Work In Progress / Sweatbox
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Another frantic stab at the digitalrendering.com four-hour animation showdown Last night's topic was "Dance." Had grander visions but... oh well <_> The soundloop by "DrLoop" was from Flashkit.com 234KB QT Sorenson3 dance.mov
Last reply by robcat2075, -
- 6 replies
- 1.1k views
Last night's topic for the four-hour Animation Showdown was "Dive!" Our character had to dive into a pool. I found this one quite grueling. It's not much but at least he got off! See it on my Showdown page (QT Sorenson 3 - 148K)
Last reply by robcat2075, -
- 2 replies
- 68 views
Displacement experiment today.
Last reply by robcat2075, -
- 1 reply
- 490 views
My entry in last night's Animation Showdown. The topic was "Choke!" I didn't do as well on this one as last week's but it does have a few more poses. I've re-rendered it as toon here to get better compression. Choke! (QT Sorenson3 165KB) Never had time to show how that thing got in there!
Last reply by robcat2075, -
- 1 follower
- 16 replies
- 4k views
Last night's Animation Showdown topic was "Get down from there!" Our characters had to carefully get down from a high spot. I had the character animation going at four hours but the version you see here adds three hours of work to animate the boxes all the way to the ground. QT Sorenson 3 204KB GetDown30.mov
Last reply by Tom, -
- 4 followers
- 210 replies
- 96.4k views
Sorry I've been off of the radar of late. A few weeks ago I decided to light myself aflame with gasoline. Note: I DO NOT RECOMMEND THIS. The burns are not nearly as painful as the process of treating the burns. I have a new found respect for those burn center doctors/nurses/assistants and my sympathy for burn victims is tremendous. I am now well on the way to recovery... and the good news (for me)... I've found time to sketch with splines again and have been really enjoying that. I need to find my mouse because splining with a finger on a laptop is a royal pain. Tuckertown is a project (of sorts) meant to be a drawn comic strip set in the late 1800s. The cha…
Last reply by Rodney, -
- 0 replies
- 47 views
This is the profile of common "spur gear". The edge where a gear tooth will contact the tooth of a neighboring gear has a special curve called an "involute," designed to allow the gear teeth to smoothly slide over each other as their gears turn on their axes. This curve varies depending on how many teeth a gear has (and other factors) but the tooth overall tends to have six landmark points that are easily distinguished, which I have marked in red... A spline made with six points per tooth can approximate this shape. Here I have fit six points to one tooth and used the Duplicator wizard to copy that around the remainder of the gear... …
Last reply by robcat2075, -
- 11 replies
- 2.8k views
My entry in last night's four-hour animation showdown at digitalrendering.com. The topic was "a rough landing." (QT Sorenson3 143KB) rough_landing320.mov
Last reply by robcat2075, -
- 19 replies
- 713 views
Some experiments with making cloud-look materials, using a gradient and a turbulence
Last reply by Tom, -
- 1 reply
- 185 views
Hi, Thought i start a new thread so as to not hi-jack another. I've always used decals to kind of make material for my models. This is what it really looks like this is what i've done so far. I havent been able to find a Tee shirt type material. I tried looking in the darktree materials but i couldnt find it Any pointers or tutorial you can point me to Thanks G_shirt2.mdl
Last reply by robcat2075, -
- 8 replies
- 338 views
I've adding bones and contraints relationships. I must be doing/missing a step. When i reopen the saved project they're all gone. any ideas? Im using version 19.5a
Last reply by Phil, -
- 1 follower
- 87 replies
- 7.2k views
Hey everybody! I've been working on a personal project (Dark_Jedi is also slated to start on this) lately that involves creating TONS of Star Wars character at medium detail as photo-realistic as possible. (Sorry Colin, no Lost World entry yet) All in all, there are about 30 characters that need to be modeled. Here's my old work (about 6 months ago) for the project (they're animated): I'm not 100% satistfied with these and I might go back to them New stuff: This project involves a lot of "speed modeling" which I LOVE! This guy was done in 3 1/2 hours: Newest WIP--one of my favorites I'll post as I get…
Last reply by Pizza Time, -
- 12 replies
- 540 views
Hi Guys, Modeled these wicker furniture items for a project a few months back but thought would be cool to render together in a little scene. Cheers.
