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Superthom getting better


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  • 2 weeks later...
  • Hash Fellow

Hi John,

 

I think I figured out what was causing the jolt...

 

As Thom rotates forward, one or more of the "cloth" CPs is somehow getting forced too close to his deflector surface.

 

Go to the Choreography properties>Plug Properties>SimCloth and change the "Collision Tolerance" to a lower number.

 

Collision tolerance is the minimum distance in cm that a CP is allowed to approach a deflector. I find that the default value of 3 causes many simulations to fail as the cloth gets pinched between two deflector surfaces.

 

CollTol.JPG



Also to try... you can get more loft on the cape if you set its "Air Drag" higher.

Go up to the Materials Folder and do "Material1>SimCloth>Forces>Air Drag and try numbers higher than 1.

Numbers up to 1000 get varied and interesting results.

 

AirDrag.JPG

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