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#101 Rodney

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Posted 06 September 2016 - 12:33 AM

Welp... found that one!

 

Now I remember why I set that entry aside and didn't dive into the last 10% polishing.

I really wanted to get a 'bursting through your screen' effect but got off to a bad start on achieving that.

The reason for misplacing the file?  I cleaned off my desktop and pushed the files it into a temporary folder named "AMData". 

 

These two guys are related to the story with the (greenish) cat.

They are time and space traveling.

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#102 Rodney

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Posted 13 September 2016 - 02:41 AM

This may be sacrilege so 3D purists... please forgive.

(I used pure A:M for my contest entries. I don't think I even used any externally generated decals! (see my previous post also for a look at a render out of A:M that is purely A:M with nothing else in the mix)

 

I confess that when I see the lines between 2D and 3D blur I feel a tinge of excitement.

Both 2D and 3D are great on their own but when combined together seamlessly they can be pretty special.

 

Here is an example of a simple mesh created in A:M being used in a 2D animation program.

For those of you that have been following my blog you'll recognize the program.

 

Of interest though is that of determining what parts are 2D and what are 3D.

 

It's a simple animation.

Does anyone care to guess what is what?

 

You'll likely have to click on the image to view the animation.

 

 

 

Aside:  I'm currently troubleshooting an issue with the rendering of gif transparency so that is why the animated gif has a white background. 

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#103 fae_alba

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Posted 14 September 2016 - 05:23 AM

the eyeball is 3d.


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#104 Rodney

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Posted 14 September 2016 - 05:30 AM

the eyeball is 3d.

 

Nope.  2d shapes with shaded fill.

 

 

I'll try not to leave you hanging too long but will wait to see if anyone else cares to guess.

There isn't a whole lot more to guess.  ;)


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#105 fae_alba

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Posted 16 September 2016 - 05:46 AM

Then that leaves the bit around the eye. But then I'd have to ask what's the advantage? Is it more a means to have a character that is part 2D and part 3D?


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#106 Rodney

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Posted 16 September 2016 - 07:02 AM

Paul,

I wrote a few paragraphs outlining some of the process and potential but in realizing that words won't be adequate I resolve to put something together that can demonstrate the benefits.

There is a lot going on in that image of an eye but much of it is a bit esoteric and none of it really relates to that of animating an eye... other than that was the shape that I decided to quickly put together.

 

If you've got a few shots of your 'Papa Bear' project you'd be willing to share perhaps I could put together a small demo that outlines some useful processes related to this.

Barring that I'll eventually get there but I don't have any specific projects I'm working on so that's why you see things like strange eyes and such.   I often decide to test a process and use whatever I think of at the time that gets me there the quickest.


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#107 fae_alba

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Posted 16 September 2016 - 07:35 AM

Paul,

I wrote a few paragraphs outlining some of the process and potential but in realizing that words won't be adequate I resolve to put something together that can demonstrate the benefits.

There is a lot going on in that image of an eye but much of it is a bit esoteric and none of it really relates to that of animating an eye... other than that was the shape that I decided to quickly put together.

 

If you've got a few shots of your 'Papa Bear' project you'd be willing to share perhaps I could put together a small demo that outlines some useful processes related to this.

Barring that I'll eventually get there but I don't have any specific projects I'm working on so that's why you see things like strange eyes and such.   I often decide to test a process and use whatever I think of at the time that gets me there the quickest.

 Rodney,

 

Papa Bear is always willing to be a guinea pig! Do you want a still, a model, or what?


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#108 Rodney

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Posted 16 September 2016 - 01:29 PM

Rodney,

 

Papa Bear is always willing to be a guinea pig! Do you want a still, a model, or what?

 

When I was typing I envisioned a short sequence that includes a backgrond, foreground and middle ground with the various elements involved (all the objects/models) there.

This could be a scene that doesn't have any characters in it such as the opening scene.  It could also be something that won't appear in the short itself (think of the various film credits that take the audience back through scenes from the film but in a different style than the film itself such as a 3D animated film that has hand drawn scenes recreated for the credits.  Barring that the simplest thing would be a model... any type will do to test out the possibilities.  ;)


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#109 fae_alba

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Posted 16 September 2016 - 01:56 PM

 

Rodney,

 

Papa Bear is always willing to be a guinea pig! Do you want a still, a model, or what?

 

When I was typing I envisioned a short sequence that includes a backgrond, foreground and middle ground with the various elements involved (all the objects/models) there.

This could be a scene that doesn't have any characters in it such as the opening scene.  It could also be something that won't appear in the short itself (think of the various film credits that take the audience back through scenes from the film but in a different style than the film itself such as a 3D animated film that has hand drawn scenes recreated for the credits.  Barring that the simplest thing would be a model... any type will do to test out the possibilities.   ;)

 

 

how's this...

 

Stempunk_PapaBear.png


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#110 Rodney

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Posted 16 September 2016 - 02:19 PM

I'd say the character himself would be great.  (Somewhere I think I have an earlier version of that bear)

Are those buildings in the background models?

If they are models, I'd say 'yes' to them as well.

If it's an image backdrop... probably best to replace it (for our purposes here).

 

The golden rule I'm operating from at present is:

- Use A:M only for first order resources (this encompasses the 3D 'purist' view but then goes one step further... if the decal that is used isn't created in A:M via materials or rendered models it's not first order so better left out at the first stage).  This relates to efficiency that only exist in the world of A:M and important to consider if we are to fully leverage A:M. 