Last reply by Michael Brennan, -
- 1 follower
- 16 replies
- 1.4k views
Here is a model I did a while ago and never got around to rendering it out. Thanks for who ever posted the keychain project, can't remember the name right now. It took 5 hours total for the model and about 657 patches. Comments welcome. Chad if anyone would like this model, let me know and I will get it packaged up in a zip for download.
Last reply by Pizza Time, -
- 12 replies
- 1k views
I hadn't tried animation master in a while, the new disk begged me to model again... I'm going to attempt Fett with the new cloth system to do his clothing.... here is his helmet so far.... hey.. any ideas of getting a really nice metal finish to the areas that are worn off?
Last reply by Fuchur, -
- 0 replies
- 170 views
The long overdue Prehistoric contest medal is taking shape...
Last reply by robcat2075, -
- 2 followers
- 4 replies
- 265 views
This was the hardest model I've ever attempted. For mechanical models it's relatively easy to find front, side and top reference images, not so much for 1940's movie actresses. Every time I looked at a different 3/4 view of Ann Sheridan with dramatic lighting and did a test render, I found another CP that needed a small relocation or a spline layout that needed a rethink. I can see why 3D scanning of an actor's face is so appealing for a digital replacement. I still don't think the likeness is convincing but I'm sending her to Hair & Makeup anyway! (Maybe I'll say I'm modeling Ann Sheridan's stand-in. 😄 )
Last reply by R Reynolds, -
- 1 follower
- 1 reply
- 208 views
An experiment from Live Answer Time several weeks ago... Example PRJ: LetterTransform.zip Live Answer Time session:
Last reply by pierrotsc, -
- 1 follower
- 14 replies
- 467 views
I've been making music with my friend these last couple of years, Darlene Lombrozo. We've been doing a regular Wednesday evening gig for over a year now and there have been a few friends that have joined us. We started out: Myron & Darlene, "An Entertaining Experience". People started asking us what the name of the band is so we came up with "Myron & Darlene and the Twisted Knickers Revue". Our 'motto' is "Don't get your Knickers in a Twist, Have a glass of Wine." We are having a demo video made and I'm making an animated version of our Business card. (Which I also made using Animation Master) I want to start the animated card out with the letters of our name…
Last reply by robcat2075, -
- 0 replies
- 174 views
Very old Greek pottery in the late 7th and 6th centuries B.C.E practiced something called "black figure", where they painted imagery with black glaze or "slip" on the red clay. A couple centuries later they reversed that to do "red figure" where they used the black to cover the negative space around the image they were making. After seeing examples of this work at a museum I wanted to try to recreate some of that look, including the numerous fractures they tended to have after being buried in a dump for 2000+ years. Thom is a cylinder wrapped decal. The break lines are a combiner material.
Last reply by robcat2075, -
- 4 replies
- 791 views
One of the things I love doing in AM is taking a model I've used for a while and changing it around as the script calls. In this pic, Super Mega Fox gets a bit hulked out, for an upcoming scene. The hard part is redoing so many smart skins. Bulking her up required many more splines and naturally, the old smart skins wouldn't work with that, so I'll be working on this for a bit. Even more, this is only phase one of the muscle enlargement. Phase three should be hilarious, since I was thinking along the lines of Tex Avery, when it comes to overdoing things.
