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Rounded edges shader


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#1 pixelplucker

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Posted 10 November 2017 - 06:03 PM

I had asked if it was possible for a rounded edges shader in AM a long long time ago. Seems that Houdini 16 has it now. Not sure if much dev is going on with AM these days. Seems awfully quiet.



#2 robcat2075

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Posted 10 November 2017 - 07:45 PM

I just got a new beta last Sunday.


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#3 pixelplucker

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Posted 11 November 2017 - 04:25 PM

For Houdini? I thought about it but saw the spaghetti boxes and the need for 12 monitors just to do simple renderings and figured I have better things to do.

eventually I'll snag the new AM.

Still like AM's interface and ease of use over the other apps.



#4 Fuchur

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Posted 12 November 2017 - 02:01 AM

Robert is talking about A:M. Last beta came last week and in general a new one comes out each week. (more or less)

Regarding the shader:
That looks nice. Any technical information on the shader would be nice.

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#5 robcat2075

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Posted 12 November 2017 - 08:32 AM

Yeah, to me, Houdini is still a guy in the river with handcuffs on.

 

If the shader is a well-known algorithm perhaps someone can be found to code it. Is it an open source thing?t


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#6 robcat2075

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Posted 12 November 2017 - 01:06 PM

There is a recent patent on it...

 

https://web.archive....nt/8049753.html


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#7 pixelplucker

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Posted 12 November 2017 - 04:36 PM

I remember Electric Image had a shader like that well before Houdini. 

Wonder if something like that could be faked with edge detection and normal mapping? Almost a reverse AO.






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