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#409320 v19.0 Mascot Contest: Deadline midnight pst on 09/05/16

Posted by Jason Simonds on 05 June 2016 - 01:06 PM

Mascot Contest rules:

  • All entries must be at least 1440 x 1920 and keep the 3:4 aspect ratio.
  • The winner must summit a rendered image with no background of 480 x 640.
  • All entries are usable by Hash, Inc. and Animation Maser for promotional material.
  • All entries must be emailed to support@hash.com by midnight pst on 09/05/16
  • No offensive or pornographic material.
  • The winning image as voted by the Animation Master Community will be the new splash screen for v19.0.
  • Rules are subject to change without notice.(I do not plan on any changes but you all know I forget stuff all the time)


This has no bearing on the time frame till v19.0 is release so please lets not go down that path here.

Good Luck All!
Jason Simonds.

  • Xtaz, Fuchur, robcat2075 and 2 others like this

#415570 Flat Tire!

Posted by robcat2075 on 15 February 2018 - 03:16 PM

Rolling flat tire effect made by rotating a projection map on a tire. The tire itself doesn't need to rotate.


Flat Tire! on YouTube





  • serg2, harunw, Shelton and 1 other like this

#410996 October Surprise - Cloth for leaves. Update: full sim added.

Posted by robcat2075 on 31 October 2016 - 11:16 AM

A brief test using SimCloth for Autumn leaves...


Attached File  BooH264.mov   1.51MB   161 downloads




UPDATE... here is a shaded wireframe render of the full cloth simulation that takes place before the rendered  portion above.


Although "Show backfaces" is ON, the cloth patches only show their decal on one side in shaded mode.  Not sure why.


Attached File  Boo Cloth Simulation.mov   2.08MB   130 downloads

  • johnl3d, NancyGormezano, Squirrelly and 1 other like this

#407784 New Soulcage Department A:M commercial

Posted by Elm on 16 February 2016 - 06:02 AM

Hi freaks!


After a pretty long abscence from Animation Master, we finally did a project again with a whole lot of A:M usage involved. It's a (web-) commercial for a company called "Lieferheld" (which some of you might know as "Delivery Hero"). All characters have been modelled, rigged, shaded, animated and rendered with A:M, backgrounds have been created with softimage and Modo. We kindly invite you to have a look at it:




Lots of greetings,


  • johnl3d, largento, MAYAman and 1 other like this

#415621 A character I started working on yesterday

Posted by jirard on 21 February 2018 - 04:35 AM

Here is a pic of 2 characters I am working on from the original face.


Attached Thumbnails

  • du0.jpg

  • robcat2075, largento and Shelton like this

#415610 Dan's Newer Stuff

Posted by Wildsided on 19 February 2018 - 02:58 PM

Bernies basic rig is in so I threw this together. 


Bernie sitting wbutterfly.png

  • harunw, robcat2075 and largento like this

#415152 Housecleaning

Posted by ToreB on 16 January 2018 - 05:57 AM

"Hovedrengøring" aka "HouseCleaning" is slowly but steadily progressing.

Now all scenes and shots are set up and lighted, and all props made

and the actors all dressed up and eagerly awaiting to do their parts and say their lines.


The director is busy preparing the play and composing the score.


While we wait, here are some stage shots:


housecleaning1.png   housecleaning7.png


housecleaning2.png   housecleaning3.png


housecleaning4.png   housecleaning5.png


housecleaning6.png   housecleaning8.png

  • largento, jirard and pixelplucker like this

#414541 "Summer Memories" Image Contest WIPs

Posted by robcat2075 on 31 October 2017 - 12:47 PM

The T-shirt is a cloth simulation.


I started with the most basic mesh I could spline to approximately form it to the character, then I used the SplitPatch plugin to subdivide it for cloth.




There were several cycles of that where I'd run a simulation, decide it was too tight or too lose in places and go back to the low-spline version to make alterations, subdivide and test again.



Since the shirt was made in a T-pose, the character needs to start out that way, too. I also made a pose slider for the character to squish him so that none of him was touching the cloth on the first frame.


This GIF shows the complete simulation starting from the T-pose, expanding the body, and then moving into position for the planned image


(click to animate)




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#413688 New character

Posted by fae_alba on 25 July 2017 - 06:29 AM

Here's a character that is so new that the paint is still wet on it!




I pulled this guy out of my hat in a few nights of random splining. He even sports a very basic rig and pose sliders for eyes and eyebrows.

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#412978 I'm Martin, and I'm Back

Posted by martin on 04 May 2017 - 10:01 AM

Thanks, guys. Hope to see you around on the forum.


Had the first Hash Inc. meeting in 10 years on Sunday. Jason, Heath, myself, and Steve were in attendance. We discussed which shows we would like to do, and what we expect to get while we're doing them. I suggested we contact the guest artists and invite them to hangout in our booth, maybe sign autographs. I know when we go to a show, it's nice to talk to people like us. Customers are always welcome, especially when most of you are more than customers, you're part of the family.

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#410763 What I'm working on...

Posted by itsjustme on 30 September 2016 - 10:48 PM

This character isn't done yet, but it's something I can show that I'm working on.  I'm in the middle of rigging him and reducing/adjusting splines.  After I finish that, I'll texture him, give him better hair and do a little animating with him.



Attached Thumbnails

  • Ham_front_10_01_2016.png
  • Ham_fortyfive_10_01_2016.png
  • Ham_side_10_01_2016.png
  • Ham_back_10_01_2016.png

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#409041 May 2016 3rd Thursday - Fortune Cookie

Posted by NancyGormezano on 17 May 2016 - 10:27 AM

This months assignment was to illustrate the text found in a fortune cookie of your choice. My fortune cookie said "The great pleasure in life is doing what people say you cannot do".


