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Academy on A:M Toon shading


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Recently, I am researching ways to process 2-dimensional animation, line drawing animation, illustration of manga and game, commercialize material outputted from Animation Master.

 

Little by little, I think I will announce the results.
I want users who can approve actively participate.
Let's make "A: M" exciting.
At least I want to make this tool known to the world.
It is a wonderful animation tool.
Thank you.
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Izanami_p01.jpg

 

It is a female element body "Izanami" (Japanese Eve) for games that I am modeling with 'A: M' recently. Line size is 0.8, 25% of the surface color setting. Shading is done with gradient + specular adjustment. I have not set the bones etc in the initial stage yet.

 

It is characterized by the minimum spline production. I think that this can be done only for 'A: M' which can edit CP inclination.

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Izanami_v08b.jpg

 

Thank you Shelton. This topic will teach my research results and setting method.
It is currently under trial and error, so I will tell you when technology is established.
There was a mistake in the rendering setting. It was necessary to turn on toon setting and to turn off all the settings in it.
I noticed that the result was different from preview rendering.
"A: M" outputs very beautiful lines.
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