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Harun's TaoA:M Journal


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#51 harunw

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Posted 04 February 2018 - 12:33 AM

Exercise 13 - Show Some Backbone

 
For this exercise, I decided to rig using Mack Chappelle (Mechadelphia) Saucy Rig v1.5.
This rig comes in 3 flavours, so you need to try out each to see which one you prefer, differing in the way the body/pelvis is controlled.
I am using the "classic" rig for this. The short video clip below shows the rig in action.
I only used smartskinning for some parts, while the rest I used lazyskinning (ie cp weights)....

 

Ex13 - Show Some Backbone.JPG

 

 

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#52 harunw

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Posted 04 February 2018 - 12:36 AM

I forgot to upload the rigged model....here it is...

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#53 Rodney

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Posted 04 February 2018 - 04:08 PM

Hey!  That rigging turned out quite well! 

Nicely done.  :)

 

(Kudos... and thanks to Mack for the rig which has some really nice features)


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#54 harunw

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Posted 13 February 2018 - 06:54 AM

Exercise 14 - Playing Marble
 
This exercise was pretty fun, and I had a bit more time to try playing around with more combiners and mixing them with Darksim's materials.
The hierarchical nature of materials makes it simple to build them, it's a bit like layering, however it is tricky to imagine or plan what combination would result in the look you're after. Nevertheless, you can experiment with the various attributes and values easily.
 
Below is just a quick test of materials as well as material effectors...
 
Ex14 - Playing Marble.jpg

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#55 robcat2075

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Posted 13 February 2018 - 08:28 AM

I presume you did what the tut instructed but I'll note that a more anatomically-pleasing appearance can be had by putting the hip/leg/body axis higher, rather than at the crotch level.

 

HipAxis.PNG

 

 

In a real human the axis is quite a bit above the crotch...

 

 

Skeletal_colour.png

 


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#56 Rodney

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Posted 13 February 2018 - 01:43 PM

RE:  post-145-0-88598800-1518533334.jpg

 

Way to go above and beyond the call of duty!

Nicely done.  :)


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#57 harunw

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Posted 16 February 2018 - 01:19 AM

I presume you did what the tut instructed but I'll note that a more anatomically-pleasing appearance can be had by putting the hip/leg/body axis higher, rather than at the crotch level.

 

That makes sense....didn't realised that....will re-rig his hip higher next time...thanks Rob!



#58 harunw

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Posted 16 February 2018 - 01:21 AM

Way to go above and beyond the call of duty!

Nicely done.  :)

 

Thanks a bunch, Rodney!



#59 harunw

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Posted Today, 06:29 AM

Exercise 15 - Eat My Dust

 

One thing this exercise introduced wasn't just volumetric dust, but also action objects, in that you can embed and even constrain, in this case, the dust, into a walk cycle. And also time the activation of the constrained dust depending on the walk cycle itself. This opens up many possibilities for making reusable animations easier. I also tried out volumetric mist that would rise from the hillside, as a departure from my overusing the fog effect...

 

 

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#60 robcat2075

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Posted Today, 09:01 AM

My feeling is that the dust should Poof! and then slowly settle and dissipate.  Somewhere around here someone did a version with particles and it really looked like dust.


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Big thanks to... Roger (again!), Shelton (it's huge!), NancyGormezano, Roger, cribbidaj, thefreshestever, Tom, Dalemation, Simon Edmondson, thejobe, Rob_T (2 more x), agep (again!), itsjustme, jason1025(+1), dblhelix (+1),markw, Roger (3x!), mouseman (x 2!), Xtaz, agep, Gerry, thefreshestever, dblhelix (twice!), jason1025, Luuk Steitner, PDM, Rob_T and Dhar!





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