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What I'm working on...


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#551 Wildsided

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Posted 19 February 2017 - 05:56 PM

I downloaded Krita a while back, haven't had a chance to play around with it. Looked cool in the demo videos I watched though.

Also love the chimp model.

#552 itsjustme

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Posted 20 February 2017 - 03:25 PM

I downloaded Krita a while back, haven't had a chance to play around with it. Looked cool in the demo videos I watched though.

 

One reason I'm using Krita is that I can paint and save EXR images to use as the color decals...which means they are a 1.0 gamma.



#553 itsjustme

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Posted 11 March 2017 - 05:59 PM

Once again, I am forced to use a "stay alive" post.  I'm still working on texturing and learning Krita.  I've made some progress, but it will take more time to get something I can show.



#554 Wildsided

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Posted 12 March 2017 - 06:19 PM

Are .exr files better for colour maps? I use .png's for just about everything, but I know .Tga is popular too.

#555 itsjustme

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Posted 13 March 2017 - 03:32 PM

Are .exr files better for colour maps? I use .png's for just about everything, but I know .Tga is popular too.

 

Currently, you can work with 16bit float OpenEXR images in A:M.  TGA and PNG images are 8bit, so using OpenEXR images for color or bump/displacement gives you more precision (which I've really noticed in displacement maps), but, depending on the size of image you are rendering, you may not notice that difference.  However, using OpenEXR images for maps makes them 1.0 gamma automatically, so there isn't a need to color correct the maps when working in a linear workflow.  I also render to OpenEXR so that the linear workflow is maintained.  It makes post-processing essentially lossless when you have a final image that is 8bit.

 

Hope that helps, Dan.



#556 itsjustme

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Posted 20 March 2017 - 02:34 PM

I just posted an update for the Squetch Rig here:  https://www.hash.com...=27815&p=412401






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