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#1 kwhitaker

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Posted 04 March 2011 - 07:13 AM

Hi In this next clip, i use smoke and steak material together trying to simulate the fairy dust. your thoughts, ideas are welcome :)
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#2 robcat2075

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Posted 09 March 2011 - 01:07 PM

I think you're close on the fairy dust. Maybe it needs more viscosity or less gravity so it doesn't drop so fast like water or sparks. You just want it to settle like dust. i like the glowing fairy effect!

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#3 TheSpleen

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Posted 09 March 2011 - 08:24 PM

That looked great!
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#4 kwhitaker

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Posted 10 March 2011 - 07:39 AM

i have tried several setting in the smoke material, turning viscosity up, i could not find the gravity, so i turned off the force. I was able to get a bit of the dust to drag on the ground. I'll play around with it. thank you robcat
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#5 kwhitaker

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Posted 10 March 2011 - 07:41 AM

Thank you Spleen
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#6 robcat2075

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Posted 10 March 2011 - 08:32 AM

Gravity is a global setting in the chor properties

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#7 kwhitaker

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Posted 10 March 2011 - 11:00 AM

i can't find the Gravity, i think t's hiding! :( you said it is in global setting in the choreography properties. I'm definitely missing something, but it would be great to know. I've looked in choreography properties of the choreography I'm working on. Then i tried Tools + option+ choreography Global. I'm i in at least the right area? appreciate your help, Thanks robcat
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#8 robcat2075

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Posted 10 March 2011 - 11:09 AM

Ah...it's also known as the -100% Y force under dynamics :) I believe particle emitters also have a "force" which if set to +100% will counteract the -100% of the chor.

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#9 kwhitaker

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Posted 10 March 2011 - 12:07 PM

found that, Thank you again robcat. i'll try some new renders
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