Posted 23 November 2009 - 04:36 AM

Mark , would you know wich bones I need to put the waigts on I thought it was the geom bones but that don't seem to work I put some to the hip-geom but that don't work when I move the lower hip controller but doese when I move the hip null control
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#109 mtpeak2

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Posted 23 November 2009 - 04:02 PM

Yes all geom bones. The hips_geom doesn't squetch, so it is used to blend the squetching between the stomach_geom and legs, if I remember correctly. David would know better than I would.
2008 Rig updated 04/20/2011

#110 steve392

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Posted 23 November 2009 - 05:39 PM

Thank's Mark thats what I wanted to know
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#111 itsjustme

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Posted 24 November 2009 - 03:24 AM

Yes all geom bones. The hips_geom doesn't squetch, so it is used to blend the squetching between the stomach_geom and legs, if I remember correctly. David would know better than I would.


Yessir, it is for that and also to keep the origin of each leg from being affected by any squetching.

#112 steve392

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Posted 24 November 2009 - 03:38 AM

Thank's David ,will play around now lol
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#113 steve392

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Posted 24 November 2009 - 10:05 AM

Hell no I can't get that right ,So I deleated the bones and put the 2008 rig in BUT I got lots of hands and legs in the relationships folders, :( I forgot to take the relationships out .Is there any way to fix it or am I doomed.btw there is no IK on the hands and legs .Thought it was going to smooth The only copy I have is before mirror bones is aplied
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#114 mtpeak2

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Posted 24 November 2009 - 02:26 PM

Delete the relationship folder and the pose sliders from the user properties of your model. Then open the 2008 installer model and your model in the same project. Drag and drop the relationship folder from the installer model onto your models name in the PWS.
2008 Rig updated 04/20/2011

#115 steve392

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Posted 25 November 2009 - 01:16 AM

Wow thank's a million Mark that worked like a charm,I thought it was a compleat redo thing .You saved me a lot of work there thank's again edited These finger controls work great Mark ,makes a lot of differance to what your able to do with the model
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#116 steve392

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Posted 25 November 2009 - 07:30 AM

Still got some work to do on it but that hand lock is dam good aswell

Attached Thumbnails

  • oa0.jpg

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#117 mtpeak2

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Posted 25 November 2009 - 01:17 PM

Nice Hair.
2008 Rig updated 04/20/2011

#118 steve392

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Posted 06 December 2009 - 08:57 AM

Mark I want to smartskinn the fingers ,how would I do that using the new finger bones
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#119 mtpeak2

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Posted 06 December 2009 - 10:40 AM

Turn ON the FK finger poses, those are the geometry bones. Any FK mode ON/IK mode OFF/spine controls OFF, you are animating the geometry bones.
2008 Rig updated 04/20/2011

#120 steve392

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Posted 06 December 2009 - 10:51 AM

Thank's Mark ,this is sorta funn
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#121 steve392

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Posted 06 December 2009 - 03:44 PM

Iv looked everywhere ,except where it is and can't find the face rig ,giz a pointer would you please
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#122 mtpeak2

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Posted 06 December 2009 - 04:35 PM

The face rig is not part of the 2008 rig and I haven't posted an installer for it.
2008 Rig updated 04/20/2011

#123 steve392

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Posted 07 December 2009 - 12:57 AM

Oh sorry I thought you had and I had miissed it for some reason
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#124 mtpeak2

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Posted 11 March 2010 - 05:09 PM

I posted a new installer in my first post of this tread. It fixes a constraint target issue in the "Steady Left FK/IK Arm" pose.
2008 Rig updated 04/20/2011

#125 mtpeak2

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Posted 18 March 2010 - 11:12 AM

I screwed up big time on the update 8 fix for the left steady arm pose, I reposted it. So if you used the fix, you will need to redo it with a version of the model BEFORE the original fix. If you don't have a version before the fix, you can send me the model and I'll fix it for you. The problem is that the pose fix wasn't set to it's default position in the user properties (0%). So if the pose was set to (-1), the arm may have moved from it's default position in the action and exported like that. This will cause your model to not be symetrical (geometry and bones) and will cause issues with mirroring pose. This is a major problem and I'm sorry for any inconvience. For the fix, import the update 8 fix model, turn OFF IK legs, IK arms and all spine poses in the user properties. Create new action and export model following the instructions.
2008 Rig updated 04/20/2011

#126 TheSpleen

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Posted 13 July 2010 - 07:42 PM

on page 72 of instructions it says right click mirror bones mirror.jpg this option does not come up for me. mirror2.jpg
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And in turn others as well will laugh too."

#127 itsjustme

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Posted 13 July 2010 - 09:36 PM

on page 72 of instructions it says right click mirror bones
mirror.jpg
this option does not come up for me.
mirror2.jpg


Do you have the MirrorBones plugin installed, Gene?

#128 TheSpleen

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Posted 13 July 2010 - 09:50 PM

ok guess not. lol Where do I find this?
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And in turn others as well will laugh too."

#129 HomeSlice

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Posted 13 July 2010 - 10:33 PM

http://www.sgross.co...gins/index.html
Search for "MirrorBone"

#130 TheSpleen

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Posted 13 July 2010 - 10:46 PM

http://www.sgross.co...gins/index.html
Search for "MirrorBone"

ok yes it is in my hxt folder
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#131 itsjustme

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Posted 14 July 2010 - 12:16 AM

http://www.sgross.co...gins/index.html
Search for "MirrorBone"

ok yes it is in my hxt folder


So, it's in your HXT folder and you're still having the problem, Gene? Or is that what fixed the problem?

