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Image Contest, Matt Campbell's workthru

summer image contest

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#1 John Bigboote

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Posted 11 August 2017 - 08:11 AM

I'll be posting some images, files and explanations about my 2017 SUMMER Image Contest entry here. I am sorta working backwards, seeing that my entry is already submitted. I worked on it for about 8 hours, 4 on 1 day and another 4 the next. It all began with a simple sketch that I was able to get excited about:

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#2 John Bigboote

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Posted 11 August 2017 - 08:20 AM

It was just a crude doodle made while on the phone... but I liked the way it seemed to catch the spirit of summer. It had the whimsy and composition of an advertisement you might see on a marquis while deciding if you should get a slushy or a cone. I liked the way the 'shack' sat at the bottom of the frame, and I immediately redrew it with more angled perspective and added detail. With the right colors and textures- this could make a nice image!

 

I read recently that in the name of not being 'overly-ambitious', when you start a project with a design like this you should reduce some of the elements, so ultimately I would 'nix' the ice-cream scooper, the car, people and picnic table and just concentrate on the building and cone.



#3 John Bigboote

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Posted 11 August 2017 - 08:37 AM

STEP 1: The CONE

 

I began by attacking the cone of the ice-cream cone... still not knowing if I was working on an idea I would scrap- or ever finish. I figured this was a good starting point, something I literally love to sink my teeth into... and I told myself it would be an easy start. Right? Wrong.

 

I initially lathed a cone and then started playing with materials to get that 'waffle grid' look I was after. Materials let me down in the mapping (spherical, cubic...?) and in the bump/displacement (I wanted to be able to 'feel' these ridges...) I scrapped the lathed cone idea and watched a Youtube video on how ice-cream cones are made for inspiration. I could'nt believe I was 'stuck' at such an early point in the process... so I went 'old-school'. I used geometry (CP's and splines) to make my waffle pattern.

 

I modeled 1 grid-unit and then copy-paste, copy-paste, copy-paste... and via the magic of exponentialism I was quickly there.

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#4 John Bigboote

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Posted 11 August 2017 - 09:09 AM

But I still had a ways to go. I realized I was making my cone like the Youtube video I had watched...

https://youtu.be/_f7-Eq4H0D8

at 1:30 in the video I noticed the round shaped waffle goes into a cone where it molds it's shape... I had to do that, so I:

1- made my grid into a round shape and tilted it 45 degrees.

2- cropped the top off so I would get an even top.

3- used Distortion Mode to meld and form my waffle to a primitive reference cone shape (red)

4-Final result... I now added the color and a celturb material to give a little variance and texture.

 

Looks nice, but there are still 'problem areas' that would need to be dealt with. Mainly, the top was jagged and rough- an easy fix once I put my ice-cream in, will cover it up nicely. But, at the cone's bottom- the grid is over-converging and comes to a non-uniform crumbly tip. The solution? Stay tuned.

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#5 John Bigboote

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Posted 14 August 2017 - 12:47 PM

STEP 2: the ICE-CREAM

 

First, I did a Google image search on 'ice cream cone' and came-up with a lot of reference.... what flavor? I hadn't even considered. Vanilla would be easiest, I suppose... but I was hungry for something more. I played with many Simbiont AM textures and finally found one that looked ice-cream-ish... and it was the tx-Bio Alien Skin texture. I played with colors and settings and got a nice 'submerged chocalate chip' or maybe they are pistacchios... I don't know- looked good and was quick-n-easy.

 

For extra detail, I added a plastic/paper transparent holder, and along with an upside-down small cone added at the very bottom the cone's problems were mostly hidden. Some drips were added as well. Also- I added some extra 'chips' to the ice-cream surface that served to break-up the smooth outline nicely.

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#6 John Bigboote

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Posted 14 August 2017 - 01:06 PM

STEP 3: the STAND

 

Using my rough building sketch as a guide, The simple 'Hut' is an homage to all those ice-cream joints we have all seen and frequented. Once again, Simbiont textures will add a nice Stucco texture. The 'Fin' on the top was an added detail, and rotated once I added a sign so the text would read better. Simple black shapes (cubes) added inside the building give the illusion of equipment and hide the back wall-  Text was quickly added using the Font Wizard, and the font 'Honest John' which I believe was made to look like the old Howard Johnson's logo text had a nice 'food-stand' look... classic!

 

giphy.gif



#7 John Bigboote

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Posted 14 August 2017 - 01:19 PM

and then... a tip-of-the-hat to Martin!

