Thank you for your feedback. Very much appreciated.
To try and respond in order.
The reflections in nosey were a byproduct of the setup but, I liked the result so decided to keep them.
It came about because he is standing in front of a glass window and the reflections off the window go back into the glass of the binoculars.
I liked it because of the claustrophobic impression and, at risk of being pretentious, the visual qualities of it, Shapes within shapes, the eye in the small inset.
The colours were wrong in NHF S10.mov so I redid them when Tore pointed it out to me on FB. In the UK, and I think in the rest of Europe, the emergency vehicles use Blue lights. The image in my head was really from US films and TV. I tried some further tests, including only blue, but went with Blue and a very red orange in the end because it was more dramatic and added to the drama. I rendered it over night. and changed it to a POV shot from the drivers seat.
Some of the files were taking a very long time to render ( nearly three hours with 5 passes ) because there are six lights, all with volumetric settings. All the lights are shadow mapped rather than ray traced, with a map resolution of 4096x.
This was the redone version
NHF S10B.mov 11.58MB
With regard to the hard edge. I don't know what might be causing that ?
Initially it was on a 100% quality setting to try and cut down on the render times. Have just spent several hours trying to find the cause of the hard edges but to no avail.
Wondered if it might be the model so tried this too but, as you can see, that was not the cause.
I removed the models and decals.
This is the movie without models, just the lights.
Notice the hard edge is there at the start
A Lights.mov 1.45MB
This is the cho file
Ambulance Lights.cho 26.13KB