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Up In The Gallery


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#1 ToreB

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Posted 28 November 2013 - 07:45 AM

uig_characters.png Some of the characters (not yet painted/textured) for my next animation. Is it stop motion? Is it from a short story by Kafka? You bet it is!! :-)

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#2 Shelton

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Posted 28 November 2013 - 03:33 PM

Cool design. Love them.
In Production (somewhat of a production) "Cupid's Sick Day"

#3 ToreB

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Posted 30 November 2013 - 09:04 AM

withskirts.png Still not textured, but finetuning on the ladies plus the beginnings of a horse - a coarse horse! Oh yes, and a fine new whip for the sprechstallmeister!

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#4 ToreB

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Posted 30 November 2013 - 09:22 AM

Henri Toulouse-Lautrec did in the late 1800s some wonderfull circus drawings. So inspirational! Henri__Toulouse_Lautrec_523734.jpg at_the_circus_fernando.jpg

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#5 Shelton

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Posted 30 November 2013 - 10:25 AM

I love the lighting and the feel of the set! Steve
In Production (somewhat of a production) "Cupid's Sick Day"

#6 ToreB

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Posted 30 November 2013 - 10:53 AM

Cool design. Love them.



I love the lighting and the feel of the set!


Thanks! :)

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#7 ToreB

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Posted 30 November 2013 - 03:45 PM

Export baked, triangulated and subdivided .obj model, then import to and paint in 3Dcoat. ballerinapaint.jpg

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#8 ToreB

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Posted 01 December 2013 - 05:25 PM

balrn.jpeg Texturing well underway. Here rendered in the new Animation Master v.18!! :-) (Have not had time to check out the new AO rendering mode - sounds interesting!!)

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#9 NancyGormezano

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Posted 02 December 2013 - 09:21 AM

Texturing well underway. Here rendered in the new Animation Master v.18!! :-) (Have not had time to check out the new AO rendering mode - sounds interesting!!)


Looks wonderful, great texture!

#10 ToreB

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Posted 02 December 2013 - 11:49 AM

Looks wonderful, great texture!


Coming from the master of lavish dresses, that's really a compliment!

Now the texture of my little circus artist lady is finished - 'ish.
Her skirt does cause me problems though, partly because it looks wrong (both too transparent and too opaque at the same time) and partly because using transparancy and transluscense really drives up the render time...:-/
Well...experimenting ahead!

gallery3.png gallery4.png

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#11 KJ'd Beast

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Posted 02 December 2013 - 01:39 PM

Export baked, triangulated and subdivided .obj model, then import to and paint in 3Dcoat.
ballerinapaint.jpg



Tore,

I have been considering purchasing A:M Paint and had never heard of 3Dcoat until I viewed your post.

From an creative / technical workflow stand point; Why have you chosen to use 3DCoat as opposed to using A:M Paint?

#12 markw

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Posted 02 December 2013 - 03:03 PM

...Now the texture of my little circus artist lady is finished - 'ish.
Her skirt does cause me problems though, partly because it looks wrong (both too transparent and too opaque at the same time) and partly because using transparancy and transluscense really drives up the render time...:-/
Well...experimenting ahead!

Hello ToreB
Have you considered using a transparency decal on the dress?
This should render faster and maybe give you the transparency+opaqueness you are looking for.
Attached if a very quickly thrown together example using an image of some lace for the decal.

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  • Screen_Shot_2013_12_02_at_23.53.46.png

On a Mac? Not used Netrender before?
Then have a read of this...

#13 ToreB

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Posted 03 December 2013 - 06:12 AM

Have you considered using a transparency decal on the dress?


Yes, that yields a much better result! Thanks Mark! :-)

skirtrev.png

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#14 ToreB

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Posted 03 December 2013 - 06:38 AM

From an creative / technical workflow stand point; Why have you chosen to use 3DCoat as opposed to using A:M Paint?


Hi Keith!

It is somewhat difficult to compare A:M Paint and 3DCoat.

A:M Paint is a dedicated A:M software and as such has a very sthraightforward workflow. It does exactly what it is intended to do, and does it really well (albeit one could wish for some updates that adress the somewhat sleepy speed of the software).

