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TWO Work Contract

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#1 martin


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Posted 24 February 2006 - 09:15 PM

The movie, “The Tin Woodman of Oz” (TWO), is a production of “A:M Films.” The intended goals for the creation of this movie are listed in descending order below:

1) Involve the A:M community.
2) Use Animation:Master on a large production.
3) Make a good movie.
4) Increase the skills of those working on the project.
5) Improve Animation:Master.
6) Have fun.
7) Promote Animation:Master.
8) Educate new customers.
9) Learn how to do it.
10) Be able to do it again.

There is no guarantee of payment for any services submitted or used in the creation of TWO, however, should certain milestones be met, awards will be made according to the pro rata contribution of all people involved. The TWO award fund contains $100,000 which is slated to proportionally divided among those who contributed services to TWO in some way. Services will be credited, and award distribution will be timed at the total discretion of A:M Films. Should the award fund increase for any reason (i.e. sale of the finished movie), the A:M Films will decide if and how any further distribution of awards occur.

A:M Films retains in perpetuity all rights to services contributed towards the creation of TWO.

Agreeing to this contract waives any and all rights to services and works you create for the production of TWO, including copyrights, trademarks, and trade secrets. Those rights pass to A:M Films. However, contributors are not barred from using the results of their own labor to promote themselves; i.e. music compositions may still be exploited for the benefit of the composer. Furthermore, you agree not to pursue any future litigation concerning the creation of TWO; neither compensatory relief or injunctive action.

If you are participating in the creation of TWO, simply embed a copy of this contract in the body of an email and send it from your account to martin@hash.com

Thank you.

Martin Hash
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#2 Dhar


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Posted 24 February 2006 - 10:27 PM

simply embed a copy of this contract in the body of an email and send it from your account to martin@hash.com

Thank you.

Martin Hash

Does "embed a copy mean the same as "copy & paste"?

Which account to send it from? Personal account or the forum's PM?

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#3 martin


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Posted 24 February 2006 - 11:45 PM

Does "embed a copy mean the same as "copy & paste"?


Which account to send it from? Personal account or the forum's PM?

Let's make movies!

#4 Kamikaze


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Posted 25 February 2006 - 01:30 AM

Don't know why but I'm happy to see this , even though I would have hoped that "have fun" would have been higher on the list...... if ya cant have fun with A:M then you must not have a heartbeat. :) Michael
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#5 heyvern


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Posted 25 February 2006 - 02:48 AM

This was the "contract" I assumed I was bound to when I signed up originally. Everything here now was pretty much described in the forums for anyone to read prior to volunteering. At least it is kind of... officialistic now... not much more than it was before in my opinion... I could be wrong. Vernon "!" Zehr

#6 KenH


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Posted 25 February 2006 - 05:48 AM

What about saying something about not using the stuff you produce until after the movie has been released?
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#7 PF_Mark


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Posted 25 February 2006 - 08:40 AM

Ok I don't know how to say this so I am going to say what I would like this contract to do for me. If some un far seen action is taken agianst AM films over this movie even though particapants state other wise that or some third party that I as a volunteer is not going to get pulled into any legal action. Kinda like a limited parter ship I once went into my involement was just as an investor in a business adventure and not liable for anything that happened. This really happened to me two partners starting suing each other but I was left out of it because I was a limited partner. Lost my investment but at least I did not lose anything beyond that. Once bitten twice shy
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#8 zandoriastudios



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Posted 05 December 2014 - 09:04 AM

Did the $100,000 ever get disbursed in any way?


I am thinking about an agreement for Zandoria Studios and the TAR of Zandoria series. Since I have no funding up front, I have to figure out how to divide the copyright among what are essentially co-creators of the final product. Whether YouTube royaltys or DVD sales I will have to account for that so that I can make sure everyone recieves their share. Can anyone point me to a suggested model for determining those percentages?

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#9 robcat2075


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Posted 05 December 2014 - 09:38 AM

Did the $100,000 ever get disbursed in any way?





 I never submitted an invoice for my work on TWO but people who did did get some payment.



Since I have no funding up front, I have to figure out how to divide the copyright among what are essentially co-creators of the final product.



Don't divide the copyright. Royalties maybe, but not the copyright.


If you ever had to act on it... selling it or whatever... you'd have to get agreement from everyone and that's a classic problem with old properties that someone wants to distribute, someone holds out or is dead with no clear legal successor.

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#10 Rodney


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Posted 05 December 2014 - 09:58 AM

Did the $100,000 ever get disbursed in any way?


There should be a topic on disbursement in the TWO forum and as I recall Martin put a lot of effort into making sure everyone got properly compensated.  That may have disapated later as folks moved on and no one was left on the payroll for funds to be disbursed to.  A lot of folks volunteered their time because they wanted to learn how to make a movie.


I don't want to discourage you with regard to sharing copyright but you do want to be careful... remember the comic book by Foglio and Freff;  D'arc Tangent?

That was my early primer on the perils shared of intellectual property.*  It got pretty ugly and worse... the project never recovered.



*I still have my copy of D'arc Tangent which when it was released really captured my attention because I wanted more than anything to create/publish my own comics.  Note that Connor (Freff) Cochran gives his side of the story in the commentary of that article linked to above. 


Added:  I'm not sure what form of ownership you might have short of the following:


- Reserve all rights to your primary characters, names, etc.  Anything you explicitly state will then be identified as yours.

- Identify the framework for a shared world in which creators to retain all rights for characters and properties which they wholly create.

- Establish a means to attribute shared rights to properties created by more than one individual; example:  if two people create a character together the rights to use that character in subsequent work is preferred.

- Grant all rights not otherwise reserved to the community of creators (collectively).  Others in the community therefore have the right to use those properties in the furtherance of stories shared in the community.

- Reserve the right to commercial external usage to yourself (see item one in this listing)


That last one may be the stickler for some but I think it important to have someone in control of the rights or else you might as well just open everything up to the public domain or some very liberal creative commons type use.


My 2 cents.  I don't know of any rights granting framework that gets it entirely right across the board but we could research that and you could cherry pick from all best practices.

As I see it there are two legal goals to whatever you come up with; 1) protect yourself 2) protect those who will contribute

That way when the properties make millions of pazzuzas at least there will be an established starting place for the distribution of those.


Edit:  Robert makes an excellent point about the difficulties with copyright.  More than a few projects have been halted because the legalities didn't allow them to move forward.  That's one of the reasons why the Creative Commons system was created in the first place.

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