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nightmare on.. helm street?


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#1 dblhelix

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Posted 20 October 2010 - 04:13 PM

or hedge street? had to model for this one. baby steps. question (problem) is - can you tell what he's holding? materials was also a new chapter for me, and i had to choose color just so objects could be read. the diffuse daylight didn't flatter plastic or metal; supposing the standard way would be to cheat and place hidden light sources to make the material come to life? Attached File  Sequence_01.mp4   1.81MB   99 downloads
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#2 NancyGormezano

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Posted 20 October 2010 - 06:21 PM

Well - he looks like he's holding a steering wheel and a wrench - but I had to stop the clip in order to tell. If there is more to come with this clip, then it might be more obvious. If not, then maybe you need to either slow it down, or have him do some other maneuver at some point, so that it becomes more obvious, perhaps. If you want to make the wheel look shiny - add some specularity, and some reflectivity to the wheel surface properties. You will also have to make sure that the rim light in the chor has specularity ON. I believe the default setup had it OFF (not sure). I like the joke!

#3 dblhelix

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Posted 21 October 2010 - 06:59 AM

the wealth of information here, thank you!

but I had to stop the clip in order to tell.

well that settles it. easy way out is to have him move the arm differently. there's no more action in this, just the run through and i want to keep it that way. he could drop the wrench, since his business doesn't exactly strike one with confidence, but there's a purity, abstraction, in the simple action.

the rim specularity was indeed turned off, ha ha, no wonder the "IPod plastic" looked like rubber. had no idea this existed, have now learned The First Thing about lights. :)

going back to work now!
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#4 robcat2075

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Posted 21 October 2010 - 12:54 PM

What if he were dragging the steering wheel behind him so it had a clearer silhouette? Or rolling it in front of him like a hoop? (not easy)

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#5 dblhelix

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Posted 21 October 2010 - 05:26 PM

What if he were dragging the steering wheel behind him so it had a clearer silhouette?


i hear you! we visit the same blog :)
thought about that, went with the "natural" action anyway. but seeing it against the hedge didn't feel ok. the image is so full of detail.
distance blur would help. maybe.
one thing that struck (da n00b) only after rendering animation together with the entire scene was, that the Fun Gag was quite inflated and partly replaced by a sense of menace. all due to the quality of the image. it made me interpret the sound differently as well.
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#6 dblhelix

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Posted 27 October 2010 - 04:51 PM

done. everything's definitely readable now.. and as a side product, salvaged the humour quite a bit. Attached File  Sequence_01_1.mp4   1.81MB   92 downloads
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#7 NancyGormezano

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Posted 27 October 2010 - 05:36 PM

everything's definitely readable now..
and as a side product, salvaged the humour quite a bit.


definitely! I like.

#8 dblhelix

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Posted 27 October 2010 - 07:32 PM

:) (can i say that i did model the wheel by myself, it was just the stupid simple wrench that proved impossible to attributize?)
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#9 TheSpleen

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Posted 27 October 2010 - 07:49 PM

I like it ;)
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
And in turn others as well will laugh too."

#10 dblhelix

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Posted 28 October 2010 - 12:28 AM

:) i Duck for flying Ostriches when i see TheSpleen.
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