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Tuckertown and other Stories


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#151 Maniac

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Posted 14 March 2017 - 04:11 PM

Nice duck box I like the light rays 


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#152 Rodney

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Posted 20 March 2017 - 05:21 AM

Nice duck box I like the light rays 

 

 

Thanks!

I don't use volumetrics very often but I like them!

I need to spend some time with them so I better understand how to use them.

 

Up next...

 

 

I revisited an old idea that I couldn't get to work a long time ago related to render passes and... it worked quite well.

The basic idea:

 

Create controllers (for this test I created Background, Middleground and Foreground controllers)

 

Import models into Choreography and assign them to a controller (this is based on overlap... background objects will almost always have something that lies in front, middle ground objects will often have something in front of them and foreground objects rarely will have anything in front of them.  Objects within each 'zone' can freely overlap.

 

Turn controllers on/off in order to render out passes with nothing (only backdrop/camera color/alpha channel... as applicable), background zone only, background and middle ground zone only, all objects, middleground objects only and foreground objects only.

 

The controllers use expressions to drive the Active property of models in a Chor.

A handy trick to editing placement of objects in the scene according to their 'zones' is to move to a frame where the models are visible, turn off Animate Mode and adjust the models to get proper overlap over or behind objects in other zones. Then turn Animate Mode back on.

 

In the animated screen shot (see attached) the colored squares in the lower left corner are the controllers.

 

 

This relates a little to tests automating crowd control.

Another related idea is to have objects/characters move out of the way automatically as another object/character approaches (i.e. objects/characters avoid a controller).  I think that is what originally got me thinking about this approach to render passes when I saw Hash Inc's Tech Talk about dynamic objects.

 

Steffen does have a Render Passes plugin that can assist in this manner but I don't think it directly manipulates transparency and doesn't use the Active property of models.

 

In prior versions I think I set up the expression wrong or A:M wouldn't save the expression once created using the Active property (I can't quite recall).  But it works great now!

Attached Thumbnails

  • RenderPassAssist.gif

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#153 Rodney

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Posted 20 March 2017 - 10:55 PM

Random Mr. Fantastic

 

I started modeling random legs (with no real target to hit) and the color I applied happened to be blue...

That made me start to move in the direction of Fantastic Four characters.

 

I was working my way from bottom to top and I got tired of the model about the time I got to the chest... but I'm glad I didn't give up at that point because those splines then started to turn into Mr. Fantastic and the little details kept me interested.  Needs to look at least a little like Reed Richards... needs the chest logo.... needs the signature hair... hmmm... need to make sure he can stretch.... pose him in a Chor.... what the heck is he doing... need some kind of Kirby contraption.... how about a corner logo showing the unposed character... needs some kind of title/text.... Ultimate Nullifier thingy can be made with SVG importer with pieces assembled, modified and such in A:M.

 

I didn't bother to model the hands.

 

All in all a fun foray into trying to capture the sense of a character from memory.

 

Edit:  Added the Invisible Girl but shes a bit hard to see... 'cause she's invisible. ;)

 

Attached Thumbnails

  • wireframe.png
  • MrFantastic.png

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#154 Rodney

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Posted 21 March 2017 - 01:36 PM

I just realized that contraption looks (somewhat) like a duck.

Although why Mr. Fantastic is running forward to save a mecha-duck is unknown to me.

If Mr. F's eyes were looking backward and we saw Galactus in a bath towel giving chase... that might explain something.  (or not)

Perhaps it's a Jack and the Beanstalk type story with the role of Jack being played by the fabulous four.

And the duck... in the role of the golden goose.

 

Hmmm.... something weird going on with the random ducks that sneak their way into my 3d doodles.


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#155 fae_alba

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Posted 22 March 2017 - 04:36 AM

I just realized that contraption looks (somewhat) like a duck.

Although why Mr. Fantastic is running forward to save a mecha-duck is unknown to me.

If Mr. F's eyes were looking backward and we saw Galactus in a bath towel giving chase... that might explain something.  (or not)

Perhaps it's a Jack and the Beanstalk type story with the role of Jack being played by the fabulous four.

And the duck... in the role of the golden goose.

 

Hmmm.... something weird going on with the random ducks that sneak their way into my 3d doodles.

 

That would be one awesome story!


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#156 Rodney

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Posted 22 March 2017 - 11:24 PM

That would be one awesome story!

 

Last night I found myself contemplating that storyline a little more and even did a few quick pen doodles on paper to capture a few character moments (cues that might jog my memory if I ever decided to explore some more).

 

 

Tonight I decided to see if I could put together a quick version of Aunt Petunia's favorite nephew; Benjamin Grimm:

The rocks/plates were a hastily tossed in Cell Turb material.

 

 

(You don't want to see this guy from side view but it looks a little like him from front view)

Attached Thumbnails

  • Thing.png

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#157 Rodney

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Posted 23 March 2017 - 12:59 AM

And the obligatory fight between friends...

 

 

Attached Thumbnails

  • StretchvsThing.png

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#158 Maniac

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Posted 23 March 2017 - 08:53 AM

nice 


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#159 Rodney

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Posted 23 March 2017 - 03:31 PM

Here's a quick attempt at the Human Torch.

 

I confess that I didn't think it'd turn out this good.

I was expecting an unrecognizable mess.

 

From start to finish about 30 minutes work with a couple 'errors' turning out to work out to be strengths.

 

The particle fire is created using a single tiny orange rectangle.

Attached Thumbnails

  • Torch.png

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