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Just A Wooden Sword


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#1 kwhitaker

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Posted 28 March 2010 - 09:23 AM

Hello all. I've been editing all the movie into to one, In some places, adding more video and taking out where not needed. and learning Adobe Premiera 07. Dreadwoods is the next place the elves have to go through on their journey to find Thier missing companions. thanks for watching

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#2 steve392

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Posted 28 March 2010 - 10:26 AM

Looks real good ,you must have some prety vivid dreams lol,good job putting it together.I triede premier but never did get the hang of it
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#3 TheSpleen

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Posted 28 March 2010 - 10:34 AM

Wonderful job!
"To be honest....I animate and design to make myself laugh. And if I accomplish that then I have succeeded!
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#4 largento

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Posted 28 March 2010 - 10:42 AM

Neat stuff, Katt! The "ghost" effect was very successful!

#5 kwhitaker

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Posted 28 March 2010 - 01:40 PM

Thanks Steve, i know what you mean, my other editing program was a breeze compared to this one, but, it's no longer compaTtable with win 7
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#6 kwhitaker

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Posted 28 March 2010 - 01:41 PM

Thank you Spleen.
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#7 kwhitaker

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Posted 28 March 2010 - 01:45 PM

Thank you largento
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#8 ptiversen

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Posted 28 March 2010 - 06:43 PM

You are doing a great job, I like your characters too.
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#9 kwhitaker

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Posted 29 March 2010 - 06:03 AM

Thank you ptiversen. Glad your watching
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#10 Rampage0007

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Posted 07 April 2010 - 12:24 PM

I really like the tree models a lot, and your material for bark looks great. But, are these finished shots or storyboards? I'm confused...

#11 kwhitaker

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Posted 08 April 2010 - 01:26 PM

Thank you Rampage0007' for your comment. These QuickTime clips, will be edited in a editing program.
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#12 Rampage0007

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Posted 12 April 2010 - 07:47 PM

I see. I like the concept a lot, and I am anxious to see more. If, however, I may make a small suggestion/critique... Have you considered recording real people acting out your scenes, and then creating your actions based on the timing/movements from the recording. I say this because it makes such a huge difference having them move a bit more realistically. A lot of the characters movements/actions are choppy or fast, and because our eyes are so used to seeing humanoids move, our brains automatically zero in on humanoid character moving in ways they should not. I think if you tried you would absolutely LOVE the difference it would make. I am making a short film in A:M myself, and the difference was night and day timing out actions in my head versus creating them based on actual human movements.

#13 robcat2075

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Posted 12 April 2010 - 08:34 PM

Yes, the animation is a bit surrealistic, but... you're making a movie! I think about making a movie; you're actually doing it. I agree with Largento, the ghost stuff worked real well. I'll look forward to seeing the whole film when it's done. Hope I haven't seen any spoilers!

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#14 kwhitaker

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Posted 16 April 2010 - 07:43 AM

Most of the recordings were done years ago. I'm trying to get the timing better, especially after watching " How to train your dragon" what a movie, and what a visually learning tool. Love to see your movie, maybe you can share some of it. Thanks again Rampage0007
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#15 kwhitaker

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Posted 16 April 2010 - 08:06 AM

There is so many things that i would like to change, but now I'm moving forward in the movie, maybe by the time i have finished, I'll be better able to go back and change things. It would be great to have a whole team of animators. And it would be helpful if other animators would post their movies, that too, is a great way of learning. Thank you robcat, for your encouraging
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