So I rendered out a version in A:M and then hand "painted" the image in photoshop, to get a more scribbly, spontaneous feel. Here's both versions before and after PS.


(EDIT: adjusted levels on hand rendered to bring out the highlights, tad more contrast)

Attached Thumbnails

  • 7Frame9test50rotoWEB.jpg
  • 7Frame9test25roto7paintedtextvariationselevelsWEB.jpg

  • serg2, johnl3d and Maniac like this

#408989 Recent Tireman animations

Posted by John Bigboote on 11 May 2016 - 02:01 PM


Recently completed 3- :15second Tireman web-loading-spots for Belle Tire. In these- I strived to get the best render out of A:M that I could, so very little post-processing or compositing is used.

Attached Files

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#407311 1950's style street car

Posted by rodger_r on 01 January 2016 - 04:27 PM

It seems appropriate that a new year brings a new model. This one is a PCC (President's Conference Committee) street car from the middle of the last century. The design was the final attempt by all stakeholders in the street car industry to sell a fast, quiet, state-of-the-art vehicle to cities with street cars and withstand the spread of diesel buses. And we all know how that turned out.




Once it has an interior, its going to be painted in a scheme similar to the Toronto Transit Commission which had the largest PCC fleet in the world and kept running some "Red Rockets" into the 90's.



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#407264 Forum Like System (Troubleshooting) - Problem Resolved?

Posted by Rodney on 29 December 2015 - 08:15 PM

I'm still receiving reports that the like system isn't working for folks.

The issue on my end is that I don't see any setting that is restricting the use of likes.


If you would be so kind...


Please like this post and comment if you cannot get it to work with the nature of the error.

You can comment if it works as well but that will be assumed by the number of likes.   ;)



Added:  I don't see the 'like' option (presumably) because I'm the originator of this post.

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#404237 Creepy Crawly Contest

Posted by NancyGormezano on 06 June 2015 - 12:50 PM

Characters I've been working on for the Summer 2015 Image Contest: INSECT!


Meet Madame Mothra, Beetle Zabub, Captain Wanna Bee and Mr. Money Bugs.

Attached Thumbnails

  • MadameMothraBeetlezabubCaptainWannaBeeMrMoneyBugs.jpg

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#415422 3d printer

Posted by fae_alba on 31 January 2018 - 05:46 AM

Cool start :).

You may want to have a look at my tutorials and printings, just in case you need some info somewhere:


Best regards



I actually did that early on, and they provided a good starting point. I'm (slowly) getting the hang of the workflow using A:M to create printable models. It has been a bit rough, with the biggest issue being that unit of measure being so different between A:M and the slicing software (I'm currently using cura since that is what the printer shipped with). I've gotten to the point of not worrying about the size of the model in A:M since the slicing software can scale up and down without too much of an issue. The other problem is the export to stl wizard, which isn't really a problem. I've learned that if I wanted to pose a character to print (see the latest below) I either need to do it in an action or a chor. If done in an action and I want to do more than one model in a pose (say Papa Bear holding a Christmas tree) I have to do them separately since the wizard will only do one. Also, if done in a chor, all models get exported, including the ground plane, which really mucks up the scale in the slicing software.


What I've been working on is an armature rig for an animatronic project I am working on. It is a ball and socket joint for an alien worm and required about a weeks worth of experimentation to get it right. But now it's done, and I'll be building it this weekend.




I did Papa Bear last night just for hoots and hollars. I'm impressed with the level of quality that this printer can crank out. His toes, eyes, etc and clearly visible on the print.




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Posted by detbear on 13 December 2017 - 10:37 AM

Hey Everyone!!!!


I finally completed and published my latest "Lego" themed Animated Film on my Youtube channel. As many of you

know, I have been working on these for some time now.


The First 3 Days are very important as to how it is received by the public. If you get a chance, it would

really help me out to get a view or two. I appreciate all of my A:M friends and their support.


All animation and effects done in A:M and After Effects!!! I did use a few elements from Lumion, but only a small bit.


Lego Zombies Thumbnail 008 Shangrila.jpg


Here is the Link:




Very Warm Thanks,



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#414027 African grey?

Posted by Roger on 27 August 2017 - 09:47 AM

African Grey is a type of parrot.    I think that may be what the color is referring to. 



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#412406 Tuckertown and other Stories

Posted by Rodney on 20 March 2017 - 10:55 PM

Random Mr. Fantastic


I started modeling random legs (with no real target to hit) and the color I applied happened to be blue...

That made me start to move in the direction of Fantastic Four characters.


I was working my way from bottom to top and I got tired of the model about the time I got to the chest... but I'm glad I didn't give up at that point because those splines then started to turn into Mr. Fantastic and the little details kept me interested.  Needs to look at least a little like Reed Richards... needs the chest logo.... needs the signature hair... hmmm... need to make sure he can stretch.... pose him in a Chor.... what the heck is he doing... need some kind of Kirby contraption.... how about a corner logo showing the unposed character... needs some kind of title/text.... Ultimate Nullifier thingy can be made with SVG importer with pieces assembled, modified and such in A:M.


I didn't bother to model the hands.


All in all a fun foray into trying to capture the sense of a character from memory.


Edit:  Added the Invisible Girl but shes a bit hard to see... 'cause she's invisible. ;)


Attached Thumbnails

  • wireframe.png
  • MrFantastic.png

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