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#8 robcat2075

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Posted 14 August 2017 - 02:09 PM

I believe this style is called "Googie" architecture. :)


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Got an A:M question? Come to Live Answer Time.   Saturdays, Noon CST

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#9 John Bigboote

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Posted 15 August 2017 - 07:04 AM

Yes! Popular with cheep hotels, shopping center marquis, bowling alleys, drive-in theaters, hamburger stands...  a 'Google' image search on googie architecture provides a pleasing eyefull!  Very 'art-deco'(in the 1950's definition, not the 1920's...)... bring ON the boomerang formica!



#10 John Bigboote

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Posted 15 August 2017 - 12:39 PM

Wow- this is the building I was channeling! Next up... background!

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#11 robcat2075

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Posted 15 August 2017 - 03:31 PM

Here's a brief definition from Wikipedia:  "Features of Googie include upswept roofs, curvaceous, geometric shapes, and bold use of glass, steel and neon. Googie was also characterized by Space Age designs symbolic of motion, such as boomerangs, flying saucers, atoms and parabolas, and free-form designs such as "soft" parallelograms and an artist's palette motif. These stylistic conventions represented American society's fascination with Space Age themes and marketing emphasis on futuristic designs."

 

I'm not sure what a soft parallelogram is. If I Google that I get pictures of cellphones.


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#12 ChuckGram

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Posted 20 August 2017 - 10:50 AM

Very nice stuff there, John. This has a definite 1950's feel to it.



#13 John Bigboote

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Posted 21 August 2017 - 08:49 AM

thanks for the comments!

 

STEP 4: The Background and Composition. 1 The SKY

 

At this point, I will make a new Choreography and drag my Cone and Hut in- and adjust their size and Z depth position, as well as start playing with lights. I will be working in a 'portrait' 9 X 16 resolution, so I set my camera to 960 wide by 1280 high... later I will double or triple these numbers for final render- but this is good for working previews.

 

My sketch indicated some background greenery which I think I will need for my image. So, working like a painter, I will paint from the background forward, so I will need a nice sky first. Lots of time, a simple 1 color sky will suffice, but I want my scene to have a sunset or sunrise kind of feel to it, and for that I used a gradient material and set my sky blue and hotter horizon color. I then modeled a simple 4 point patch and added the gradient material, and added it to the choreography and placed and scaled it so it filled the camera and did test renders to adjust colors.

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  • aaa_6.jpg


#14 John Bigboote

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Posted 21 August 2017 - 09:03 AM

STEP 4: The Background and Composition. 2 TREES (MODEL INCLUDED!)

 

I have a repository of trees, I recommend collecting them any time you see a free model, grab it- save it- use it. SO- I added my trees to my scene and test rendered... NOT was I was after. SO- I went online and googled 'free tree obj' and downloaded a bunch of OBJ's... they didn't look right in my scene either... I was seeing too much branches and trunks and not enough foliage. SO- I modeled some tree foliage. Starting with 1 patch, I copy/pasted over and over- building up a nice full volume of leaves in no time. Then, multiplied them once again by bringing 7 instances into my chor/composition and placing/sizing them behind the hut... 

 

 

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#15 John Bigboote

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Posted 21 August 2017 - 10:03 AM

STEP 4: The Background and Composition. 3 GRASS (MODEL INCLUDED!)

 

As I did my test renders I felt like the building at bottom of frame was still not grounded enough... so using the same copy-paste-copy-paste technique as above, I made a low-patch blade of grass, and made sure there were variations in size and angle as I pasted... and also made multiple color variations as I went.

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#16 John Bigboote

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Posted 22 November 2017 - 10:01 AM

AND--- my image took 2nd place. EXCELLENT! Thanks ever-buddy! I've been holding-off on posting these 2 movies... of my ice-cream cone. I'm the kinda guy that once an image is all set and lit and awesome... I've gotta do an animation of it... even just a camera fly-by always excites me. I remember when the great A:M user Jim Talbot had made his 'jungle queen' image with the tigers, I begged him to do a camera move thru it- and he did!

 

Here, I did a little animation on my ice-cream scene in A:M:

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#17 John Bigboote

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Posted 22 November 2017 - 10:04 AM

and then- I exported everything over to Element 3D to see what it would look like rendered from a different renderer in After Effects... I also added a little 'commercialism' to it. You will notice I had trouble controlling the cone for a smooth animation... not every animation program is as easy to make things move as nicely as A:M is. The nice thing about E3D... 2 seconds per frame at 1920 X 1080 full frame image...!

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#18 robcat2075

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Posted 22 November 2017 - 10:52 AM

Those both look great!


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