The Saucy Rig.
It’s been a much longer journey to complete this than I anticipated but I have finally finished this rig.
This is the finished version of the rig that I initially talked about in this post.
It is designed for ease of installation and ease of use.
(From my web site):
The Saucy Rig is named for the acronym that I used for the rig while I was putting it together:
S.o.S.S.C. Rig (Sort of Simmons, Skodacek, Cleary Rig)
This rig is inspired greatly by the rigs of David Simmons (Squetch Rig), Mark Skodacek (A:M 2008 Rig), and Steven Cleary (Steve’s Hand Gizmo).
• The layout and functionality of the rig’s control bones are almost identical to the A:M 2008 Rig.
• The underlying Soft IK system in the rig that prevents the IK limbs from “popping” when fully extended comes directly from the Squetch Rig.
• The foot controls are also derived from the Squetch Rig.
• Finally, the underlying framework that I used from the hand portion of the rig was based heavily on Steve’s Hand Gizmo.
There is a bit more to it than this so there are two separate posts on my web site about it.
Edit: July 20th 2017 to add link to version 1.5.
The first is an overview of the rig and what it does. It includes some brief videos about the rig. There you can download a sample rigged file an try it out in A:M to determine if the rig is something that you’ll find useful.
The second is the post where you can download the rig itself so that you can install it into your own character(s). That post has video instructions and some written ones too on how to install the rig.
If you have any questions about it then please let me know. I may not reply right away but I will do my best.
I hope that you find the rig useful.
Rig installation direction can be found at www.mechadelphia.com(If Saucy Rig version 1.5 directions are not posted yet then you can still follow the previous Saucy Rig instructions but note the the pelvis geometry bone is no longer inverted when compared to the rest of the spine. Also, after the export step, the "Rig Installation Settings" still need to be set as before and the "Rig Set-ups" switch also must be turned on as before but it is not nessesary to change any of the other defaults unless you would like to.)
Saucy Rig Change Log:
v1:* December 21, 2014* Initial release.v1a:* December 27, 2014* Changed the heel and toe controls so that the can not be translated by dragging them in an Action or Choreography.* Prevented the rotation manipulator for the toe controls from appearing by default in an Action or Choreography.v1b:* January 1, 2015* Deleted some old, unused rig relationships (They had no effect on the rig either way)* Changed a relationship setting to allow better extension of IK limbs (limbs had a slight bend to them even when IK target was beyond the limb's reach).v1c:* January 12, 2015* Fixed a setup that was causing IK limbs to twist slightly upon full extension.v1.5 (Forked from version 1c)* July 19th, 2017* Inverted the initial orientation of the bone "GEOM Center Pelvis" and attached the bone "GEOM Center Spine 1" to it. This altered the hierarchy of the geometry bone skeleton. If updating from Saucy Rig version 1c or earlier then a minor modification will be need to be done in order to use version 1.5.This change was made in order to reduce the work needed to clean up mesh deformations when using Smartskin driven by "GEOM Center Spine 1". The change does not alter the functionality of the rig.* Fixed a problem with the IK Legs (when locked to world space) that caused the orientation of the knees to change when rotating the pelvis control bone.* Consolidated and reordered some of the rig's pose sliders and on/off switches.* Renamed some of the rig's pose sliders and on/off switches.* Converted the Arm Hinge on/ off switch to pose sliders so that a smooth transition between hinged and unhinged can be animated if desired.* Added a "Notes" folder (within the "Supplemental" folder) with a recomendation in reference to switching between world and local IK targets for the hands and feet. The "Notes" folder also contains credits and "Thank yous" with were buried inside of the rig's relationship folders in versions 1 - 1c.* Added two extra rigs that can be swapped in place of the original style rig which was inspired by the A:M 2008 Rig:* "Classic Style" replaces the null body control with a bone as seen in the Anzovin Setup Machine rigs. It also inverts the direction of the pelvis control bone to match the Anzovin Setup Machine rigs.* "Hybrid Style" keep the null as the body control but inverts the direction of the pelvis control bone in the same way the the "Classic Rig" does.Additional Notes:Quick directions to modify the existing pre 1.5 geometry bones to match the version 1.5 geometry bones:* In the Project Workspace select the bone "GEOM Center Pelvis" then select its child bone "SETUP Center Pelvis Scale Conform Target" and delete it (it is no longer needed for version 1.5 of the rig).* In the Project Workspace drag the bone "GEOM Center Spine 1" onto the "GEOM Center Pelvis" so that it becomes a child of the pelvis (make sure to keep the "GEOM Center Spine 1" as sibblings BUT above the "GEOM Right Upper Leg" and GEOM Left Upper Leg" hierarchies).* In the modeling window, switch to bones mode and select "GEOM Center Pelvis" bone frome the left or right view. Switch the endpoints of the bone with one another and leave the roll handle pointed towards the rear of the skeleton.* Select the "GEOM Center Spine 1" bone and select the "Attach Bone" function.* Change the name of the "FOLDER Geom Bones (Drop-In Skeleton v1)" Null to "FOLDER Geom Bones (Drop-In Skeleton v1-5)" and save the file.
Edited by Mechadelphia, 20 July 2017 - 11:10 AM.
Added Saucy Rig Change Log to the end of this post.