3DCoat is first of all a sculpting software (like Zbrush) that as a plus have an excellent painting/texturing functionality wich offer some unique functions like Photoshop’ish layers and real time bump/normal, transparency and specularity painting. It is strongly advisible to have a tablet to use the program to its full potential, though.
3DCoat does NOT work with Animation Master per se (no direct transfer/compatability) but you CAN make it work with some effort.

So it does (as allways) end up with what you are going to use it for, and how much effort you want to invest in the process of making it work.

Try to search the forum for 3DCoat. There is several posts describing workflow between it and A:M.

Finally I should mention that this is the first project were I am using 3DCoat, and for me it is not replacing A:M Paint, but supplementing it.
:-)

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#15 ToreB

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Posted 05 December 2013 - 02:55 PM

The Sprechstalmeister now has got textures. sprc2.png dirc1.png

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#16 itsjustme

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Posted 05 December 2013 - 05:07 PM

Looks great, Tore!

#17 Animus

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Posted 05 December 2013 - 06:09 PM

I like it! Your characters are great, they look to me like stop motion handmade puppets. I like the mysterious mood of your scenes. Michel

#18 robcat2075

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Posted 05 December 2013 - 06:33 PM

Those textures add a lot! Looking good! I suppose a "Sprechstalmeister" is like an MC?

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#19 KJ'd Beast

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Posted 05 December 2013 - 07:59 PM

Tore, Do you use A:M Paint as well? Your style appears to be influenced by stop motion animation? Are you also a stop motion animator? Have you seen the short film of Peter and the Wolf?

#20 ToreB

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Posted 06 December 2013 - 05:27 AM

I suppose a "Sprechstalmeister" is like an MC?

Maybe Sprechstallmeister (directly translated "talking stable master) is only used in Denmark, but anyway: it is the same as "Monsieur Loyal" in french, "Maestro de Ceremonias" in spanish and "Ringmaster" in english. I don't know the term "MC" - is it short for Master of Ceremony?

Tore, Do you use A:M Paint as well?

Up til now I have ONLY used A:M Paint. For the two characters shown here I used 3DCoat only for texturing (color and normalmap)

Your style appears to be influenced by stop motion animation? Are you also a stop motion animator?

I have never done real stop motion work, but never the less I consider myself to be a stop motion artist as the methods I'm using, both for modeling and animating is kind'a digital versions of the good ol' stop framing and puppet techniques. if you're interested here are some links to my earlier work and methods:

http://trapezfilm.blogspot.dk/





Have you seen the short film of Peter and the Wolf?


No, but I have just ordered the DVD! :-)

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#21 ToreB

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Posted 06 December 2013 - 12:07 PM

One more character finished :-) uitg3.png uitg4.png

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#22 KJ'd Beast

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Posted 06 December 2013 - 03:27 PM

Tore, Very cool. The hand painted textures and the visible ball and socket joints really help sell the hand made feel. Do you also go to the Stopmotionanimation and stopmotionworks websites? I created a logo for stop motion animation a few years ago and I got to send a t-shirt to Ray Harryhausen for his 91st B-day. SMAlogoshirt.png SMAlogoplate.png

#23 ToreB

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Posted 07 December 2013 - 03:21 PM

The circus prinsesses now have their horse! uitg6.png uitg7.png

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#24 ToreB

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Posted 15 December 2013 - 07:47 AM

...and the staging is taking shape... tadaa.png

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#25 Shelton

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Posted 15 December 2013 - 11:10 PM

That looks fantastic Tore. Steve
In Production (somewhat of a production) "Cupid's Sick Day"

#26 KJ'd Beast

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Posted 16 December 2013 - 06:32 AM

Real nice mood to this image. For me the most powerful aspect is the handmade visual appeal.

#27 ToreB

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Posted 16 December 2013 - 07:04 AM

Thx Steve and Keith! Glad you like, and glad that the handmade look is coming well across :)

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#28 ToreB

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Posted 01 January 2014 - 08:32 AM

New year, new head, new texturing! newyeardirector.png

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#29 Simon Edmondson

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Posted 01 January 2014 - 12:15 PM

New year, new head, new texturing!
newyeardirector.png



Tore
I particularly like the way the neck tie contrasts ( clashes ? ) with the rest of the figure and it retains the signature worked texture .
good piece.
regards
simon
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#30 ToreB

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Posted 05 March 2014 - 02:09 PM

Work progressing (...slowly). Soundtrack almost finished, and better still: the speak is completed - this time by a female actor. Will be interesting how her voice will appear together with the somewhat dark images. And it will be the first time for me, that I wil be making the visuals and the animation in pace with the sound and not vice versa. Here some further snapshots :-) upinthegallery_1.png upinthegallery2.png upinthegallery3.png

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#31 itsjustme

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Posted 05 March 2014 - 03:34 PM

Great stuff, Tore!

