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How to use a random expression to get smoother and less dense graphics? sharp curves and smoothed


serg2

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It could be working with something like this "Round(Rand() / 10) * 100", if I am not wrong. Like that it would toggle more or less between two values with a more steady value.

I did not test it, but Round should be a good starting point.

 

Best regards

*Fuchur*

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Thank you very much, Robert!

 

Years of torture with a random expression completed ))

 

Funny)) - I randomized the time with the same parameter - and it works!

 

AtFrame(Round(GetFrame(),R1),R2)

 

R = R1 = R2 = ..|..|..|..|Shortcut to Model1.Transform.Translate.Y

(random change channel)

R1 - random time

R2 - random amplitude

 

Example:

AtFrame(Round(GetFrame(),..|..|..|..|Shortcut to Model1.Transform.Translate.Y),..|..|..|..|Shortcut to Model1.Transform.Translate.Y)

 

But of course I would like more flexible use of random expression in real time (without pre-baking).

 

Thanks all!

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R - In this case, this parameter R represents the channel of random changes

 

An example is given below:

 

AtFrame(Round(GetFrame(),R1),R2)

R = R1 = R2 = ..|..|..|..|Shortcut to Model1.Transform.Translate.Y (random change channel)

R1 - random time

R2 - random amplitude

PRJ file:

http://dropmefiles.com/uFaSe

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  • 6 months later...

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