- I'm still working on the second and subsequent orders which relates to why I posted my test here but it moves us more fully into the world of imports, exports conversions/translations and compositions.   ;)


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#111 fae_alba

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Posted 18 September 2016 - 06:15 AM

I'd say the character himself would be great.  (Somewhere I think I have an earlier version of that bear)

Are those buildings in the background models?

If they are models, I'd say 'yes' to them as well.

If it's an image backdrop... probably best to replace it (for our purposes here).

 

The golden rule I'm operating from at present is:

- Use A:M only for first order resources (this encompasses the 3D 'purist' view but then goes one step further... if the decal that is used isn't created in A:M via materials or rendered models it's not first order so better left out at the first stage).  This relates to efficiency that only exist in the world of A:M and important to consider if we are to fully leverage A:M. 

- I'm still working on the second and subsequent orders which relates to why I posted my test here but it moves us more fully into the world of imports, exports conversions/translations and compositions.   ;)

 

Yeah, the buildings are just a backdrop. How about this one? Each object is a separate model and I can send you an archive with everything in it.

 

PapaBearInsectContest65.png


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#112 Rodney

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Posted 18 September 2016 - 11:34 AM

That'd be great!  :)

Hopefully you still have my email address.


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#113 fae_alba

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Posted 19 September 2016 - 07:25 AM

just sent an archive off to you...enjoy!


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#114 Rodney

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Posted 19 September 2016 - 01:34 PM

Thanks Paul.  Got it.  :)


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#115 fae_alba

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Posted 19 September 2016 - 03:22 PM

Thanks Paul.  Got it.   :)

 

Lookin forward to seeing what magic you work on it Rodney


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#116 Rodney

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Posted 19 September 2016 - 08:07 PM

I haven't had much time to investigate the possibilities but I did conduct a quick inventory of what is in your project file.

I'm a firm believer that each project and scene brings to it unique considerations that when considered in part inform the larger whole of the complete project.

There is also the theme and general message to consider... .what am I trying to convey... what is the point of the project.

Those are just some of the many things I want to consider as I dive into your project.

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#117 fae_alba

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Posted 20 September 2016 - 10:22 AM

I haven't had much time to investigate the possibilities but I did conduct a quick inventory of what is in your project file.

I'm a firm believer that each project and scene brings to it unique considerations that when considered in part inform the larger whole of the complete project.

There is also the theme and general message to consider... .what am I trying to convey... what is the point of the project.

Those are just some of the many things I want to consider as I dive into your project.

 

Rodney I was striving for a film noir detective movie kind of vibe. It will be interesting to see if you can pull it off!


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#118 Rodney

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Posted 05 October 2016 - 07:23 PM

I haven't forgotten about this Paul... still pondering the possibilities and off being sidetracked.

I'm pretty sure it eventually leads back to here.  :)

 

I was striving for a film noir detective movie kind of vibe.

 

I can definitely see that!


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#119 fae_alba

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Posted 06 October 2016 - 03:43 AM

No worries... I've been busy playing dodge-em with Hurricane Matthew. Was sent to Miami on Tuesday for a client meeting. Upon landing I got a text saying the client is delaying due to the impending storm (but to come in on Wednesday as scheduled and we'll "keep an I on the storm"). I said "not!" scrambled and got a flight out yesterday at 3am.


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#120 Rodney

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Posted 06 October 2016 - 03:48 AM

 I said "not!" scrambled and got a flight out yesterday at 3am.

 

Sounds like a good decision to me.  :)


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#121 Wildsided

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Posted 06 October 2016 - 09:29 AM

 

 I said "not!" scrambled and got a flight out yesterday at 3am.

 

Sounds like a good decision to me.   :)

 

seconded



#122 fae_alba

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Posted 07 October 2016 - 05:55 AM

 

 I said "not!" scrambled and got a flight out yesterday at 3am.

 

Sounds like a good decision to me.   :)

 

 

In all likelihood I'll be sent back down sometime next week and I won't find out till Sunday. makes planning a tad bit difficult.


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#123 Rodney

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Posted 20 February 2017 - 06:35 PM

Random (Baby) Groot...

 

I make no claim this looks much like Groot as I was doodling from memory and a general feeling.

One of these days I'm going to start actually refining my doodles with reference but that can take a little of the fun out of it and the random doodles are mostly just to keep the muscle memory of modeling and to explore how to quickly and more optimally put splines and patches together.

 

 

 

 

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#124 Rodney

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Posted 20 February 2017 - 06:41 PM

And here's the reason we should use reference kids...  

 

In the attached, I can see many areas that would improve my doodle, plus it and get it moving toward the goal of 'being Groot'.

Those eyes for one.  That would have been easy to change.

I like the contrast of the character against the blue background  too!

 

P.S.   My groot is known to say, "I am not Groot". :(

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#125 Rodney

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Posted 20 February 2017 - 07:37 PM

I doubt I'll pursue this much more but I figure I'd best bring bg a little closer to the reference...

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#126 Rodney

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Posted Yesterday, 03:51 PM

Random crowdtest...

 

It might seem overly ambitious but I can't help but think we can achieve Zootopia level quality of crowd movement with pretty basic setup and straightforward workflow.

 

This setup and execution only takes a few minutes.

Swapping the proxies out for articulated characters with walk cycles would take considerably more time in order to suggest proper detail and personality.

No particles used.

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#127 Rodney

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Posted Yesterday, 08:59 PM

Random island created with the Terrain Wizard....

 

(The secret sauce in the vegetation and water is surface roughness)

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