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v18.0L

Aniamtion Master Update Software Update Download Live Now

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#1 Jason Simonds

Jason Simonds

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  • Jason Simonds
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  • v18
  • Windows
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Posted 06 April 2015 - 11:23 AM

Installers:Change Log
  • New All: (0006593: Wizard: Import Images on Grids)
  • Plugin "Gridimages" , avaible from a choreographie
    "Add Images"opens a image selection dialog for selecting the decalimage, multiple selection is possible if the checkbox "Import as an animation or a sequence of images" (win) or "Import as sequence" (mac) is checked and the selected image is a imagesequence a animated decal is created can be used multiple times, new selected images are added at the end of the imagelist
    • "Clear List"
      remove all items from the imagelist
    • Listbox Imagelist
      you can drag and drop the entries to make a specific order with RMB You get a menu
      • Menu item "Add Images"
        the same as the Button "Add Images"
      • Menuitem "Remove selected"
        removes the selected item from the list
    • "Pixel per unit"
      let You define the gridsize for the create model/layer, can be a float value (as example 6.4)
      resulting gridsize is shown in the listbox
    • "Subdivision"
      how many subdivision in the width/height axis should be createt, has only influence if "Create as" "Model" is selected
    • "Create as"
      • "Model" , creating models for the images
      • "Layer" , creating layers for the images[/b][/b]
    • "Create as CookieCut Decal"
      create the decal as a CokkieCut deacltype instead of the default Color typ decal has only influence if "Create as" "Model" is selected[/b][/b]
    • "Add to chor"
      add the created models/layers to the choreographie, if more than one image is in the imagelist a general offset between the importet models is computet, so they don't overlap[/b][/b]
      • "First position"
        the position for the first created model[/b]
      • "Offset"
        a additonal position offset
    • "Orientation"
      in which view the grid should be created has only influence if "Create as" "Model" is selected
    • "Modelname"
      the basename for the created models/layers
  • New All:
    menu entry bones menu "Bone snap to CP" snap Bone to nearest cp
    • no keyboard modifier -> bone pivot is snapped
    • keyboard modifier Shift -> bone pivot is snapped, bone end is moved to maintain bone length
    • keyboard modifier Ctrl -> bone end is snapped, bone pivot is moved to maintain bone length
  • New All:
    popup menu entry for imagecontainer "Reload Images"
    reload all images, if the timestamp for a image is modified , refresh icons in the projectbar and realtime textures related sdk command GetHProject()->ReloadImages();
  • New All:
    popup menu entry for single image
    "Reload Image"
    reload the image, if the timestamp for the image is modified , refresh icons in the projectbar and realtime textures
  • New All:
    SDK addition
    HLayer creation and import into a chor
  • Fixed All:
    Turn rotates only around the global axis of selected objects , not the local axis
  • Fixed All:
      - 6605:  Group constraint does not obey normal Compensate Mode practices.
  • Fixed All:
      - 6606:  Moving Bone does not "dirty" model
  • Fixed All:
    "Snap group to grid" for CP's in action or relation
  • Fixed OSX:
    Imagefile dialog has now the checkbox "Import as sequnce" similar to the windows version
  • Fixed OSX:
    file open dialog has now the checkbox "Cancel all remaining missing files during this load." similar to the windows version
  • Informational
    "Bone snap to grid" snap Bone to nearest grid position no keyboard modifier -> bone pivot is snapped keyboard modifier Shift -> bone pivot is snapped, bone end is moved to maintain bone length






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