Last reply by ChuckGram, -
- 1 follower
- 34 replies
- 1.7k views
The ALT snap bias aim feature is such a pleasure to use, I've regained my enthusiasm for an architectural model I set aside in 2009. It's my version of a Hollywood set of the grand old Pennsylvania Station built in New York in 1910 and demolished in 1963. I'm calling it a Hollywood version for three reasons. 1. Since my reference images from books and the Net only have a few readable dimensions I have to make a lot of "looks good to me" guesses. 2. The amount of detailing required for a 100% accurate copy is too staggering so I've simplified it while trying maintain a similar look. 3. The section of the building where people board a train is called the Con…
Last reply by Wildsided, -
- 10 replies
- 468 views
Happy St. Patrick's Day! A new time-lapse video to share. Many bowls of Lucky Charms were consumed in the making.. for reference purposes 😉
Last reply by Michael Brennan, -
A small model I made of Garry Anderson's 60thies TV serie "The Thunderbirds". I know they have copyrights, but I just couldn't stand the temptation. tb112.mpg
Last reply by Madfox, -
- 3 followers
- 18 replies
- 1k views
Happy New Years Everyone! 🎉 Just completed a Time-Lapse video been working on over December. Cheers
Last reply by Michael Brennan, -
- 14 replies
- 2.3k views
I'm designing a tiny house. This fly-thru is rendered with radiosity...
Last reply by Roger, -
- 1 reply
- 284 views
I was part of a trombone forum collaboration this year, the sort where everyone records their part individually and then it all gets edited together. Since we were playing a jazz arrangement of a Tchaikovsky piece I thought it would be cute to have him drop in at the very end and wink to the camera. It would work like this... (the bit of music in this demo is not our group, it's is previous recording of the piece) Alas, it didn't get used. But, of course it was done in A:M. I edited four versions of the painting... for the brow, the upper eyelid, the lower eyelid and the eyeball behind them. I added splines to outline the moving pa…
Last reply by Tom, -
- 2 replies
- 488 views
Just finished another episode a few days ago and sadly, this part had to be removed because of a rewrite. Also, do any of you post your work on Twitter? I was mentioning to Robcat that maybe we should have a Hash Twitter account. 2099087562_DearSMF.mp4
Last reply by Wildsided, -
I have been working on this Robot. This is my first time I rendered it fully Still working on A few more Thoughts. I will update progress
Last reply by Maniac, -
- 3 replies
- 600 views
I made this up for back drop picture for High end Transformer Figures display case. I have to send out to be printed very large Display Case. Then i got A brain fart. Hey this emblem look Better 3D printed to put on back wall.one big problem for me is I do not have a clue about 3D printing.do I save as file and send it out to someone.is it that simple to get done
Last reply by Tom, -
- 9 replies
- 989 views
I plan to reformat several cartoon characters to perform a marching animation in Hash A:M. This would include characters such as Snow White, Yogi Bear, Fred Flintstone, Mickey Mouse, etc. As I complete the models, I plan to make them available on the Hash site. The first character is Snow White (See attached graphic video and MDL). Because these are at least somewhat based on models from www.models-resource.com, I am relying on permission per the following statement from their FAQ page. www.models-resource.com/page/faq/ ...if your project is 100% free (e.g. a free fan-game or non-monetized YouTube video - basically any project that was made just for the sake …
Last reply by RS3D2, -
- 81 replies
- 35.3k views
This Frame Rollbars is called a Sidewinder I Have to do some more research for cross frame wear motor sits.. I did modify front frame here is Ref Pictur as well If I am posting to much crap let me know CSC_Frame_Sidewinder.mov
Last reply by Maniac, -
- 13 replies
- 1.1k views
I did some more work with Instant Meshes program. It appears the -align to boundaries- button helps to get the output quads where you want them. This is especially helpful when you want to -copy/flip/attach- later in A:M. Attached are two pictures and a short .MOV that I made with an imported .OBJ of a spaceman. I can see that the models are not pretty, but because they are small and smooth, you can get useful results. The whole process of importing an .OBJ into Instant Meshes, outputting the reconfigured .OBJ and importing it into A:M only takes a minute or two. The pictures show the original .OBJ on the left and the Instant Meshes version on the right. …
Last reply by RS3D2, -
- 1 follower
- 3 replies
- 496 views
Most images I post here are of a model in broad daylight. But since I'm building a railroad observation car I wanted to see if the internal lighting rig would be believable from the outside. The only way to check it would be to put the model in subdued light, so here it is just after sundown. obsv_car_walk_around_01.mp4
Last reply by robcat2075, -
Tongue
by robcat2075- 4 replies
- 548 views
Last reply by robcat2075, -
- 0 replies
- 480 views
Made this I was bored no reason. Messing around with lighting as well
Last reply by Maniac, -
- 0 replies
- 465 views
For a discussion on the trombone forum about how to have a convenient practice trombone small enough to play inside a car. I propose to chop the slide to have only 4 (rather than 7) positions and fold the unused portion back up the slide, so that the total length of the horn (and pitch) remain the same.