#132 TheSpleen

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Posted 14 July 2010 - 04:18 AM

still a problem
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#133 itsjustme

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Posted 14 July 2010 - 05:37 AM

still a problem


Make a new model, put one bone in it and try running the plugin...does it show up? If it does, it may be a problem with the model. If it doesn't, then we'll have to do some other exploring. What version of A:M are you using? If you are using v15, are you using prior to v15f or later than v15f? There are specific versions of the plugin for before and after v15f. If that doesn't fix the problem, the only recommendation I have is to try re-installing A:M.

Hope that helps, Gene.

#134 TheSpleen

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Posted 14 July 2010 - 06:14 AM

v 15.0e
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#135 TheSpleen

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Posted 14 July 2010 - 07:29 AM

ok all the mirror hxt files are giving me failed to load errors on boot up of A:M
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#136 TheSpleen

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Posted 14 July 2010 - 07:35 AM

I think I got it fix.jpg . not sure whats up with the yellow bone on the left.
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#137 TheSpleen

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Posted 14 July 2010 - 10:17 AM

he is rigged but right side has no controls nor acts like left. what did I do wrong? left side is almost perfect. superscreen.jpg I like alot of things about this rig.
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#138 mtpeak2

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Posted 14 July 2010 - 02:43 PM

The first thing I notice is that your model is not symetrical (model is quite a bit off center). The plugin did not mirror the fanbones, do to the fact that the model is not centered (copied, flipped and attached). I'm betting the the left side bones did not parent correctly either, for the same reason (that's why the fanbones didn't mirror). Your best bet (if you still have a version saved before running the plugin), is to delete the left side of your model (right side of the screen), and copy, flip attach (making sure the center spline is at 0 on the X axis). You don't have to worry about the belt or any hair geometry being mirrored. If you're still having problems you can post the model or e-mail it to me and I'll see what the problem is.
2008 Rig updated 04/20/2011

#139 jakerupert

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Posted 14 July 2010 - 11:47 PM

Here`s the right procedure in detail

Attached Files



#140 TheSpleen

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Posted 15 July 2010 - 09:48 AM

ok it is things like this that make me wanna just stop and never try again. after 2 days rigging I have this........ grrr2.jpg put him in a choreography and I have 2 seperate rigs?????????????????? grrr1.jpg I know it is something I am doing wrong but I have little patience with things. 2 days....sigh Attached File  actionman.mdl   1.7MB   36 downloads
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#141 itsjustme

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Posted 15 July 2010 - 02:31 PM

ok it is things like this that make me wanna just stop and never try again.
after 2 days rigging I have this........
grrr2.jpg
put him in a choreography and I have 2 seperate rigs??????????????????
grrr1.jpg
I know it is something I am doing wrong but I have little patience with things.
2 days....sigh
Attached File  actionman.mdl   1.7MB   36 downloads


I did a quick look and saw that some bones are created that shouldn't be there, Gene. It looks like the rig wasn't centered when you mirrored the bones...and the character wasn't centered when modeling. That would be why there is a "leftBody" bone and it's children...which shouldn't be there.

Hope that helps.

#142 TheSpleen

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Posted 15 July 2010 - 02:36 PM

I had it set at 0 I dont know what else I can do.
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#143 itsjustme

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Posted 15 July 2010 - 02:44 PM

I had it set at 0
I dont know what else I can do.


Here is the model with the rig corrected...at least the duplicated bones. You'll have to do the left side weighting...but you won't be able to accurately mirror the weights since the model is not centered, so you'll have to manually weight it.

Hope that helps, Gene.

Attached Files



#144 mtpeak2

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Posted 15 July 2010 - 03:41 PM

Here is a fixed model. I recopied, flipped and attached the head, snapped to mirrored point on the body and set the center spines to 0 on the X axis. I also deleted all the bones the plugin created on the previous attempt. This model MirrorBones correctly, but I strongly suggest spending more time weighting before running the plugin.You may need to fix some groups. Also, I see the Left side bone had a lower case "L". Make sure you settings in the MirrorBones plugin are EXACTLY the same as the settings in the instructions.

Attached Files


2008 Rig updated 04/20/2011

#145 TheSpleen

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Posted 15 July 2010 - 03:46 PM

Thanks
So my problem is.....everything MUST be on "0"
Thanks for the fix, although this is something I need to master myself.
I want to be able to rig on my own.
I have no idea whatsover what weighting is.

Thanks,
Gene
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#146 mtpeak2

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Posted 15 July 2010 - 03:58 PM

Here's a tut on CP Weighting.
2008 Rig updated 04/20/2011

#147 TheSpleen

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Posted 15 July 2010 - 04:17 PM

I appreciate all the help!
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#148 mtpeak2

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Posted 20 April 2011 - 06:23 PM

An updated installer (removed duplicate constraints) and installation notes have been added.
2008 Rig updated 04/20/2011

#149 Gerry

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Posted 26 April 2011 - 01:48 PM

Hey Mark, I've just reviewed this whole thread to try to get up to speed with the 2008 rig. I wondered if the face rig is pretty much gone or if you have reconsidered getting back to it.
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#150 mtpeak2

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Posted 26 April 2011 - 03:38 PM

I haven't done much in updating the face rig and setting up an installer (a few things I need to update and add). I wanted to take a look at A:M Track2's new rigging setup. My face rig is base on Luuk's original setup. I use it in the models I rerig, but that's about it. It's not that difficult to install (pretty easy), but the weighting takes alot of time. I really haven't had any motivation in writing up any instructions for it either, that's the biggest obstacle. There wasn't a whole lot of feedback from the example model I posted, so things came to a hault fairly quickly. As I said, it still needs some work, but I haven't really gotten the urge to work on it. One of these days. I have a new updated spine for the 2008 rig (5 bone spine, works like TSM2 rig), but there are other things I want to eventually update as well.
2008 Rig updated 04/20/2011