#32 ToreB

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Posted 11 March 2014 - 01:12 PM

The hand in these pictures I modelled, uv-unwrapped and texture painted in 3DCoat, then exported to an .obj file (+ color map and normal map) and finally imported into and rendered in Animation Master. Much to my surprise, none of the distortions normally occuring when following this procedure, seems to occur. The reason may being some changes/bugfixes in 3DCoat, or that I subdivided the object heavily when importing internally to texturepainting. Anyway, nice that this can be done! tjenerhaand1.png tjenerhaand2.png tjenerhaand3.png

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#33 ToreB

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Posted 27 May 2015 - 03:08 AM

Lo and behold, two years in the making "Up In The Gallery" is finally finished! After lot of shifts in layout and design of both characters and set and moving around between software, the last frame is now finaly rendered and the film uploaded to Vimeo:

 

https://vimeo.com/128860905

 

Please note that the final result is NOT made in Animation Master, and thus propably don't has its place in this forum. But my thought was, that for those of you who took kind interest in the project in its early phases, might have a chance to see how it all ended :-)


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#34 Rodney

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Posted 27 May 2015 - 04:31 AM

Has it really been two years?  Wow, how time flies.

 

As strange as usual Tore. Congratulations!

I'm trying to imagine what Kafka would make of these shorts (and in particular this last one).  I can't help but think he might offer a biting bit of cynicism mixed with curt commentary and utter despair for the animation art form and then subtly admit he was proud. 


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#35 ToreB

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Posted 30 May 2015 - 12:31 PM

:)  :)  :)


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#36 itsjustme

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Posted 30 May 2015 - 10:11 PM

Great stuff, Tore!



#37 Fuchur

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Posted 31 May 2015 - 12:41 AM

Sprechstallmeister ;) those are all german words but they do not really add up to something I know if ;).

sprechen = to talk
stall = staple... something you would put in a horse for the night
meister = Master.

very interesting. we would call that a sprachführer (no nothing you might think here ;)) or a zeremonienmeister.

sorry for reacting to something that old. of course your work is great and very amazing. ;)

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#38 ToreB

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Posted 30 July 2015 - 04:23 AM

Gerald, an answer to your post - somewhat delayed!! ;-)
My guess is that "Sprechstallmeister" is an old german word that no longer is used in germany, but which has survived in danish.

"Stallmeister" has since long time ago been a profession: a person who are responsible for the wellfare of the horses in the (big) staples.

Cirkus also had/have stallmeisters, and propably there once was a situation where the cirkus director (for whatever reason) gave over the job of presenting the artists in the ring to the stallmeister, that then became a talking stallmeister: "sprechstallmeister".

"Sprechstallmeister" is still a part of modern danish language, even if the more often used term is "Cirkusdirektør" = Circus Director or Circus Manager.

The following is taken from german wiki:

 

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#39 ToreB

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Posted 10 December 2015 - 06:44 AM

Cleaning up my harddisc, I stumbled upon this small render while the project still was done in A:M. As it's a quick test there's no anti-aliasing or anything, but the A:M renderer never the less is one of the best renderers around (imho).

 

Attached File  cirkus.mp4   3.62MB   1125 downloads


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#40 NancyGormezano

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Posted 10 December 2015 - 07:27 AM

Cleaning up my harddisc, I stumbled upon this small render while the project still was done in A:M. As it's a quick test there's no anti-aliasing or anything, but the A:M renderer never the less is one of the best renderers around (imho).

 

attachicon.gifcirkus.mp4

NICE!

 

(and high praise indeed about A:M's renderer, since you've been testing so many of them...good to know, now I don't have to test!)



#41 Rodney

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Posted 10 December 2015 - 09:59 AM

I like the styling of that.  Its within that range where you cant help but wonder if parts are CG, parts are stopmotion and if all the various elements have been composited together.


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