Last reply by robcat2075, -
- 1 follower
- 0 replies
- 657 views
Thanks, Mark Day
Last reply by MarkDay2378, -
- 9 replies
- 545 views
I have two good rigging questions if there is time. Squash.prj Ru-Cube.mdl
Last reply by Tom, -
- 1 reply
- 540 views
A couple of experiments with animated noise. This is A:M Perlin noise, animated by moving the noise material (set to be a displacement material) vertically through a plane. FF_Test007_000.mov This is noise made in After Effects and rendered out as an image sequence to apply as a displacement decal on a plane. I'm not sure what causes the white flecks. FF_Test006b_000.mov
Last reply by Tom, -
- 2 replies
- 711 views
Since I'm starting over, I always start with this. It's my favorite vehicle from my favorite movie. There are no decals, yet. I'm still building it. Eventually, it will have an R2 socket and completely animated. It comes directly from the 1977 schematics and my personal memory of having the physical model. It is a work in progress. It's awesome to have this outlet.
Last reply by Goss, -
- 4 replies
- 625 views
Future topic... Eddie Comin' thru your bedroom wall...
Last reply by Tom, -
- 1 reply
- 573 views
Happy Fourth of July! WaveTheVeryLongFlag.prj
Last reply by Roger, -
This is just a preview of what I'm working on. Hope you like it😀
Last reply by robcat2075, -
- 17 replies
- 1.4k views
A test of very dense simcloth, just 1cm patches. It took several hours to simulate but it drapes and flops appropriately and mostly avoids the faceted look that less dense meshes can get. TogaThom006d 1cm clothSIMMED.prj cloth 006d2000_.mp4
Last reply by robcat2075, -
- 4 replies
- 663 views
The latest addition to my railroad needs long sheets of diamond pattern steel plate. I wanted these plates to look well used, slightly rusty and to have varying amounts of dried dirt on them. I wasn't looking forward to building the material because while it's relatively easy to build show-room new surface finishes, I had never been happy with any of my attempts at old steel and procedural dirt looked too much like soft edged clouds. I thought the only way I could get hard edged dirt would be a decal. However after much experimentation I've got a material that's more than adequate. At this distance it's fairly convincing. The diamond pattern is a tiled normal decal. …
Last reply by Fuchur, -
- 6 replies
- 689 views
Last reply by johnl3d, -
- 1 follower
- 11 replies
- 1.3k views
I'm a prog musician (I play in a couple of prog bands signed to small labels: https://mrrmusic.com/project/gekko-projekt/, https://bombergoggles.bandcamp.com/album/gyreland), and I'm working on a solo album. One of the pieces on the solo album is a prog version of a section of Stravinsky's Firebird. I'm working on a video to go along with it. Here's 20 seconds of the work in progress. <iframe src="https://player.vimeo.com/video/532926484" width="640" height="564" frameborder="0" allow="autoplay; fullscreen" allowfullscreen></iframe>
Last reply by Vance G, -
- 2 followers
- 41 replies
- 3.1k views
Hi Guys, Started working on something new and thought I'd to try something different. Instead of posting still images of my modeling progress I did some video screen capture. Sped up around 20x hope it isn't too jarring.
Last reply by Michael Brennan, -
- 10 replies
- 4.8k views
Hi everybody, as I said before I wanted to show what I was working on but did not get it into the voting because it just recently was finished... But I promised to show it anyway, so here it is... Hope you like it . See you *Fuchur*
Last reply by itsjustme,