higginsdj Posted March 13, 2013 Share Posted March 13, 2013 OK, so I have a foil, boned it, rigged it and set up some smartskin to allow for flexing. What is the best way to rig this for 'automatic' dynamic flexing? I have 2 control bones - one for translation and rotation and another to control the bending. piratefoil_0000.mov Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 13, 2013 Hash Fellow Share Posted March 13, 2013 What you have there looks good. Have you tried an actual dynamic constraint and it didn't work? Quote Link to comment Share on other sites More sharing options...
Gerry Posted March 13, 2013 Share Posted March 13, 2013 That looks pretty nice! The dynamic constraint *is* automatic (i.e., if a character waves that epee around, it will bounce just like what you've got), but I believe there's an extra step if you do a multipass render, at least there used to be. It used to be, before rendering, zero out the constraint and check "Simulate Spring Systems". I believe that was it, but hopefully someone here can shed more light. Quote Link to comment Share on other sites More sharing options...
higginsdj Posted March 13, 2013 Author Share Posted March 13, 2013 Actually wanting to know if they are still appropriate (I assume they are) and a how to. A search of the forum didn't provide anything that jumped out at me and much of it was quite old. Cheers Quote Link to comment Share on other sites More sharing options...
Hash Fellow robcat2075 Posted March 13, 2013 Hash Fellow Share Posted March 13, 2013 They really haven't changed much since you've been away. Basically you apply the constraint to the last bone in the chain (or your one bone). Then you mess with settings and do test renders. "Bake Dynamic Constraints" in the Chor can be used to lock the motion in so NetRender isn't recomputing the dynamics for every frame. It also makes i tpossible to scrub quickly in scenes with such constraints. There are many possible outcomes, only one of which is right for your scene. You WILL need to spend time tinkering with the many options the constraint provides. I believe the Tech Talk video on Dynamic constraints is still good info. Quote Link to comment Share on other sites More sharing options...
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